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-rw-r--r--src/crepe/system/CollisionSystem.cpp10
-rw-r--r--src/crepe/system/CollisionSystem.h12
2 files changed, 11 insertions, 11 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp
index 44ea7ee..e196e10 100644
--- a/src/crepe/system/CollisionSystem.cpp
+++ b/src/crepe/system/CollisionSystem.cpp
@@ -158,8 +158,8 @@ CollisionSystem::collision_handler(CollisionInternal & data1, CollisionInternal
data1.rigidbody);
vec2 collider_pos2 = this->get_current_position(collider2.offset, data2.transform,
data2.rigidbody);
- resolution = this->get_circle_box_resolution(collider2, collider1, collider_pos2,
- collider_pos1,true);
+ resolution = -this->get_circle_box_resolution(collider2, collider1, collider_pos2,
+ collider_pos1);
break;
}
case CollisionInternalType::CIRCLE_CIRCLE: {
@@ -185,7 +185,7 @@ CollisionSystem::collision_handler(CollisionInternal & data1, CollisionInternal
vec2 collider_pos2 = this->get_current_position(collider2.offset, data2.transform,
data2.rigidbody);
resolution = this->get_circle_box_resolution(collider1, collider2, collider_pos1,
- collider_pos2,false);
+ collider_pos2);
break;
}
}
@@ -272,7 +272,7 @@ vec2 CollisionSystem::get_circle_circle_resolution(const CircleCollider & circle
vec2 CollisionSystem::get_circle_box_resolution(const CircleCollider & circle_collider,
const BoxCollider & box_collider,
const vec2 & circle_position,
- const vec2 & box_position,bool inverse) const {
+ const vec2 & box_position) const {
vec2 delta = circle_position - box_position;
// Compute half-dimensions of the box
@@ -294,7 +294,7 @@ vec2 CollisionSystem::get_circle_box_resolution(const CircleCollider & circle_co
// Compute penetration depth
float penetration_depth = circle_collider.radius - distance;
- if(inverse) collision_normal = -collision_normal;
+
// Compute the resolution vector
vec2 resolution = collision_normal * penetration_depth;
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h
index b978dbb..6216af9 100644
--- a/src/crepe/system/CollisionSystem.h
+++ b/src/crepe/system/CollisionSystem.h
@@ -184,7 +184,7 @@ private:
vec2 get_circle_box_resolution(const CircleCollider & circle_collider,
const BoxCollider & box_collider,
const vec2 & circle_position,
- const vec2 & box_position,bool inverse) const;
+ const vec2 & box_position) const;
/**
* \brief Determines the appropriate collision handler for a collision.
@@ -219,14 +219,14 @@ private:
/**
* \brief Checks if two collision layers have at least one common layer.
*
- * This function checks if there is any overlapping layer between the two input
- * collision layer vectors. It compares each layer from the first vector to see
- * if it exists in the second vector. If at least one common layer is found,
+ * This function checks if there is any overlapping layer between the two inputs.
+ * It compares each layer from the first input to see
+ * if it exists in the second input. If at least one common layer is found,
* the function returns true, indicating that the two colliders share a common
* collision layer.
*
- * \param layers1 A vector of collision layers for the first collider.
- * \param layers2 A vector of collision layers for the second collider.
+ * \param layers1 all collision layers for the first collider.
+ * \param layers2 all collision layers for the second collider.
* \return Returns true if there is at least one common layer, false otherwise.
*/