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-rw-r--r--src/crepe/system/RenderSystem.cpp31
-rw-r--r--src/crepe/system/RenderSystem.h9
2 files changed, 37 insertions, 3 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 505433a..684d798 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -2,17 +2,22 @@
#include <cassert>
#include <cmath>
#include <functional>
+#include <optional>
#include <stdexcept>
#include <vector>
#include "../api/Camera.h"
#include "../api/ParticleEmitter.h"
#include "../api/Sprite.h"
+#include "../api/Text.h"
#include "../api/Transform.h"
+#include "../facade/Font.h"
#include "../facade/SDLContext.h"
#include "../facade/Texture.h"
#include "../manager/ComponentManager.h"
#include "../manager/ResourceManager.h"
+#include "api/Text.h"
+#include "facade/Font.h"
#include "RenderSystem.h"
#include "types.h"
@@ -67,9 +72,33 @@ RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const {
void RenderSystem::update() {
this->clear_screen();
this->render();
+ this->render_text();
this->present_screen();
}
+void RenderSystem::render_text() {
+ SDLContext & ctx = this->mediator.sdl_context;
+ ComponentManager & mgr = this->mediator.component_manager;
+ ResourceManager & resource_manager = this->mediator.resource_manager;
+
+ RefVector<Text> texts = mgr.get_components_by_type<Text>();
+
+ for (Text & text : texts) {
+ if (!text.active) continue;
+ if (!text.font.has_value()) text.font = ctx.get_font_from_name(text.font_family);
+ if (!text.font.has_value()) continue;
+
+ const Font & font = resource_manager.get<Font>(text.font.value());
+ const auto & transform
+ = mgr.get_components_by_id<Transform>(text.game_object_id).front().get();
+ ctx.draw_text(SDLContext::RenderText{
+ .text = text,
+ .font = font,
+ .transform = transform,
+ });
+ }
+}
+
bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) {
ComponentManager & mgr = this->mediator.component_manager;
@@ -120,7 +149,9 @@ void RenderSystem::render() {
this->update_camera();
RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>();
+ ResourceManager & resource_manager = this->mediator.resource_manager;
RefVector<Sprite> sorted_sprites = this->sort(sprites);
+ RefVector<Text> text_components = mgr.get_components_by_type<Text>();
for (const Sprite & sprite : sorted_sprites) {
if (!sprite.active) continue;
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index fc7b46e..d5385eb 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -10,7 +10,7 @@ namespace crepe {
class Camera;
class Sprite;
class Transform;
-
+class Text;
/**
* \brief Manages rendering operations for all game objects.
*
@@ -36,9 +36,13 @@ private:
//! Updates the active camera used for rendering.
void update_camera();
- //! Renders the whole screen
+ //! Renders all the sprites and particles
void render();
+ //! Renders all Text components
+ void render_text();
+
+private:
/**
* \brief Renders all the particles on the screen from a given sprite.
*
@@ -50,7 +54,6 @@ private:
* \return true if particles have been rendered
*/
bool render_particle(const Sprite & sprite, const double & scale);
-
/**
* \brief renders a sprite with a Transform component on the screen
*