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-rw-r--r--src/crepe/api/LoopManager.h10
-rw-r--r--src/crepe/facade/SDLContext.h2
2 files changed, 2 insertions, 10 deletions
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index 755e2d2..2f03193 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -73,15 +73,7 @@ private:
void render();
bool game_running = false;
- // For later if singletons are removed cant make them now because destructors are private.
- // std::unique_ptr<RenderSystem> render_system;
- // std::unique_ptr<SDLContext> sdl_context;
- // std::unique_ptr<LoopTimer> loop_timer;
- // std::unique_ptr<ScriptSystem> script_system;
- // std::unique_ptr<ParticleSystem> particle_system;
- // std::unique_ptr<PhysicsSystem> physics_system;
- // std::unique_ptr<AnimatorSystem> animator_system;
- // std::unique_ptr<CollisionSystem> collision_system;
+ //#TODO add system instances
};
} // namespace crepe
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index b51fdd5..536dec5 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -58,7 +58,7 @@ private:
private:
//! Will only use get_ticks
friend class AnimatorSystem;
- //! Will use the funtions: get_ticks, delay
+ //! Will only use delay
friend class LoopTimer;
/**
* \brief Gets the current SDL ticks since the program started.