diff options
Diffstat (limited to 'src/crepe/system')
-rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 10 | ||||
-rw-r--r-- | src/crepe/system/CollisionSystem.h | 12 |
2 files changed, 11 insertions, 11 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 44ea7ee..e196e10 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -158,8 +158,8 @@ CollisionSystem::collision_handler(CollisionInternal & data1, CollisionInternal data1.rigidbody); vec2 collider_pos2 = this->get_current_position(collider2.offset, data2.transform, data2.rigidbody); - resolution = this->get_circle_box_resolution(collider2, collider1, collider_pos2, - collider_pos1,true); + resolution = -this->get_circle_box_resolution(collider2, collider1, collider_pos2, + collider_pos1); break; } case CollisionInternalType::CIRCLE_CIRCLE: { @@ -185,7 +185,7 @@ CollisionSystem::collision_handler(CollisionInternal & data1, CollisionInternal vec2 collider_pos2 = this->get_current_position(collider2.offset, data2.transform, data2.rigidbody); resolution = this->get_circle_box_resolution(collider1, collider2, collider_pos1, - collider_pos2,false); + collider_pos2); break; } } @@ -272,7 +272,7 @@ vec2 CollisionSystem::get_circle_circle_resolution(const CircleCollider & circle vec2 CollisionSystem::get_circle_box_resolution(const CircleCollider & circle_collider, const BoxCollider & box_collider, const vec2 & circle_position, - const vec2 & box_position,bool inverse) const { + const vec2 & box_position) const { vec2 delta = circle_position - box_position; // Compute half-dimensions of the box @@ -294,7 +294,7 @@ vec2 CollisionSystem::get_circle_box_resolution(const CircleCollider & circle_co // Compute penetration depth float penetration_depth = circle_collider.radius - distance; - if(inverse) collision_normal = -collision_normal; + // Compute the resolution vector vec2 resolution = collision_normal * penetration_depth; diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index b978dbb..6216af9 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -184,7 +184,7 @@ private: vec2 get_circle_box_resolution(const CircleCollider & circle_collider, const BoxCollider & box_collider, const vec2 & circle_position, - const vec2 & box_position,bool inverse) const; + const vec2 & box_position) const; /** * \brief Determines the appropriate collision handler for a collision. @@ -219,14 +219,14 @@ private: /** * \brief Checks if two collision layers have at least one common layer. * - * This function checks if there is any overlapping layer between the two input - * collision layer vectors. It compares each layer from the first vector to see - * if it exists in the second vector. If at least one common layer is found, + * This function checks if there is any overlapping layer between the two inputs. + * It compares each layer from the first input to see + * if it exists in the second input. If at least one common layer is found, * the function returns true, indicating that the two colliders share a common * collision layer. * - * \param layers1 A vector of collision layers for the first collider. - * \param layers2 A vector of collision layers for the second collider. + * \param layers1 all collision layers for the first collider. + * \param layers2 all collision layers for the second collider. * \return Returns true if there is at least one common layer, false otherwise. */ |