diff options
Diffstat (limited to 'src/crepe')
| -rw-r--r-- | src/crepe/api/Animator.cpp | 6 | ||||
| -rw-r--r-- | src/crepe/api/Animator.h | 3 | ||||
| -rw-r--r-- | src/crepe/api/Camera.cpp | 9 | ||||
| -rw-r--r-- | src/crepe/api/Camera.h | 3 | ||||
| -rw-r--r-- | src/crepe/api/Sprite.cpp | 9 | ||||
| -rw-r--r-- | src/crepe/api/Sprite.h | 6 | ||||
| -rw-r--r-- | src/crepe/api/Texture.cpp | 2 | ||||
| -rw-r--r-- | src/crepe/facade/SDLContext.cpp | 12 | ||||
| -rw-r--r-- | src/crepe/facade/SDLContext.h | 12 | ||||
| -rw-r--r-- | src/crepe/system/AnimatorSystem.cpp | 9 | ||||
| -rw-r--r-- | src/crepe/system/RenderSystem.cpp | 6 | ||||
| -rw-r--r-- | src/crepe/system/RenderSystem.h | 6 | 
12 files changed, 43 insertions, 40 deletions
| diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp index 3834e0b..0896bb0 100644 --- a/src/crepe/api/Animator.cpp +++ b/src/crepe/api/Animator.cpp @@ -1,11 +1,11 @@ +#include <cstdint> -#include "Animator.h"  #include "Component.h"  #include "api/Sprite.h" -  #include "util/log.h" -#include <cstdint> + +#include "Animator.h"  using namespace crepe; diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index 3493623..ec29a7f 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -1,8 +1,9 @@  #pragma once +#include <cstdint> +  #include "Component.h"  #include "api/Sprite.h" -#include <cstdint>  namespace crepe {  class AnimatorSystem; diff --git a/src/crepe/api/Camera.cpp b/src/crepe/api/Camera.cpp index 46a56b2..d423131 100644 --- a/src/crepe/api/Camera.cpp +++ b/src/crepe/api/Camera.cpp @@ -1,14 +1,17 @@ +#include <cstdint> -#include "Camera.h"  #include "Component.h"  #include "api/Color.h"  #include "util/log.h" -#include <cstdint> + +#include "Camera.h"  using namespace crepe; -Camera::Camera(uint32_t id, const Color& color) : Component(id), bg_color(color), aspect_width(640), aspect_height(480), zoom(1), x(0),y(0){ +Camera::Camera(uint32_t id, const Color & color) +	: Component(id), bg_color(color), aspect_width(640), aspect_height(480), +	  zoom(1), x(0), y(0) {  	dbg_trace();  } diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h index 022496d..1ff9f37 100644 --- a/src/crepe/api/Camera.h +++ b/src/crepe/api/Camera.h @@ -1,8 +1,9 @@  #pragma once +#include <cstdint> +  #include "Component.h"  #include "api/Color.h" -#include <cstdint>  namespace crepe { diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index 3db8f2b..42e1177 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -1,17 +1,16 @@ -#include <cstdint>  #include <memory> -#include "../util/log.h" -  #include "Component.h" -#include "Sprite.h"  #include "Texture.h"  #include "facade/SDLContext.h" +#include "../util/log.h" + +#include "Sprite.h"  using namespace std;  using namespace crepe; -Sprite::Sprite(game_object_id_t id, shared_ptr<Texture> image, +Sprite::Sprite(game_object_id_t id, const shared_ptr<Texture> image,  			   const Color & color, const FlipSettings & flip)  	: Component(id), color(color), flip(flip), sprite_image(image) {  	dbg_trace(); diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 2e8b52a..6f83ac8 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -5,9 +5,9 @@  #include "api/Color.h"  #include "api/Texture.h" -  #include "Component.h" +  namespace crepe {  /** @@ -62,7 +62,7 @@ public:  	 * \param color Color tint applied to the sprite.  	 * \param flip Flip settings for horizontal and vertical orientation.  	 */ -	Sprite(game_object_id_t id, std::shared_ptr<Texture> image, +	Sprite(game_object_id_t id, const std::shared_ptr<Texture> image,  		   const Color & color, const FlipSettings & flip);  	/** @@ -72,7 +72,7 @@ public:  	//! Texture used for the sprite -	std::shared_ptr<Texture> sprite_image; +	const std::shared_ptr<Texture> sprite_image;  	//! Color tint of the sprite   	Color color;  	//! Flip settings for the sprite diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp index 5519e5e..f052e4d 100644 --- a/src/crepe/api/Texture.cpp +++ b/src/crepe/api/Texture.cpp @@ -2,8 +2,8 @@  #include "../facade/SDLContext.h"  #include "../util/log.h" -  #include "Asset.h" +  #include "Texture.h"  using namespace crepe; diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index bbeb3a9..9a2d15a 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -98,11 +98,11 @@ void SDLContext::handle_events(bool & running) {  	*/  } -void SDLContext::clear_screen() { SDL_RenderClear(this->game_renderer); } -void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer); } +void SDLContext::clear_screen() const { SDL_RenderClear(this->game_renderer); } +void