diff options
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/api/Color.cpp | 37 | ||||
-rw-r--r-- | src/crepe/api/Color.h | 49 | ||||
-rw-r--r-- | src/crepe/api/Sprite.h | 3 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 6 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 43 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.h | 32 |
6 files changed, 80 insertions, 90 deletions
diff --git a/src/crepe/api/Color.cpp b/src/crepe/api/Color.cpp index 9e5f187..29bd77a 100644 --- a/src/crepe/api/Color.cpp +++ b/src/crepe/api/Color.cpp @@ -2,32 +2,11 @@ using namespace crepe; -Color Color::white = Color(255, 255, 255, 0); -Color Color::red = Color(255, 0, 0, 0); -Color Color::green = Color(0, 255, 0, 0); -Color Color::blue = Color(0, 0, 255, 0); -Color Color::black = Color(0, 0, 0, 0); -Color Color::cyan = Color(0, 255, 255, 0); -Color Color::yellow = Color(255, 255, 0, 0); -Color Color::magenta = Color(255, 0, 255, 0); - -Color::Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) { - this->a = alpha; - this->r = red; - this->g = green; - this->b = blue; -}; - -const Color & Color::get_white() { return Color::white; }; - -const Color & Color::get_red() { return Color::red; }; -const Color & Color::get_green() { return Color::green; }; -const Color & Color::get_blue() { return Color::blue; }; - -const Color & Color::get_black() { return Color::black; }; - -const Color & Color::get_cyan() { return Color::cyan; }; - -const Color & Color::get_yellow() { return Color::yellow; }; - -const Color & Color::get_magenta() { return Color::magenta; }; +const Color Color::WHITE{0xff, 0xff, 0xff}; +const Color Color::RED{0xff, 0x00, 0x00}; +const Color Color::GREEN{0x00, 0xff, 0x00}; +const Color Color::BLUE{0x00, 0x00, 0xff}; +const Color Color::BLACK{0x00, 0x00, 0x00}; +const Color Color::CYAN{0x00, 0xff, 0xff}; +const Color Color::YELLOW{0xff, 0xff, 0x00}; +const Color Color::MAGENTA{0xff, 0x00, 0xff}; diff --git a/src/crepe/api/Color.h b/src/crepe/api/Color.h index aa47bf4..84edb5c 100644 --- a/src/crepe/api/Color.h +++ b/src/crepe/api/Color.h @@ -4,41 +4,20 @@ namespace crepe { -// TODO: make Color a struct w/o constructors/destructors -class Color { - - // FIXME: can't these colors be defined as a `static constexpr const Color` - // instead? - -public: - Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha); - static const Color & get_white(); - static const Color & get_red(); - static const Color & get_green(); - static const Color & get_blue(); - static const Color & get_cyan(); - static const Color & get_magenta(); - static const Color & get_yellow(); - static const Color & get_black(); - -private: - // TODO: why are these private!? - uint8_t r; - uint8_t g; - uint8_t b; - uint8_t a; - - static Color white; - static Color red; - static Color green; - static Color blue; - static Color cyan; - static Color magenta; - static Color yellow; - static Color black; - -private: - friend class SDLContext; +struct Color { + uint8_t r = 0x00; + uint8_t g = 0x00; + uint8_t b = 0x00; + uint8_t a = 0xff; + + static const Color WHITE; + static const Color RED; + static const Color GREEN; + static const Color BLUE; + static const Color CYAN; + static const Color MAGENTA; + static const Color YELLOW; + static const Color BLACK; }; } // namespace crepe diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 0192793..74a55d4 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -2,8 +2,9 @@ #include <memory> +#include "../Component.h" + #include "Color.h" -#include "Component.h" #include "Texture.h" namespace crepe { diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 007092b..652a83e 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -21,9 +21,6 @@ namespace crepe { // typedef is unusable when crepe is packaged. Wouter will fix this later. typedef SDL_Keycode CREPE_KEYCODES; -class Texture; -class LoopManager; - /** * \class SDLContext * \brief Facade for the SDL library @@ -91,9 +88,6 @@ private: //! Will use the funtions: texture_from_path, get_width,get_height. friend class Texture; - //! Will use the funtions: texture_from_path, get_width,get_height. - friend class Animator; - /** * \brief Loads a texture from a file path. * \param path Path to the image file. diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index