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-rw-r--r--src/crepe/api/Transform.cpp2
-rw-r--r--src/crepe/api/Transform.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp
index c76bc72..2a36e67 100644
--- a/src/crepe/api/Transform.cpp
+++ b/src/crepe/api/Transform.cpp
@@ -8,7 +8,7 @@
using namespace crepe::api;
-Transform::Transform(uint32_t game_id, const Point & point, double rot,
+Transform::Transform(uint32_t game_id, Point point, double rot,
double scale)
: Component(game_id), position(point), rotation(rot), scale(scale) {
dbg_trace();
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
index c451c16..5d45060 100644
--- a/src/crepe/api/Transform.h
+++ b/src/crepe/api/Transform.h
@@ -14,7 +14,7 @@ class Transform : public Component {
// works similar (or the same) as those found in GLSL?
public:
- Transform(uint32_t id, const Point &, double, double);
+ Transform(uint32_t id, Point, double, double);
~Transform();
//! Translation (shift)
Point position;