diff options
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 144 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 19 | ||||
-rw-r--r-- | src/crepe/system/InputSystem.cpp | 53 |
3 files changed, 127 insertions, 89 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 4552605..75ad0e8 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -1,3 +1,4 @@ +#include <iostream> #include <SDL2/SDL.h> #include <SDL2/SDL_blendmode.h> #include <SDL2/SDL_image.h> @@ -383,59 +384,82 @@ ivec2 SDLContext::get_size(const Texture & ctx) { std::vector<SDLContext::EventData> SDLContext::get_events() { std::vector<SDLContext::EventData> event_list; SDL_Event event; + const CameraAuxiliaryData & cam = this->cam_aux_data; while (SDL_PollEvent(&event)) { ivec2 mouse_pos; mouse_pos.x = (event.button.x - cam.bar_size.x) / cam.render_scale.x; mouse_pos.y = (event.button.y - cam.bar_size.y) / cam.render_scale.y; + std::cout << "SDL mousePos X: " << mouse_pos.x << std::endl; + std::cout << "SDL mousePos Y: " << mouse_pos.y << std::endl; switch (event.type) { case SDL_QUIT: - event_list.push_back({SDLContext::EventType::SHUTDOWN, {}, {}, {}}); + event_list.push_back({.event_type = SDLContext::EventType::SHUTDOWN}); break; case SDL_KEYDOWN: - event_list.push_back( - {SDLContext::EventType::KEYDOWN, - {sdl_to_keycode(event.key.keysym.scancode), event.key.repeat != 0}, - {}, - {}}); + { + + EventData transfer_event; + transfer_event.event_type = SDLContext::EventType::KEYDOWN; + transfer_event.data.key_data = KeyData{ + .key = sdl_to_keycode(event.key.keysym.scancode), + .key_repeat = event.key.repeat != 0, + }; + event_list.push_back(transfer_event); + } break; case SDL_KEYUP: - event_list.push_back({SDLContext::EventType::KEYUP, - {sdl_to_keycode(event.key.keysym.scancode), false}, - {}, - {}}); + { + EventData transfer_event; + transfer_event.event_type = SDLContext::EventType::KEYUP; + transfer_event.data.key_data = KeyData{ + .key = sdl_to_keycode(event.key.keysym.scancode), + .key_repeat = false, + }; + event_list.push_back(transfer_event); + } break; case SDL_MOUSEBUTTONDOWN: - event_list.push_back(EventData{ - .event_type = SDLContext::EventType::MOUSEDOWN, + { + EventData transfer_event; + transfer_event.event_type = SDLContext::EventType::MOUSEDOWN; + transfer_event.data.mouse_data = MouseData{ .mouse_button = sdl_to_mousebutton(event.button.button), - .mouse_position = {event.button.x, event.button.y}, - }); - break; - case SDL_MOUSEBUTTONUP: { - int x, y; - SDL_GetMouseState(&x, &y); - event_list.push_back(EventData{ - .event_type = SDLContext::EventType::MOUSEUP, + .mouse_position = mouse_pos, + }; + event_list.push_back(transfer_event); + + } break; + case SDL_MOUSEBUTTONUP: + { + EventData transfer_event; + transfer_event.event_type = SDLContext::EventType::MOUSEUP; + transfer_event.data.mouse_data = MouseData{ .mouse_button = sdl_to_mousebutton(event.button.button), - .mouse_position = {event.button.x, event.button.y}, - }); + .mouse_position = mouse_pos, + }; + event_list.push_back(transfer_event); + } break; case SDL_MOUSEMOTION: { - event_list.push_back( - EventData{.event_type = SDLContext::EventType::MOUSEMOVE, - .mouse_position = {event.motion.x, event.motion.y}, - .rel_mouse_move = {event.motion.xrel, event.motion.yrel}}); + EventData transfer_event; + transfer_event.event_type = SDLContext::EventType::MOUSEMOVE; + transfer_event.data.mouse_data = MouseData{ + .mouse_position = mouse_pos, + .rel_mouse_move = {event.motion.xrel, event.motion.yrel}, + }; + event_list.push_back(transfer_event); } break; case SDL_MOUSEWHEEL: { - event_list.push_back(EventData{ - .event_type = SDLContext::EventType::MOUSEWHEEL, - .mouse_position = {event.motion.x, event.motion.y}, - // TODO: why is this needed? + EventData transfer_event; + transfer_event.event_type = SDLContext::EventType::MOUSEWHEEL; + transfer_event.data.mouse_data = MouseData{ + .mouse_position = mouse_pos, .scroll_direction = event.wheel.y < 0 ? -1 : 1, .scroll_delta = event.wheel.preciseY, - }); + }; + event_list.push_back(transfer_event); } break; } } @@ -446,35 +470,35 @@ std::vector<SDLContext::EventData> SDLContext::get_events() { // Separate function for SDL_WINDOWEVENT subtypes void SDLContext::handle_window_event(const SDL_WindowEvent & window_event, std::vector<SDLContext::EventData> & event_list) { - switch (window_event.event) { - case SDL_WINDOWEVENT_EXPOSED: - event_list.push_back({SDLContext::EventType::WINDOW_EXPOSE, {}, {}, {}}); - break; - case SDL_WINDOWEVENT_RESIZED: - event_list.push_back({SDLContext::EventType::WINDOW_RESIZE, - {}, - {}, - {{}, {window_event.data1, window_event.data2}}}); - break; - case SDL_WINDOWEVENT_MOVED: - event_list.push_back({SDLContext::EventType::WINDOW_MOVE, - {}, - {}, - {{window_event.data1, window_event.data2}, {}}}); - break; - case SDL_WINDOWEVENT_MINIMIZED: - event_list.push_back({SDLContext::EventType::WINDOW_MINIMIZE, {}, {}, {}}); - break; - case SDL_WINDOWEVENT_MAXIMIZED: - event_list.push_back({SDLContext::EventType::WINDOW_MAXIMIZE, {}, {}, {}}); - break; - case SDL_WINDOWEVENT_FOCUS_GAINED: - event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_GAIN, {}, {}, {}}); - break; - case SDL_WINDOWEVENT_FOCUS_LOST: - event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_LOST, {}, {}, {}}); - break; - } + // switch (window_event.event) { + // case SDL_WINDOWEVENT_EXPOSED: + // event_list.push_back({SDLContext::EventType::WINDOW_EXPOSE, {}, {}, {}}); + // break; + // case SDL_WINDOWEVENT_RESIZED: + // event_list.push_back({SDLContext::EventType::WINDOW_RESIZE, + // {}, + // {}, + // {{}, {window_event.data1, window_event.data2}}}); + // break; + // case SDL_WINDOWEVENT_MOVED: + // event_list.push_back({SDLContext::EventType::WINDOW_MOVE, + // {}, + // {}, + // {{window_event.data1, window_event.data2}, {}}}); + // break; + // case SDL_WINDOWEVENT_MINIMIZED: + // event_list.push_back({SDLContext::EventType::WINDOW_MINIMIZE, {}, {}, {}}); + // break; + // case SDL_WINDOWEVENT_MAXIMIZED: + // event_list.push_back({SDLContext::EventType::WINDOW_MAXIMIZE, {}, {}, {}}); + // break; + // case SDL_WINDOWEVENT_FOCUS_GAINED: + // event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_GAIN, {}, {}, {}}); + // break; + // case SDL_WINDOWEVENT_FOCUS_LOST: + // event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_LOST, {}, {}, {}}); + // break; + // } } void SDLContext::set_color_texture(const Texture & texture, const Color & color) { diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 0a2456d..d7af226 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -105,10 +105,21 @@ public: }; //! EventData struct for passing event data from facade struct EventData { - SDLContext::EventType event_type = SDLContext::EventType::NONE; - KeyData key_data; - MouseData mouse_data; - WindowData window_data; + SDLContext::EventType event_type = SDLContext::EventType::NONE; + + union EventDataUnion { + KeyData key_data; + MouseData mouse_data; + WindowData window_data; + + EventDataUnion() {} + ~EventDataUnion() {} + } data; + + // Helper functions + // bool isKeyEvent() const { return event_type == SDLContext::EventType::KEYDOWN || event_type == SDLContext::EventType::KEYUP; } + // bool isMouseEvent() const { return event_type == SDLContext::EventType::MOUSEDOWN || event_type == SDLContext::EventType::MOUSEUP || event_type == SDLContext::EventType::MOUSEMOVE; } + // bool isWindowEvent() const { return event_type == SDLContext::EventType::WINDOW_MINIMIZE || event_type == SDLContext::EventType::WINDOW_RESIZE; } }; /** * \brief Retrieves the current state of the keyboard. diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp index 459feb3..32538e8 100644 --- a/src/crepe/system/InputSystem.cpp +++ b/src/crepe/system/InputSystem.cpp @@ -1,4 +1,4 @@ - +#include <iostream> #include "../api/Button.h" #include "../manager/ComponentManager.h" #include "../manager/EventManager.h" @@ -32,10 +32,10 @@ void InputSystem::update() { Transform & cam_transform = transform_vec.front().get(); ivec2 camera_origin; - camera_origin.y = cam_transform.position.y + current_cam.data.postion_offset.y - - (current_cam.viewport_size.y / 2); - camera_origin.x = cam_transform.position.x + current_cam.data.postion_offset.x - - (current_cam.viewport_size.x / 2); + int camera_origin_x = cam_transform.position.x + current_cam.data.postion_offset.x + - (current_cam.viewport_size.x / 2); + int camera_origin_y = cam_transform.position.y + current_cam.data.postion_offset.y + - (current_cam.viewport_size.y / 2); for (const SDLContext::EventData & event : event_list) { // Only calculate mouse coordinates for relevant events @@ -45,15 +45,17 @@ void InputSystem::update() { || event.event_type == SDLContext::EventType::MOUSEWHEEL) { ivec2 adjusted_mouse; - adjusted_mouse.x = event.mouse_data.mouse_position.x + camera_origin.x; - adjusted_mouse.y = event.mouse_data.mouse_position.y + camera_origin.y; + std::cout << "mousePos X: " << event.data.mouse_data.mouse_position.x << std::endl; + std::cout << "mousePos Y: " << event.data.mouse_data.mouse_position.y << std::endl; + int world_mouse_x = event.data.mouse_data.mouse_position.x + camera_origin_x; + int world_mouse_y = event.data.mouse_data.mouse_position.y + camera_origin_y; // Check if the mouse is within the viewport bool mouse_in_viewport - = !