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-rw-r--r--src/crepe/Component.cpp5
-rw-r--r--src/crepe/Component.h8
-rw-r--r--src/crepe/api/BehaviorScript.cpp4
-rw-r--r--src/crepe/api/BehaviorScript.h1
-rw-r--r--src/crepe/api/GameObject.cpp10
-rw-r--r--src/crepe/api/GameObject.h8
-rw-r--r--src/crepe/api/GameObject.hpp2
-rw-r--r--src/crepe/api/LoopManager.cpp62
-rw-r--r--src/crepe/api/LoopManager.h32
-rw-r--r--src/crepe/api/LoopManager.hpp8
-rw-r--r--src/crepe/manager/CMakeLists.txt2
-rw-r--r--src/crepe/manager/ComponentManager.cpp2
-rw-r--r--src/crepe/manager/ComponentManager.h23
-rw-r--r--src/crepe/manager/ReplayManager.cpp8
-rw-r--r--src/crepe/manager/ReplayManager.h37
-rw-r--r--src/crepe/system/AISystem.cpp2
-rw-r--r--src/crepe/system/AISystem.h2
-rw-r--r--src/crepe/system/AnimatorSystem.cpp4
-rw-r--r--src/crepe/system/AnimatorSystem.h2
-rw-r--r--src/crepe/system/AudioSystem.cpp2
-rw-r--r--src/crepe/system/AudioSystem.h2
-rw-r--r--src/crepe/system/CMakeLists.txt3
-rw-r--r--src/crepe/system/CollisionSystem.cpp2
-rw-r--r--src/crepe/system/CollisionSystem.h2
-rw-r--r--src/crepe/system/EventSystem.cpp9
-rw-r--r--src/crepe/system/EventSystem.h15
-rw-r--r--src/crepe/system/InputSystem.cpp2
-rw-r--r--src/crepe/system/InputSystem.h2
-rw-r--r--src/crepe/system/ParticleSystem.cpp2
-rw-r--r--src/crepe/system/ParticleSystem.h2
-rw-r--r--src/crepe/system/PhysicsSystem.cpp2
-rw-r--r--src/crepe/system/PhysicsSystem.h2
-rw-r--r--src/crepe/system/RenderSystem.cpp2
-rw-r--r--src/crepe/system/RenderSystem.h2
-rw-r--r--src/crepe/system/ReplaySystem.cpp7
-rw-r--r--src/crepe/system/ReplaySystem.h15
-rw-r--r--src/crepe/system/ScriptSystem.cpp2
-rw-r--r--src/crepe/system/ScriptSystem.h2
-rw-r--r--src/crepe/system/System.h10
39 files changed, 185 insertions, 124 deletions
diff --git a/src/crepe/Component.cpp b/src/crepe/Component.cpp
index acfd35c..141e1a8 100644
--- a/src/crepe/Component.cpp
+++ b/src/crepe/Component.cpp
@@ -3,3 +3,8 @@
using namespace crepe;
Component::Component(game_object_id_t id) : game_object_id(id) {}
+
+Component & Component::operator=(const Component &) {
+ return *this;
+}
+
diff --git a/src/crepe/Component.h b/src/crepe/Component.h
index eff5a58..47c5c34 100644
--- a/src/crepe/Component.h
+++ b/src/crepe/Component.h
@@ -32,9 +32,13 @@ protected:
//! Only ComponentManager can create components
friend class ComponentManager;
- Component(const Component &) = delete;
+ // create snapshot
+ Component(const Component &) = default;
+ // restore snapshot
+ virtual Component & operator=(const Component &);
+
+ // components are never moved
Component(Component &&) = delete;
- virtual Component & operator=(const Component &) = delete;
virtual Component & operator=(Component &&) = delete;
public:
diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp
index d22afdf..af7572c 100644
--- a/src/crepe/api/BehaviorScript.cpp
+++ b/src/crepe/api/BehaviorScript.cpp
@@ -10,6 +10,6 @@ BehaviorScript::BehaviorScript(game_object_id_t id, Mediator & mediator)
template <>
BehaviorScript & GameObject::add_component<BehaviorScript>() {
- ComponentManager & mgr = this->component_manager;
- return mgr.add_component<BehaviorScript>(this->id, mgr.mediator);
+ ComponentManager & mgr = this->mediator.component_manager;
+ return mgr.add_component<BehaviorScript>(this->id, this->mediator);
}
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h
index 3909b96..02d588a 100644
--- a/src/crepe/api/BehaviorScript.h
+++ b/src/crepe/api/BehaviorScript.h
@@ -9,6 +9,7 @@
namespace crepe {