SDLContext::present_screen() const { SDL_RenderPresent(this->game_renderer); }  void SDLContext::draw(const Sprite & sprite, const Transform & transform, -					  const Camera & cam) { +					  const Camera & cam) const {  	static SDL_RendererFlip render_flip  		= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) @@ -147,7 +147,7 @@ void SDLContext::camera(const Camera & cam) {  const uint64_t SDLContext::get_ticks() const { return SDL_GetTicks64(); } -SDL_Texture * SDLContext::texture_from_path(const char * path) { +SDL_Texture * SDLContext::texture_from_path(const char * path) const {  	dbg_trace();  	SDL_Surface * tmp = IMG_Load(path); @@ -165,12 +165,12 @@ SDL_Texture * SDLContext::texture_from_path(const char * path) {  	return created_texture;  } -int SDLContext::get_width(const Texture & ctx) { +int SDLContext::get_width(const Texture & ctx) const {  	int w;  	SDL_QueryTexture(ctx.texture, NULL, NULL, &w, NULL);  	return w;  } -int SDLContext::get_height(const Texture & ctx) { +int SDLContext::get_height(const Texture & ctx) const {  	int h;  	SDL_QueryTexture(ctx.texture, NULL, NULL, NULL, &h);  	return h; diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index a08d0d8..3396697 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -101,21 +101,21 @@ private:      * \param path Path to the image file.      * \return Pointer to the created SDL_Texture.      */ -	SDL_Texture * texture_from_path(const char * path); +	SDL_Texture * texture_from_path(const char * path) const;  	/**      * \brief Gets the width of a texture.      * \param texture Reference to the Texture object.      * \return Width of the texture as an integer.      */ -	int get_width(const Texture & ); +	int get_width(const Texture & ) const ;  	/**      * \brief Gets the height of a texture.      * \param texture Reference to the Texture object.      * \return Height of the texture as an integer.      */ -	int get_height(const Texture &); +	int get_height(const Texture &) const ;  private: @@ -129,17 +129,17 @@ private:      * \param camera Reference to the Camera for view adjustments.      */  	void draw(const Sprite & sprite, const Transform & transform, -			  const Camera & camera); +			  const Camera & camera) const;  	/**      * \brief Clears the screen, preparing for a new frame.           */ -	void clear_screen(); +	void clear_screen() const ;  	/**      * \brief Presents the rendered frame to the screen.      */ -	void present_screen(); +	void present_screen() const ;  	/**  	* \brief Sets the current camera for rendering. diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index 052d264..3d6c807 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -1,15 +1,14 @@ +#include <cstdint> +#include <functional> +#include <vector> -#include "AnimatorSystem.h"  #include "ComponentManager.h"  #include "facade/SDLContext.h"  #include "util/log.h" -  #include "api/Animator.h" -#include <cstdint> -#include <functional> -#include <vector> +#include "AnimatorSystem.h"  using namespace crepe; diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 149af68..849d810 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -20,9 +20,9 @@ RenderSystem & RenderSystem::get_instance() {  	return instance;  } -void RenderSystem::clear_screen() { SDLContext::get_instance().clear_screen(); } +void RenderSystem::clear_screen() const { SDLContext::get_instance().clear_screen(); } -void RenderSystem::present_screen() { +void RenderSystem::present_screen() const {  	SDLContext::get_instance().present_screen();  }  void RenderSystem::update_camera() { @@ -36,7 +36,7 @@ void RenderSystem::update_camera() {  		this->curr_cam = &cam;  	}  } -void RenderSystem::render_sprites() { +void RenderSystem::render_sprites() const {  	ComponentManager & mgr = ComponentManager::get_instance(); diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 684776b..c5e674a 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -43,12 +43,12 @@ private:      /**       * \brief Clears the screen in preparation for rendering.       */ -    void clear_screen(); +    void clear_screen() const;      /**       * \brief Presents the rendered frame to the display.       */ -    void present_screen(); +    void present_screen() const;      /**       * \brief Updates the active camera used for rendering. @@ -58,7 +58,7 @@ private:      /**       * \brief Renders all active sprites to the screen.       */ -    void render_sprites(); +    void render_sprites() const;      /**       * \todo Include color handling for sprites. |