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-rw-r--r--src/crepe/CMakeLists.txt2
-rw-r--r--src/crepe/Component.cpp2
-rw-r--r--src/crepe/Component.h1
-rw-r--r--src/crepe/ComponentManager.hpp13
-rw-r--r--src/crepe/Metadata.cpp9
-rw-r--r--src/crepe/Metadata.h22
-rw-r--r--src/crepe/api/GameObject.cpp22
-rw-r--r--src/crepe/api/GameObject.h10
-rw-r--r--src/crepe/api/Transform.cpp6
-rw-r--r--src/crepe/api/Transform.h3
-rw-r--r--src/crepe/system/System.h4
11 files changed, 80 insertions, 14 deletions
diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt
index 8830e05..867329f 100644
--- a/src/crepe/CMakeLists.txt
+++ b/src/crepe/CMakeLists.txt
@@ -4,6 +4,7 @@ target_sources(crepe PUBLIC
ComponentManager.cpp
Component.cpp
Collider.cpp
+ Metadata.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -12,6 +13,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
ComponentManager.hpp
Component.h
Collider.h
+ Metadata.h
)
add_subdirectory(api)
diff --git a/src/crepe/Component.cpp b/src/crepe/Component.cpp
index 358ce31..78b47fa 100644
--- a/src/crepe/Component.cpp
+++ b/src/crepe/Component.cpp
@@ -3,3 +3,5 @@
using namespace crepe;
Component::Component(uint32_t id) : game_object_id(id), active(true) {}
+
+int Component::get_instances_max() const { return -1; }
diff --git a/src/crepe/Component.h b/src/crepe/Component.h
index bc44865..039836e 100644
--- a/src/crepe/Component.h
+++ b/src/crepe/Component.h
@@ -13,6 +13,7 @@ protected:
public:
virtual ~Component() = default;
+ virtual int get_instances_max() const;
public:
uint32_t game_object_id;
diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp
index 9b07f13..f469d12 100644
--- a/src/crepe/ComponentManager.hpp
+++ b/src/crepe/ComponentManager.hpp
@@ -30,9 +30,18 @@ T & ComponentManager::add_component(uint32_t id, Args &&... args) {
// Create a new component of type T (arguments directly forwarded). The
// constructor must be called by ComponentManager.
- T * instance = new T(id, forward<Args>(args)...);
+ T * instance_pointer = new T(id, forward<Args>(args)...);
+ unique_ptr<T> instance = unique_ptr<T>(instance_pointer);
+
+ // Check if the vector size is not greater than get_instances_max
+ if (instance->get_instances_max() != -1
+ && components[type][id].size() >= instance->get_instances_max()) {
+ throw std::runtime_error(
+ "Exceeded maximum number of instances for this component type");
+ }
+
// store its unique_ptr in the vector<>
- components[type][id].push_back(unique_ptr<T>(instance));
+ components[type][id].push_back(move(instance));
return *instance;
}
diff --git a/src/crepe/Metadata.cpp b/src/crepe/Metadata.cpp
new file mode 100644
index 0000000..d362e0a
--- /dev/null
+++ b/src/crepe/Metadata.cpp
@@ -0,0 +1,9 @@
+#include "Metadata.h"
+
+using namespace crepe;
+using namespace std;
+
+Metadata::Metadata(uint32_t gameObjectId, string name, string tag)
+ : Component(gameObjectId), name(name), tag(tag) {}
+
+int Metadata::get_instances_max() const { return 1; }
diff --git a/src/crepe/Metadata.h b/src/crepe/Metadata.h
new file mode 100644
index 0000000..2f08476
--- /dev/null
+++ b/src/crepe/Metadata.h
@@ -0,0 +1,22 @@
+#pragma once
+
+#include <string>
+#include <vector>
+
+#include "Component.h"
+
+namespace crepe {
+
+class Metadata : public Component {
+public:
+ Metadata(uint32_t game_object_id, std::string name, std::string tag);
+ int get_instances_max() const;
+
+public:
+ std::string name;
+ std::string tag;
+ uint32_t parent = UINT32_MAX;
+ std::vector<uint32_t> children;
+};
+
+} // namespace crepe
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
index 445a60d..2592d2d 100644
--- a/src/crepe/api/GameObject.cpp
+++ b/src/crepe/api/GameObject.cpp
@@ -1,7 +1,25 @@
+#include "api/Transform.h"
+
#include "GameObject.h"
+#include "Metadata.h"
using namespace crepe;
using namespace std;
-GameObject::GameObject(uint32_t id, string name, string tag, int layer)
- : id(id), name(name), tag(tag), active(true), layer(layer) {}
+GameObject::GameObject(uint32_t id, std::string name, std::string tag,
+ Point position, double rotation, double scale)
+ : id(id) {
+ ComponentManager & mgr = ComponentManager::get_instance();
+ mgr.add_component<Transform>(this->id, position, rotation, scale);
+ mgr.add_component<Metadata>(this->id, name, tag);
+}
+
+void GameObject::set_parent(GameObject & parent) {
+ auto & mgr = ComponentManager::get_instance();
+ vector<reference_wrapper<Metadata>> thisMetadata
+ = mgr.get_components_by_id<Metadata>(this->id);
+ vector<reference_wrapper<Metadata>> parentMetadata
+ = mgr.get_components_by_id<Metadata>(parent.id);
+ thisMetadata.at(0).get().parent = parent.id;
+ parentMetadata.at(0).get().children.push_back(this->id);
+}
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index b5d6399..dcd33ad 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -3,20 +3,20 @@
#include <cstdint>
#include <string>
+#include "api/Point.h"
+
namespace crepe {
class GameObject {
public:
- GameObject(uint32_t id, std::string name, std::string tag, int layer);
+ GameObject(uint32_t id, std::string name, std::string tag, Point position,
+ double rotation, double scale);
+ void set_parent(GameObject & parent);
template <typename T, typename... Args>
T & add_component(Args &&... args);
uint32_t id;
- std::string name;
- std::string tag;
- bool active;
- int layer;
};
} // namespace crepe
diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp
index 70b16bd..a80aff3 100644
--- a/src/crepe/api/Transform.cpp
+++ b/src/crepe/api/Transform.cpp
@@ -8,9 +8,11 @@
using namespace crepe;
-Transform::Transform(uint32_t game_id, const Point & point, double rot,
- double scale)
+Transform::Transform(uint32_t game_id, Point point, double rot, double scale)
: Component(game_id), position(point), rotation(rot), scale(scale) {
dbg_trace();
}
+
Transform::~Transform() { dbg_trace(); }
+
+int Transform::get_instances_max() const { return 1; }
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
index d416088..f918115 100644
--- a/src/crepe/api/Transform.h
+++ b/src/crepe/api/Transform.h
@@ -14,8 +14,9 @@ class Transform : public Component {
// works similar (or the same) as those found in GLSL?
public:
- Transform(uint32_t id, const Point &, double, double);
+ Transform(uint32_t id, Point, double, double);
~Transform();
+ int get_instances_max() const;
//! Translation (shift)
Point position;
//! Rotation, in radians
diff --git a/src/crepe/system/System.h b/src/crepe/system/System.h
index ecbb7f5..8744920 100644
--- a/src/crepe/system/System.h
+++ b/src/crepe/system/System.h
@@ -8,8 +8,8 @@ public:
virtual void update() = 0;
protected:
- System() {};
- virtual ~System() {};
+ System(){};
+ virtual ~System(){};
private:
// singleton