class ScriptSystem;
+class Mediator;
class ComponentManager;
class Script;
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
index 9ef4682..ea9c425 100644
--- a/src/crepe/api/GameObject.cpp
+++ b/src/crepe/api/GameObject.cpp
@@ -7,20 +7,20 @@
using namespace crepe;
using namespace std;
-GameObject::GameObject(ComponentManager & component_manager, game_object_id_t id,
+GameObject::GameObject(Mediator & mediator, game_object_id_t id,
const std::string & name, const std::string & tag,
const vec2 & position, double rotation, double scale)
: id(id),
- component_manager(component_manager) {
+ mediator(mediator) {
// Add Transform and Metadata components
- ComponentManager & mgr = this->component_manager;
+ ComponentManager & mgr = this->mediator.component_manager;
mgr.add_component<Transform>(this->id, position, rotation, scale);
mgr.add_component<Metadata>(this->id, name, tag);
}
void GameObject::set_parent(const GameObject & parent) {
- ComponentManager & mgr = this->component_manager;
+ ComponentManager & mgr = this->mediator.component_manager;
// Set parent on own Metadata component
RefVector<Metadata> this_metadata = mgr.get_components_by_id<Metadata>(this->id);
@@ -32,7 +32,7 @@ void GameObject::set_parent(const GameObject & parent) {
}
void GameObject::set_persistent(bool persistent) {
- ComponentManager & mgr = this->component_manager;
+ ComponentManager & mgr = this->mediator.component_manager;
mgr.set_persistent(this->id, persistent);
}
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index ff80f49..a311c21 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -6,7 +6,7 @@
namespace crepe {
-class ComponentManager;
+class Mediator;
/**
* \brief Represents a GameObject
@@ -20,7 +20,7 @@ private:
* This constructor creates a new GameObject. It creates a new Transform and Metadata
* component and adds them to the ComponentManager.
*
- * \param component_manager Reference to component_manager
+ * \param mediator Reference to mediator
* \param id The id of the GameObject
* \param name The name of the GameObject
* \param tag The tag of the GameObject
@@ -28,7 +28,7 @@ private:
* \param rotation The rotation of the GameObject
* \param scale The scale of the GameObject
*/
- GameObject(ComponentManager & component_manager, game_object_id_t id,
+ GameObject(Mediator & mediator, game_object_id_t id,
const std::string & name, const std::string & tag, const vec2 & position,
double rotation, double scale);
//! ComponentManager instances GameObject
@@ -73,7 +73,7 @@ public:
const game_object_id_t id;
protected:
- ComponentManager & component_manager;
+ Mediator & mediator;
};
} // namespace crepe
diff --git a/src/crepe/api/GameObject.hpp b/src/crepe/api/GameObject.hpp
index a6b45b0..69f7d73 100644
--- a/src/crepe/api/GameObject.hpp
+++ b/src/crepe/api/GameObject.hpp
@@ -8,7 +8,7 @@ namespace crepe {
template <typename T, typename... Args>
T & GameObject::add_component(Args &&... args) {
- ComponentManager & mgr = this->component_manager;
+ ComponentManager & mgr = this->mediator.component_manager;
return mgr.add_component<T>(this->id, std::forward<Args>(args)...);
}
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 1f0ba72..3511bca 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -7,7 +7,7 @@
#include "../system/PhysicsSystem.h"
#include "../system/RenderSystem.h"
#include "../system/ScriptSystem.h"
-#include "manager/EventManager.h"
+#include "../system/EventSystem.h"
#include "LoopManager.h"
@@ -15,34 +15,43 @@ using namespace crepe;
