diff options
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/api/Color.cpp | 1 | ||||
-rw-r--r-- | src/crepe/api/Color.h | 1 | ||||
-rw-r--r-- | src/crepe/api/Config.h | 2 | ||||
-rw-r--r-- | src/crepe/api/Engine.cpp | 1 | ||||
-rw-r--r-- | src/crepe/system/AudioSystem.cpp | 2 |
5 files changed, 6 insertions, 1 deletions
diff --git a/src/crepe/api/Color.cpp b/src/crepe/api/Color.cpp index 6858aa8..1374198 100644 --- a/src/crepe/api/Color.cpp +++ b/src/crepe/api/Color.cpp @@ -10,3 +10,4 @@ const Color Color::BLACK {0x00, 0x00, 0x00}; const Color Color::CYAN {0x00, 0xff, 0xff}; const Color Color::YELLOW {0xff, 0xff, 0x00}; const Color Color::MAGENTA {0xff, 0x00, 0xff}; +const Color Color::GREY {0x80, 0x80, 0x80}; diff --git a/src/crepe/api/Color.h b/src/crepe/api/Color.h index 84edb5c..22c0c43 100644 --- a/src/crepe/api/Color.h +++ b/src/crepe/api/Color.h @@ -18,6 +18,7 @@ struct Color { static const Color MAGENTA; static const Color YELLOW; static const Color BLACK; + static const Color GREY; }; } // namespace crepe diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index 6b9e3ca..9c226a3 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -85,7 +85,7 @@ struct Config final { * This config option is the font size at which all fonts will be loaded initially. * */ - unsigned int size = 16; + unsigned int size = 500; } font; //! Configuration for click tolerance. struct { diff --git a/src/crepe/api/Engine.cpp b/src/crepe/api/Engine.cpp index cd9786b..0bbe51f 100644 --- a/src/crepe/api/Engine.cpp +++ b/src/crepe/api/Engine.cpp @@ -56,6 +56,7 @@ void Engine::loop() { try { systems.frame_update(); + this->scene_manager.load_next_scene(); } catch (const exception & e) { Log::logf( Log::Level::WARNING, "Uncaught exception in frame update function: {}\n", diff --git a/src/crepe/system/AudioSystem.cpp b/src/crepe/system/AudioSystem.cpp index d4e8b9f..3c2232f 100644 --- a/src/crepe/system/AudioSystem.cpp +++ b/src/crepe/system/AudioSystem.cpp @@ -36,6 +36,8 @@ void AudioSystem::diff_update(AudioSource & component, Sound & resource) { if (component.oneshot_play) { component.voice = context.play(resource); + context.set_loop(component.voice, component.loop); + context.set_volume(component.voice, component.volume); component.oneshot_play = false; } if (component.oneshot_stop) { |