diff options
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/ComponentManager.cpp | 5 | ||||
-rw-r--r-- | src/crepe/ComponentManager.h | 27 | ||||
-rw-r--r-- | src/crepe/ComponentManager.hpp | 38 | ||||
-rw-r--r-- | src/crepe/Components.cpp | 9 | ||||
-rw-r--r-- | src/crepe/Components.h | 18 | ||||
-rw-r--r-- | src/crepe/GameObject.cpp | 2 | ||||
-rw-r--r-- | src/crepe/GameObject.h | 16 | ||||
-rw-r--r-- | src/crepe/GameObject.hpp | 6 | ||||
-rw-r--r-- | src/crepe/api/AudioSource.h | 2 |
9 files changed, 69 insertions, 54 deletions
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index b7a1bea..b080c9d 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -7,7 +7,7 @@ ComponentManager & ComponentManager::get_instance() { return instance; } -void ComponentManager::DeleteAllComponentsOfId(std::uint32_t id) { +void ComponentManager::delete_all_components_of_id(std::uint32_t id) { // Loop through all the types (in the unordered_map<>) for (auto & [type, componentArray] : components) { // Make sure that the id (that we are looking for) is within the boundaries of the vector<> @@ -18,8 +18,7 @@ void ComponentManager::DeleteAllComponentsOfId(std::uint32_t id) { } } -void ComponentManager::DeleteAllComponents() { +void ComponentManager::delete_all_components() { // Clear the whole unordered_map<> components.clear(); } - diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h index 003cd0b..b88ad27 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/ComponentManager.h @@ -22,20 +22,26 @@ public: public: //! Add a component of a specific type - template <typename T, typename... Args> void AddComponent(std::uint32_t id, Args &&... args); + template <typename T, typename... Args> + void add_component(std::uint32_t id, Args &&... args); //! Deletes all components of a specific type and id - template <typename T> void DeleteComponentsById(std::uint32_t id); + template <typename T> + void delete_components_by_id(std::uint32_t id); //! Deletes all components of a specific type - template <typename T> void DeleteComponents(); + template <typename T> + void delete_components(); //! Deletes all components of a specific id - void DeleteAllComponentsOfId(std::uint32_t id); + void delete_all_components_of_id(std::uint32_t id); //! Deletes all components - void DeleteAllComponents(); + void delete_all_components(); //! Get a vector<> of all components at specific type and id - template <typename T> std::vector<std::reference_wrapper<T>> GetComponentsByID(std::uint32_t id) const; + template <typename T> + std::vector<std::reference_wrapper<T>> + get_components_by_id(std::uint32_t id) const; //! Get a vector<> of all components of a specific type - template <typename T> std::vector<std::reference_wrapper<T>> GetComponentsByType() const; + template <typename T> + std::vector<std::reference_wrapper<T>> get_components_by_type() const; private: ComponentManager() = default; @@ -46,10 +52,11 @@ private: * The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component. * The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id). */ - std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> components; + std::unordered_map<std::type_index, + std::vector<std::vector<std::unique_ptr<Component>>>> + components; }; -} +} // namespace crepe // #include "ComponentManager.hpp" - diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp index 602490e..30b0e38 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/ComponentManager.hpp @@ -5,14 +5,15 @@ namespace crepe { template <typename T, typename... Args> -void ComponentManager::AddComponent(std::uint32_t id, Args &&... args) { +void ComponentManager::add_component(std::uint32_t id, Args &&... args) { // Determine the type of T (this is used as the key of the unordered_map<>) std::type_index type = typeid(T); // Check if this component type is already in the unordered_map<> if (components.find(type) == components.end()) { //If not, create a new (empty) vector<> of vector<unique_ptr<Component>> - components[type] = std::vector<std::vector<std::unique_ptr<Component>>>(); + components[type] + = std::vector<std::vector<std::unique_ptr<Component>>>(); } // Resize the vector<> if the id is greater than the current size @@ -23,18 +24,20 @@ void ComponentManager::AddComponent(std::uint32_t id, Args &&... args) { // Create a new component of type T using perfect forwarding and store its // unique_ptr in the vector<> - components[type][id].push_back(std::make_unique<T>(std::forward<Args>(args)...)); + components[type][id].push_back( + std::make_unique<T>(std::forward<Args>(args)...)); } template <typename T> -void ComponentManager::DeleteComponentsById(std::uint32_t id) { +void ComponentManager::delete_components_by_id(std::uint32_t id) { // Determine the type of T (this is used as the key of the unordered_map<>) std::type_index type = typeid(T); // Find the type (in the unordered_map<>) if (components.find(type) != components.end()) { // Get the correct vector<> - std::vector<std::vector<std::unique_ptr<Component>>> & componentArray = components[type]; + std::vector<std::vector<std::unique_ptr<Component>>> & componentArray + = components[type]; // Make sure that the id (that we are looking for) is within the boundaries of the vector<> if (id < componentArray.size()) { @@ -45,7 +48,7 @@ void ComponentManager::DeleteComponentsById(std::uint32_t id) { } template <typename T> -void ComponentManager::DeleteComponents() { +void ComponentManager::delete_components() { // Determine the type of T (this is used as the key of the unordered_map<>) std::type_index type = typeid(T); @@ -58,7 +61,7 @@ void ComponentManager::DeleteComponents() { template <typename T> std::vector<std::reference_wrapper<T>> -ComponentManager::GetComponentsByID(std::uint32_t id) const { +ComponentManager::get_components_by_id(std::uint32_t id) const { // Determine the type of T (this is used as the key of the unordered_map<>) std::type_index type = typeid(T); @@ -68,12 +71,15 @@ ComponentManager::GetComponentsByID(std::uint32_t id) const { // Find the type (in the unordered_map<>) if (components.find(type) != components.end()) { // Get the correct vector<> - const std::vector<std::vector<std::unique_ptr<Component>>> & componentArray = components.at(type); + const std::vector<std::vector<std::unique_ptr<Component>>> & + componentArray + = components.at(type); // Make sure that the id (that we are looking for) is within the boundaries of the vector<> - if (id < componentArray .size()) { + if (id < componentArray.size()) { // Loop trough the whole vector<> - for (const std::unique_ptr<Component> & componentPtr : componentArray[id]) { + for (const std::unique_ptr<Component> & componentPtr : + componentArray[id]) { // Cast the unique_ptr to a raw pointer T * castedComponent = static_cast<T *>(componentPtr.get()); @@ -92,7 +98,7 @@ ComponentManager::GetComponentsByID(std::uint32_t id) const { template <typename T> std::vector<std::reference_wrapper<T>> -ComponentManager::GetComponentsByType() const { +ComponentManager::get_components_by_type() const { // Determine the type of T (this is used as the key of the unordered_map<>) std::type_index type = typeid(T); @@ -105,10 +111,13 @@ ComponentManager::GetComponentsByType() const { if (components.find(type) != components.end()) { // Get the correct vector<> - const std::vector<std::vector<std::unique_ptr<Component>>> & componentArray = components.at(type); + const std::vector<std::vector<std::unique_ptr<Component>>> & + componentArray + = components.at(type); // Loop through the whole vector<> - for (const std::vector<std::unique_ptr<Component>> & component : componentArray) { + for (const std::vector<std::unique_ptr<Component>> & component : + componentArray) { // Loop trough the whole vector<> for (const std::unique_ptr<Component> & componentPtr : component) { // Cast the unique_ptr to a raw pointer @@ -130,5 +139,4 @@ ComponentManager::GetComponentsByType() const { return componentVector; } -} - +} // namespace crepe diff --git a/src/crepe/Components.cpp b/src/crepe/Components.cpp index 9760daa..4a43692 100644 --- a/src/crepe/Components.cpp +++ b/src/crepe/Components.cpp @@ -3,11 +3,12 @@ using namespace crepe; -Component::Component() : mActive(true) {} +Component::Component() : m_active(true) {} -Sprite::Sprite(std::string path) : mPath(path) {} +Sprite::Sprite(std::string path) : m_path(path) {} Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType) - : mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {} + : m_mass(mass), m_gravity_scale(gravityScale), m_body_type(bodyType) {} + +Collider::Collider(int size) : m_size(size) {} -Colider::Colider(int size) : mSize(size) {} diff --git a/src/crepe/Components.h b/src/crepe/Components.h index 7cb6fbb..1ad9ef2 100644 --- a/src/crepe/Components.h +++ b/src/crepe/Components.h @@ -8,7 +8,7 @@ class Component { public: Component(); - bool mActive; + bool m_active; }; // TODO: these should be in separate files @@ -17,23 +17,23 @@ class Sprite : public Component { public: Sprite(std::string path); - std::string mPath; + std::string m_path; }; class Rigidbody : public Component { public: Rigidbody(int mass, int gravityScale, int bodyType); - int mMass; - int mGravityScale; - int mBodyType; + int m_mass; + int m_gravity_scale; + int m_body_type; }; -class Colider : public Component { +class Collider : public Component { public: - Colider(int size); + Collider(int size); - int mSize; + int m_size; }; -} +} // namespace crepe diff --git a/src/crepe/GameObject.cpp b/src/crepe/GameObject.cpp index 5ac9d7a..16dc62f 100644 --- a/src/crepe/GameObject.cpp +++ b/src/crepe/GameObject.cpp @@ -6,4 +6,4 @@ using namespace crepe; GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, int layer) - : mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {} + : m_id(id), m_name(name), m_tag(tag), m_active(true), m_layer(layer) {} diff --git a/src/crepe/GameObject.h b/src/crepe/GameObject.h index 71ef60d..f0f5ea0 100644 --- a/src/crepe/GameObject.h +++ b/src/crepe/GameObject.h @@ -9,14 +9,14 @@ class GameObject { public: GameObject(std::uint32_t id, std::string name, std::string tag, int layer); - template <typename T, typename... Args> void AddComponent(Args &&... args); + template <typename T, typename... Args> + void add_component(Args &&... args); - std::uint32_t mId; - std::string mName; - std::string mTag; - bool mActive; - int mLayer; + std::uint32_t m_id; + std::string m_name; + std::string m_tag; + bool m_active; + int m_layer; }; -} - +} // namespace crepe diff --git a/src/crepe/GameObject.hpp b/src/crepe/GameObject.hpp index 5a672cf..1152ddf 100644 --- a/src/crepe/GameObject.hpp +++ b/src/crepe/GameObject.hpp @@ -8,8 +8,8 @@ namespace crepe { template <typename T, typename... Args> void GameObject::AddComponent(Args &&... args) { - ComponentManager::get_instance().AddComponent<T>(mId, std::forward<Args>(args)...); -} - + ComponentManager::get_instance().AddComponent<T>( + mId, std::forward<Args>(args)...); } +} // namespace crepe diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h index 2002d1a..2d26cda 100644 --- a/src/crepe/api/AudioSource.h +++ b/src/crepe/api/AudioSource.h @@ -35,7 +35,7 @@ public: float volume; private: - std::unique_ptr<crepe::Sound> _sound; + std::unique_ptr<crepe::Sound> sound; }; } // namespace crepe::api |