using namespace std;
LoopManager::LoopManager() {
- this->load_system<AnimatorSystem>();
+ this->load_system<ScriptSystem>();
+ this->load_system<AISystem>();
+ this->load_system<PhysicsSystem>();
this->load_system<CollisionSystem>();
+ this->load_system<AnimatorSystem>();
this->load_system<ParticleSystem>();
- this->load_system<PhysicsSystem>();
this->load_system<RenderSystem>();
- this->load_system<ScriptSystem>();
this->load_system<InputSystem>();
+ this->load_system<EventSystem>();
this->load_system<AudioSystem>();
- this->load_system<AISystem>();
}
-void LoopManager::process_input() { this->get_system<InputSystem>().update(); }
-
void LoopManager::start() {
this->setup();
this->loop();
}
-void LoopManager::set_running(bool running) { this->game_running = running; }
void LoopManager::fixed_update() {
- // TODO: retrieve EventManager from direct member after singleton refactor
- EventManager & ev = this->mediator.event_manager;
- ev.dispatch_events();
- this->get_system<ScriptSystem>().update();
- this->get_system<AISystem>().update();
- this->get_system<PhysicsSystem>().update();
- this->get_system<CollisionSystem>().update();
- this->get_system<AudioSystem>().update();
+ for (auto & [type, system] : this->systems) {
+ if (!system->active) continue;
+ system->fixed_update();
+ }
+}
+
+void LoopManager::frame_update() {
+ for (auto & [type, system] : this->systems) {
+ if (!system->active) continue;
+ system->frame_update();
+ }
+}
+
+void LoopManager::setup() {
+ LoopTimer & timer = this->loop_timer;
+ this->game_running = true;
+ this->scene_manager.load_next_scene();
+ timer.start();
+ timer.set_fps(200);
}
void LoopManager::loop() {
@@ -53,31 +62,12 @@ void LoopManager::loop() {
timer.update();
while (timer.get_lag() >= timer.get_fixed_delta_time()) {
- this->process_input();
this->fixed_update();
timer.advance_fixed_update();
}
- this->update();
- this->render();
-
+ this->frame_update();
timer.enforce_frame_rate();
}
}
-void LoopManager::setup() {
- LoopTimer & timer = this->loop_timer;
- this->game_running = true;
- this->scene_manager.load_next_scene();
- timer.start();
- timer.set_fps(200);
-}
-
-void LoopManager::render() {
- if (!this->game_running) return;
-
- this->get_system<AnimatorSystem>().update();
- this->get_system<RenderSystem>().update();
-}
-
-void LoopManager::update() {}
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index 1bafa56..28aa423 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -1,7 +1,5 @@
#pragma once
-#include <memory>
-
#include "../facade/SDLContext.h"
#include "../manager/ComponentManager.h"
#include "../manager/ResourceManager.h"
@@ -47,25 +45,11 @@ private:
void loop();
/**
- * \brief Function for handling input-related system calls.
- *
- * Processes user inputs from keyboard and mouse.
- */
- void process_input();
-
- /**
* \brief Per-frame update.
*
* Updates the game state based on the elapsed time since the last frame.
*/
- void update();
-
- /**
- * \brief Late update which is called after update().
- *
- * This function can be used for final adjustments before rendering.
- */
- void late_update();
+ void frame_update();
/**
* \brief Fixed update executed at a fixed rate.
@@ -74,20 +58,6 @@ private:
*/
void fixed_update();
- /**
- * \brief Set game running variable
- *
- * \param running running (false = game shutdown, true = game running)
- */
- void set_running(bool running);
-
- /**
- * \brief Function for executing render-related systems.
- *
- * Renders the current state of the game to the screen.