(adjusted_mouse.x < camera_origin.x - || adjusted_mouse.x > camera_origin.x + current_cam.viewport_size.x - || adjusted_mouse.y < camera_origin.y - || adjusted_mouse.y > camera_origin.y + current_cam.viewport_size.y); - + = !(world_mouse_x < camera_origin_x + || world_mouse_x > camera_origin_x + current_cam.viewport_size.x + || world_mouse_y < camera_origin_y + || world_mouse_y > camera_origin_y + current_cam.viewport_size.y); + std::cout << "in view " << mouse_in_viewport << std::endl; if (!mouse_in_viewport) continue; // Handle mouse-specific events @@ -61,28 +63,28 @@ void InputSystem::update() { case SDLContext::EventType::MOUSEDOWN: event_mgr.queue_event<MousePressEvent>({ .mouse_pos = {adjusted_mouse.x, adjusted_mouse.y}, - .button = event.mouse_data.mouse_button, + .button = event.data.mouse_data.mouse_button, }); this->last_mouse_down_position = {adjusted_mouse.x, adjusted_mouse.y}; - this->last_mouse_button = event.mouse_data.mouse_button; + this->last_mouse_button = event.data.mouse_data.mouse_button; break; case SDLContext::EventType::MOUSEUP: { event_mgr.queue_event<MouseReleaseEvent>({ .mouse_pos = {adjusted_mouse.x, adjusted_mouse.y}, - .button = event.mouse_data.mouse_button, + .button = event.data.mouse_data.mouse_button, }); int delta_x = adjusted_mouse.x - this->last_mouse_down_position.x; int delta_y = adjusted_mouse.y - this->last_mouse_down_position.y; - if (this->last_mouse_button == event.mouse_data.mouse_button + if (this->last_mouse_button == event.data.mouse_data.mouse_button && std::abs(delta_x) <= click_tolerance && std::abs(delta_y) <= click_tolerance) { event_mgr.queue_event<MouseClickEvent>({ .mouse_pos = {adjusted_mouse.x, adjusted_mouse.y}, - .button = event.mouse_data.mouse_button, + .button = event.data.mouse_data.mouse_button, }); - this->handle_click(event.mouse_data.mouse_button, adjusted_mouse); + this->handle_click(event.data.mouse_data.mouse_button, adjusted_mouse); } break; } @@ -90,7 +92,7 @@ void InputSystem::update() { case SDLContext::EventType::MOUSEMOVE: event_mgr.queue_event<MouseMoveEvent>({ .mouse_pos = {adjusted_mouse.x, adjusted_mouse.y}, - .mouse_delta = event.mouse_data.rel_mouse_move, + .mouse_delta = event.data.mouse_data.rel_mouse_move, }); this->handle_move(event, adjusted_mouse); break; @@ -98,8 +100,8 @@ void InputSystem::update() { case SDLContext::EventType::MOUSEWHEEL: event_mgr.queue_event<MouseScrollEvent>({ .mouse_pos = {adjusted_mouse.x, adjusted_mouse.y}, - .scroll_direction = event.mouse_data.scroll_direction, - .scroll_delta = event.mouse_data.scroll_delta, + .scroll_direction = event.data.mouse_data.scroll_direction, + .scroll_delta = event.data.mouse_data.scroll_delta, }); break; @@ -110,11 +112,12 @@ void InputSystem::update() { // Handle non-mouse events switch (event.event_type) { case SDLContext::EventType::KEYDOWN: + event_mgr.queue_event<KeyPressEvent>( - {.repeat = event.key_data.key_repeat, .key = event.key_data.key}); + {.repeat = event.data.key_data.key_repeat, .key = event.data.key_data.key}); break; case SDLContext::EventType::KEYUP: - event_mgr.queue_event<KeyReleaseEvent>({.key = event.key_data.key}); + event_mgr.queue_event<KeyReleaseEvent>({.key = event.data.key_data.key}); break; case SDLContext::EventType::SHUTDOWN: event_mgr.queue_event<ShutDownEvent>({}); @@ -124,11 +127,11 @@ void InputSystem::update() { break; case SDLContext::EventType::WINDOW_RESIZE: event_mgr.queue_event<WindowResizeEvent>( - WindowResizeEvent{.dimensions = event.window_data.resize_dimension}); + WindowResizeEvent{.dimensions = event.data.window_data.resize_dimension}); break; case SDLContext::EventType::WINDOW_MOVE: event_mgr.queue_event<WindowMoveEvent>( - {.delta_move = event.window_data.move_delta}); + {.delta_move = event.data.window_data.move_delta}); break; case SDLContext::EventType::WINDOW_MINIMIZE: event_mgr.queue_event<WindowMinimizeEvent>({}); |