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-rw-r--r--src/crepe/system/AudioSystem.cpp22
-rw-r--r--src/crepe/system/AudioSystem.h19
-rw-r--r--src/crepe/system/CMakeLists.txt3
-rw-r--r--src/crepe/system/ScriptSystem.cpp3
-rw-r--r--src/crepe/system/System.cpp7
-rw-r--r--src/crepe/system/System.h10
6 files changed, 61 insertions, 3 deletions
diff --git a/src/crepe/system/AudioSystem.cpp b/src/crepe/system/AudioSystem.cpp
new file mode 100644
index 0000000..9fdd7eb
--- /dev/null
+++ b/src/crepe/system/AudioSystem.cpp
@@ -0,0 +1,22 @@
+#include "AudioSystem.h"
+#include "ComponentManager.h"
+
+#include "../api/AudioSource.h"
+
+using namespace crepe;
+using namespace std;
+
+AudioSystem::AudioSystem(SoundContext & ctx) : ctx(ctx) {}
+
+void AudioSystem::update() {
+ vector<reference_wrapper<AudioSource>> components = this->compmgr.get_components_by_type<AudioSource>();
+
+ for (auto component_ref : components) {
+ AudioSource & component = component_ref.get();
+ if (!component.active) continue;
+
+ // TODO: fetch Sound instance from resourcemanager
+ // TODO: lots of state diffing
+ }
+}
+
diff --git a/src/crepe/system/AudioSystem.h b/src/crepe/system/AudioSystem.h
new file mode 100644
index 0000000..e037f51
--- /dev/null
+++ b/src/crepe/system/AudioSystem.h
@@ -0,0 +1,19 @@
+#pragma once
+
+#include "../facade/SoundContext.h"
+
+#include "System.h"
+
+namespace crepe {
+
+class AudioSystem : public System {
+public:
+ using System::System;
+ void update() override;
+
+private:
+ SoundContext context {};
+};
+
+} // namespace crepe
+
diff --git a/src/crepe/system/CMakeLists.txt b/src/crepe/system/CMakeLists.txt
index 4c18b87..f507b90 100644
--- a/src/crepe/system/CMakeLists.txt
+++ b/src/crepe/system/CMakeLists.txt
@@ -1,9 +1,11 @@
target_sources(crepe PUBLIC
+ System.cpp
ParticleSystem.cpp
ScriptSystem.cpp
PhysicsSystem.cpp
CollisionSystem.cpp
RenderSystem.cpp
+ AudioSystem.cpp
AnimatorSystem.cpp
)
@@ -13,5 +15,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
PhysicsSystem.h
CollisionSystem.h
RenderSystem.h
+ AudioSystem.h
AnimatorSystem.h
)
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp
index f2673e7..68fbb02 100644
--- a/src/crepe/system/ScriptSystem.cpp
+++ b/src/crepe/system/ScriptSystem.cpp
@@ -22,9 +22,8 @@ void ScriptSystem::update() {
forward_list<Script *> ScriptSystem::get_scripts() {
forward_list<Script *> scripts = {};
- ComponentManager & mgr = ComponentManager::get_instance();
vector<reference_wrapper<BehaviorScript>> behavior_scripts
- = mgr.get_components_by_type<BehaviorScript>();
+ = this->compmgr.get_components_by_type<BehaviorScript>();
for (auto behavior_script_ref : behavior_scripts) {
BehaviorScript & behavior_script = behavior_script_ref.get();
diff --git a/src/crepe/system/System.cpp b/src/crepe/system/System.cpp
new file mode 100644
index 0000000..fa51d2f
--- /dev/null
+++ b/src/crepe/system/System.cpp
@@ -0,0 +1,7 @@
+#include "System.h"
+
+using namespace crepe;
+
+// TODO: ComponentManager shouldn't be a singleton
+System::System() : compmgr(ComponentManager::get_instance()) {}
+
diff --git a/src/crepe/system/System.h b/src/crepe/system/System.h
index 3b81bef..5091977 100644
--- a/src/crepe/system/System.h
+++ b/src/crepe/system/System.h
@@ -1,14 +1,22 @@
#pragma once
+#include "../ComponentManager.h"
+
namespace crepe {
+//! ECS system base class
class System {
public:
+ //! Process components belonging to this system
virtual void update() = 0;
public:
- System() = default;
+ System();
virtual ~System() = default;
+
+public:
+ //! Reference to component manager
+ ComponentManager & compmgr;
};
} // namespace crepe