- */
- void render();
-
bool game_running = false;
private:
diff --git a/src/crepe/api/LoopManager.hpp b/src/crepe/api/LoopManager.hpp
index 266758a..627b281 100644
--- a/src/crepe/api/LoopManager.hpp
+++ b/src/crepe/api/LoopManager.hpp
@@ -1,11 +1,10 @@
#pragma once
+#include <memory>
#include <cassert>
#include <format>
-#include <memory>
#include "../system/System.h"
-
#include "LoopManager.h"
namespace crepe {
@@ -18,8 +17,7 @@ void LoopManager::add_scene() {
template <class T>
T & LoopManager::get_system() {
using namespace std;
- static_assert(is_base_of<System, T>::value,
- "get_system must recieve a derivative class of System");
+ static_assert(is_base_of<System, T>::value, "get_system must recieve a derivative class of System");
const type_info & type = typeid(T);
if (!this->systems.contains(type))
@@ -36,7 +34,7 @@ template <class T>
void LoopManager::load_system() {
using namespace std;
static_assert(is_base_of<System, T>::value,
- "load_system must recieve a derivative class of System");
+ "load_system must recieve a derivative class of System");
const type_info & type = typeid(T);
if (this->systems.contains(type))
diff --git a/src/crepe/manager/CMakeLists.txt b/src/crepe/manager/CMakeLists.txt
index 480c8ee..459bbfa 100644
--- a/src/crepe/manager/CMakeLists.txt
+++ b/src/crepe/manager/CMakeLists.txt
@@ -5,6 +5,7 @@ target_sources(crepe PUBLIC
SaveManager.cpp
SceneManager.cpp
ResourceManager.cpp
+ ReplayManager.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -19,5 +20,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
SceneManager.hpp
ResourceManager.h
ResourceManager.hpp
+ ReplayManager.h
)
diff --git a/src/crepe/manager/ComponentManager.cpp b/src/crepe/manager/ComponentManager.cpp
index df30d27..24ba0d7 100644
--- a/src/crepe/manager/ComponentManager.cpp
+++ b/src/crepe/manager/ComponentManager.cpp
@@ -53,7 +53,7 @@ GameObject ComponentManager::new_object(const string & name, const string & tag,
this->next_id++;
}
- GameObject object{*this, this->next_id, name, tag, position, rotation, scale};
+ GameObject object{this->mediator, this->next_id, name, tag, position, rotation, scale};
this->next_id++;
return object;
diff --git a/src/crepe/manager/ComponentManager.h b/src/crepe/manager/ComponentManager.h
index 19a8e81..dd7c154 100644
--- a/src/crepe/manager/ComponentManager.h
+++ b/src/crepe/manager/ComponentManager.h
@@ -21,13 +21,6 @@ class GameObject;
* This class manages all components. It provides methods to add, delete and get components.
*/
class ComponentManager : public Manager {
- // TODO: This relation should be removed! I (loek) believe that the scene manager should
- // create/destroy components because the GameObject's are stored in concrete Scene classes,
- // which will in turn call GameObject's destructor, which will in turn call
- // ComponentManager::delete_components_by_id or something. This is a pretty major change, so
- // here is a comment and temporary fix instead :tada:
- friend class SceneManager;
-
public:
ComponentManager(Mediator & mediator);
~ComponentManager(); // dbg_trace
@@ -49,12 +42,7 @@ public:
const vec2 & position = {0, 0}, double rotation = 0,
double scale = 1);
-protected:
- /**
- * GameObject is used as an interface to add/remove components, and the game programmer is
- * supposed to use it instead of interfacing with the component manager directly.