fa3d0de..96c5f27 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -1,38 +1,59 @@ +#include <algorithm> +#include <cassert> #include <functional> +#include <stdexcept> #include <vector> #include "../ComponentManager.h" #include "../api/Sprite.h" #include "../api/Transform.h" #include "../facade/SDLContext.h" -#include "../util/Log.h" #include "RenderSystem.h" using namespace crepe; +using namespace std; -void RenderSystem::clear_screen() const { SDLContext::get_instance().clear_screen(); } +void RenderSystem::clear_screen() { this->context.clear_screen(); } -void RenderSystem::present_screen() const { SDLContext::get_instance().present_screen(); } +void RenderSystem::present_screen() { this->context.present_screen(); } void RenderSystem::update_camera() { ComponentManager & mgr = this->component_manager; std::vector<std::reference_wrapper<Camera>> cameras = mgr.get_components_by_type<Camera>(); + if (cameras.size() == 0) throw std::runtime_error("No cameras in current scene"); + for (Camera & cam : cameras) { - SDLContext::get_instance().camera(cam); - this->curr_cam = &cam; + this->context.camera(cam); + this->curr_cam_ref = &cam; } } -void RenderSystem::render_sprites() const { - ComponentManager & mgr = this->component_manager; - std::vector<std::reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>(); +bool sorting_comparison(const Sprite & a, const Sprite & b) { + if (a.sorting_in_layer < b.sorting_in_layer) return true; + if (a.sorting_in_layer == b.sorting_in_layer) return a.order_in_layer < b.order_in_layer; + + return false; +} + +std::vector<std::reference_wrapper<Sprite>> +RenderSystem::sort(std::vector<std::reference_wrapper<Sprite>> & objs) { + + std::vector<std::reference_wrapper<Sprite>> sorted_objs(objs); + std::sort(sorted_objs.begin(), sorted_objs.end(), sorting_comparison); + + return sorted_objs; +} + +void RenderSystem::render_sprites() { + ComponentManager & mgr = this->component_manager; + vector<reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>(); + vector<reference_wrapper<Sprite>> sorted_sprites = this->sort(sprites); - SDLContext & render = SDLContext::get_instance(); - for (const Sprite & sprite : sprites) { + for (const Sprite & sprite : sorted_sprites) { auto transforms = mgr.get_components_by_id<Transform>(sprite.game_object_id); - render.draw(sprite, transforms[0], *curr_cam); + this->context.draw(sprite, transforms[0], *this->curr_cam_ref); } } diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 87ec494..57b9c73 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -1,18 +1,23 @@ #pragma once -#include "api/Camera.h" +#include <functional> +#include <vector> + +#include "facade/SDLContext.h" #include "System.h" namespace crepe { +class Camera; +class Sprite; + /** * \class RenderSystem * \brief Manages rendering operations for all game objects. * - * RenderSystem is responsible for rendering sprites, clearing and presenting the screen, and - * managing the active camera. It functions as a singleton, providing centralized rendering - * services for the application. + * RenderSystem is responsible for rendering, clearing and presenting the screen, and + * managing the active camera. */ class RenderSystem : public System { public: @@ -25,16 +30,25 @@ public: private: //! Clears the screen in preparation for rendering. - void clear_screen() const; + void clear_screen(); //! Presents the rendered frame to the display. - void present_screen() const; + void present_screen(); //! Updates the active camera used for rendering. void update_camera(); //! Renders all active sprites to the screen. - void render_sprites() const; + void render_sprites(); + + /** + * \brief sort a vector sprite objects with + * + * \param objs the vector that will do a sorting algorithm on + * \return returns a sorted reference vector + */ + std::vector<std::reference_wrapper<Sprite>> + sort(std::vector<std::reference_wrapper<Sprite>> & objs); /** * \todo Include color handling for sprites. @@ -48,8 +62,10 @@ private: private: //! Pointer to the current active camera for rendering - Camera * curr_cam = nullptr; + Camera * curr_cam_ref = nullptr; // TODO: needs a better solution + + SDLContext & context = SDLContext::get_instance(); }; } // namespace crepe |