diff options
Diffstat (limited to 'src/crepe/system')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 28 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.h | 6 |
2 files changed, 28 insertions, 6 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 3a1def5..3de8330 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -1,3 +1,4 @@ +#include <cmath> #include <functional> #include <vector> @@ -6,7 +7,9 @@ #include "../api/Transform.h" #include "../facade/SDLContext.h" #include "../util/log.h" +#include "Particle.h" #include "api/ParticleEmitter.h" +#include "api/Vector2.h" #include "RenderSystem.h" @@ -39,17 +42,32 @@ void RenderSystem::update_camera() { this->curr_cam = &cam; } } -void RenderSystem::render_sprites() const { + + +void RenderSystem::render_particle(const ParticleEmitter& em, Transform & tm){ + if (!em.active) return; + + SDLContext & render = SDLContext::get_instance(); + for (const Particle& p : em.data.particles) { + tm.position = p.position; + render.draw(em.data.sprite, tm , *curr_cam); + } +} +void RenderSystem::render_sprites() { ComponentManager & mgr = ComponentManager::get_instance(); - auto sprites = mgr.get_components_by_type<Sprite>(); + auto emitter = mgr.get_components_by_type<ParticleEmitter>(); SDLContext & render = SDLContext::get_instance(); - for (const Sprite & sprite : sprites) { + Transform test(1, Vector2{0,0},0,0); + + for (const ParticleEmitter & em : emitter) { auto transforms - = mgr.get_components_by_id<Transform>(sprite.game_object_id); - render.draw(sprite, transforms[0], *curr_cam); + = mgr.get_components_by_id<Transform>(em.game_object_id); + test.scale = transforms[0].get().scale; + test.rotation = transforms[0].get().rotation; + this->render_particle(em, test); } } diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 70db21a..8dd8b7e 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -3,6 +3,8 @@ #include "api/Camera.h" #include "System.h" +#include "api/ParticleEmitter.h" +#include "api/Transform.h" namespace crepe { @@ -44,7 +46,9 @@ private: void update_camera(); //! Renders all active sprites to the screen. - void render_sprites() const; + void render_sprites() ; + + void render_particle(const ParticleEmitter& em, Transform & tm); /** * \todo Include color handling for sprites. |