- */
- friend class GameObject;
+public:
/**
* \brief Add a component to the ComponentManager
*
@@ -154,6 +142,15 @@ public:
template <typename T>
RefVector<T> get_components_by_tag(const std::string & tag) const;
+ struct SnapshotComponent {
+ Component component;
+ };
+ struct Snapshot {
+
+ };
+ Snapshot save();
+ void restore(const Snapshot &);
+
private:
/**
* \brief Get object IDs by predicate function
diff --git a/src/crepe/manager/ReplayManager.cpp b/src/crepe/manager/ReplayManager.cpp
new file mode 100644
index 0000000..3643a8e
--- /dev/null
+++ b/src/crepe/manager/ReplayManager.cpp
@@ -0,0 +1,8 @@
+#include "ReplayManager.h"
+#include "manager/Manager.h"
+
+using namespace crepe;
+
+ReplayManager::ReplayManager(Mediator & mediator) : Manager(mediator) {
+}
+
diff --git a/src/crepe/manager/ReplayManager.h b/src/crepe/manager/ReplayManager.h
new file mode 100644
index 0000000..c50196c
--- /dev/null
+++ b/src/crepe/manager/ReplayManager.h
@@ -0,0 +1,37 @@
+#pragma once
+
+#include "Manager.h"
+#include "ComponentManager.h"
+#include <unordered_map>
+
+namespace crepe {
+
+class ReplaySystem;
+class Memento;
+
+typedef size_t recording_t;
+
+class ReplayManager : public Manager {
+public:
+ ReplayManager(Mediator & mediator);
+ friend class ReplaySystem;
+
+protected:
+ void record_frame();
+
+private:
+ typedef std::vector<ComponentManager::Snapshot> Recording;
+
+ bool recording = false;
+ recording_t current_recording = -1;
+
+
+ std::unordered_map<recording_t, std::unique_ptr<Recording>> memory;
+public:
+ void record_start();
+ recording_t record_end();
+ void play(recording_t handle);
+ void release(recording_t handle);
+};
+
+} // namespace crepe
diff --git a/src/crepe/system/AISystem.cpp b/src/crepe/system/AISystem.cpp
index 7f04432..3c3fd93 100644
--- a/src/crepe/system/AISystem.cpp
+++ b/src/crepe/system/AISystem.cpp
@@ -9,7 +9,7 @@
using namespace crepe;
-void AISystem::update() {
+void AISystem::fixed_update() {
const Mediator & mediator = this->mediator;
ComponentManager & mgr = mediator.component_manager;
LoopTimer & timer = mediator.timer;
diff --git a/src/crepe/system/AISystem.h b/src/crepe/system/AISystem.h
index d5f8a8e..04807cf 100644
--- a/src/crepe/system/AISystem.h
+++ b/src/crepe/system/AISystem.h
@@ -20,7 +20,7 @@ public:
using System::System;
//! Update the AI system
- void update() override;
+ void fixed_update() override;
private:
/**
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index d61ba35..02647f1 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -1,5 +1,3 @@
-
-
#include "../api/Animator.h"
#include "../manager/ComponentManager.h"
#include "api/LoopTimer.h"
@@ -8,7 +6,7 @@
using namespace crepe;
-void AnimatorSystem::update() {
+void AnimatorSystem::frame_update() {
ComponentManager & mgr = this->mediator.component_manager;
LoopTimer & timer = this->mediator.timer;
RefVector<Animator> animations = mgr.get_components_by_type<Animator>();
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h
index 7d3f565..092e131 100644
--- a/src/crepe/system/AnimatorSystem.h
+++ b/src/crepe/system/AnimatorSystem.h
@@ -22,7 +22,7 @@ public:
* Animator components, moving the animations forward and managing their behavior (e.g.,
* looping).
*/
- void update() override;
+ void frame_update() override;
};
} // namespace crepe
diff --git a/src/crepe/system/AudioSystem.cpp b/src/crepe/system/AudioSystem.cpp
index b1aa0f8..d4e8b9f 100644
--- a/src/crepe/system/AudioSystem.cpp
+++ b/src/crepe/system/AudioSystem.cpp
@@ -7,7 +7,7 @@
using namespace crepe;
using namespace std;
-void AudioSystem::update() {
+void AudioSystem::fixed_update() {
ComponentManager & component_manager = this->mediator.component_manager;
ResourceManager & resource_manager = this->mediator.resource_manager;
RefVector<AudioSource> components
diff --git a/src/crepe/system/AudioSystem.h b/src/crepe/system/AudioSystem.h
index 2ddc443..56fc98c 100644
--- a/src/crepe/system/AudioSystem.h
+++ b/src/crepe/system/AudioSystem.h
@@ -11,7 +11,7 @@ namespace crepe {
class AudioSystem : public System {
public:
using System::System;
- void update() override;
+ void fixed_update() override;
private:
/**
diff --git a/src/crepe/system/CMakeLists.txt b/src/crepe/system/CMakeLists.txt
index 0e2db76..3473876 100644
--- a/src/crepe/system/CMakeLists.txt
+++ b/src/crepe/system/CMakeLists.txt
@@ -8,6 +8,8 @@ target_sources(crepe PUBLIC
AudioSystem.cpp
AnimatorSystem.cpp
InputSystem.cpp
+ EventSystem.cpp
+ ReplaySystem.cpp
AISystem.cpp
)
@@ -20,5 +22,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
AudioSystem.h
AnimatorSystem.h
InputSystem.h
+ EventSystem.h
AISystem.h
)
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp
index 44a0431..2db592f 100644
--- a/src/crepe/system/CollisionSystem.cpp
+++ b/src/crepe/system/CollisionSystem.cpp
@@ -23,7 +23,7 @@
using namespace crepe;
-void CollisionSystem::update() {
+void CollisionSystem::fixed_update() {
std::vector<CollisionInternal> all_colliders;
game_object_id_t id = 0;
ComponentManager & mgr = this->mediator.component_manager;
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h
index 5b136c6..48a8f86 100644
--- a/src/crepe/system/CollisionSystem.h
+++ b/src/crepe/system/CollisionSystem.h
@@ -85,7 +85,7 @@ public:
public:
//! Updates the collision system by checking for collisions between colliders and handling them.
- void update() override;
+ void fixed_update() override;
private:
/**
diff --git a/src/crepe/system/EventSystem.cpp b/src/crepe/system/EventSystem.cpp
new file mode 100644
index 0000000..bf2b6bc
--- /dev/null
+++ b/src/crepe/system/EventSystem.cpp
@@ -0,0 +1,9 @@
+#include "EventSystem.h"
+
+using namespace crepe;
+
+void EventSystem::fixed_update() {
+ EventManager & ev = this->mediator.event_manager;
+ ev.dispatch_events();
+}
+
diff --git a/src/crepe/system/EventSystem.h b/src/crepe/system/EventSystem.h
new file mode 100644
index 0000000..a179d00
--- /dev/null
+++ b/src/crepe/system/EventSystem.h
@@ -0,0 +1,15 @@
+#pragma once
+
+#include "System.h"
+
+namespace crepe {
+
+class EventSystem : public System {
+public:
+ using System::System;
+
+ void fixed_update() override;
+};
+
+}
+
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index a710ae2..7796b47 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -8,7 +8,7 @@
using namespace crepe;
-void InputSystem::update() {
+void InputSystem::fixed_update() {
ComponentManager & mgr = this->mediator.component_manager;
EventManager & event_mgr = this->mediator.event_manager;
SDLContext & context = this->mediator.sdl_context;
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h
index 87e86f8..62b0fcd 100644
--- a/src/crepe/system/InputSystem.h
+++ b/src/crepe/system/InputSystem.h
@@ -27,7 +27,7 @@ public:
* \brief Updates the system, processing all input events.
* This method processes all events and triggers corresponding actions.
*/
- void update() override;
+ void fixed_update() override;
private:
//! Stores the last position of the mouse when the button was pressed.
diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp
index b14c52f..5ccd128 100644
--- a/src/crepe/system/ParticleSystem.cpp
+++ b/src/crepe/system/ParticleSystem.cpp
@@ -10,7 +10,7 @@
using namespace crepe;
-void ParticleSystem::update() {
+void ParticleSystem::frame_update() {
// Get all emitters
ComponentManager & mgr = this->mediator.component_manager;
RefVector<ParticleEmitter> emitters = mgr.get_components_by_type<ParticleEmitter>();
diff --git a/src/crepe/system/ParticleSystem.h b/src/crepe/system/ParticleSystem.h
index 068f01c..6c631ea 100644
--- a/src/crepe/system/ParticleSystem.h
+++ b/src/crepe/system/ParticleSystem.h
@@ -20,7 +20,7 @@ public:
* \brief Updates all particle emitters by emitting particles, updating particle states, and
* checking bounds.
*/
- void update() override;
+ void frame_update() override;
private:
/**
diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp
index ebf4439..714e531 100644
--- a/src/crepe/system/PhysicsSystem.cpp
+++ b/src/crepe/system/PhysicsSystem.cpp
@@ -10,7 +10,7 @@
using namespace crepe;
-void PhysicsSystem::update() {
+void PhysicsSystem::fixed_update() {
ComponentManager & mgr = this->mediator.component_manager;
RefVector<Rigidbody> rigidbodies = mgr.get_components_by_type<Rigidbody>();
RefVector<Transform> transforms = mgr.get_components_by_type<Transform>();
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h
index 26152a5..5ed624f 100644
--- a/src/crepe/system/PhysicsSystem.h
+++ b/src/crepe/system/PhysicsSystem.h
@@ -18,7 +18,7 @@ public:
*
* It calculates new velocties and changes the postion in the transform.
*/
- void update() override;
+ void fixed_update() override;
};
} // namespace crepe
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 51340fb..7e9dfc6 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -63,7 +63,7 @@ RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const {
return sorted_objs;
}
-void RenderSystem::update() {
+void RenderSystem::frame_update() {
this->clear_screen();
this->render();
this->present_screen();
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index e270a6b..a01923d 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -27,7 +27,7 @@ public:
* \brief Updates the RenderSystem for the current frame.
* This method is called to perform all rendering operations for the current game frame.
*/
- void update() override;
+ void frame_update() override;
private:
//! Clears the screen in preparation for rendering.
diff --git a/src/crepe/system/ReplaySystem.cpp b/src/crepe/system/ReplaySystem.cpp
new file mode 100644
index 0000000..3aabb58
--- /dev/null
+++ b/src/crepe/system/ReplaySystem.cpp
@@ -0,0 +1,7 @@
+#include "ReplaySystem.h"
+
+using namespace crepe;
+
+void ReplaySystem::fixed_update() {
+}
+
diff --git a/src/crepe/system/ReplaySystem.h b/src/crepe/system/ReplaySystem.h
new file mode 100644
index 0000000..15ef3fc
--- /dev/null
+++ b/src/crepe/system/ReplaySystem.h
@@ -0,0 +1,15 @@
+#pragma once
+
+#include "System.h"
+
+namespace crepe {
+
+class ReplaySystem : public System {
+public:
+ using System::System;
+
+ void fixed_update() override;
+};
+
+}
+
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp
index d6b2ca1..ab79fc3 100644
--- a/src/crepe/system/ScriptSystem.cpp
+++ b/src/crepe/system/ScriptSystem.cpp
@@ -7,7 +7,7 @@
using namespace std;
using namespace crepe;
-void ScriptSystem::update() {
+void ScriptSystem::fixed_update() {
dbg_trace();
ComponentManager & mgr = this->mediator.component_manager;
diff --git a/src/crepe/system/ScriptSystem.h b/src/crepe/system/ScriptSystem.h
index 3db1b1e..612c2ae 100644
--- a/src/crepe/system/ScriptSystem.h
+++ b/src/crepe/system/ScriptSystem.h
@@ -22,7 +22,7 @@ public:
* method. It also calls Script::init() if this has not been done before on
* the \c BehaviorScript instance.
*/
- void update() override;
+ void fixed_update() override;
};
} // namespace crepe
diff --git a/src/crepe/system/System.h b/src/crepe/system/System.h
index 063dfbf..e2ce7eb 100644
--- a/src/crepe/system/System.h
+++ b/src/crepe/system/System.h
@@ -14,10 +14,12 @@ class ComponentManager;
*/
class System {
public:
- /**
- * \brief Process all components this system is responsible for.
- */
- virtual void update() = 0;
+ //! Code that runs in the fixed loop
+ virtual void fixed_update() {};
+ //! Code that runs in the frame loop
+ virtual void frame_update() {};
+ //! Indicates that the update functions of this system should be run
+ bool active = true;
public:
System(const Mediator & m);