diff options
Diffstat (limited to 'src/crepe/system')
-rw-r--r-- | src/crepe/system/AISystem.cpp | 10 | ||||
-rw-r--r-- | src/crepe/system/AnimatorSystem.cpp | 6 |
2 files changed, 9 insertions, 7 deletions
diff --git a/src/crepe/system/AISystem.cpp b/src/crepe/system/AISystem.cpp index 7f04432..d231c7c 100644 --- a/src/crepe/system/AISystem.cpp +++ b/src/crepe/system/AISystem.cpp @@ -1,22 +1,24 @@ #include <algorithm> #include <cmath> -#include "api/LoopTimer.h" #include "manager/ComponentManager.h" +#include "manager/LoopTimerManager.h" #include "manager/Mediator.h" #include "AISystem.h" using namespace crepe; +using namespace std::chrono; void AISystem::update() { const Mediator & mediator = this->mediator; ComponentManager & mgr = mediator.component_manager; - LoopTimer & timer = mediator.timer; + LoopTimerManager & timer = mediator.loop_timer; RefVector<AI> ai_components = mgr.get_components_by_type<AI>(); + LoopTimerManager & loop_timer = mediator.loop_timer; //TODO: Use fixed loop dt (this is not available at master at the moment) - double dt = timer.get_delta_time(); + duration_t dt = loop_timer.get_delta_time(); // Loop through all AI components for (AI & ai : ai_components) { @@ -43,7 +45,7 @@ void AISystem::update() { // Calculate the acceleration (using the above calculated force) vec2 acceleration = force / rigidbody.data.mass; // Finally, update Rigidbody's velocity - rigidbody.data.linear_velocity += acceleration * dt; + rigidbody.data.linear_velocity += acceleration * duration_cast<seconds>(dt).count(); } } diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index d61ba35..31eb85c 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -2,7 +2,7 @@ #include "../api/Animator.h" #include "../manager/ComponentManager.h" -#include "api/LoopTimer.h" +#include "../manager/LoopTimerManager.h" #include "AnimatorSystem.h" @@ -10,10 +10,10 @@ using namespace crepe; void AnimatorSystem::update() { ComponentManager & mgr = this->mediator.component_manager; - LoopTimer & timer = this->mediator.timer; + LoopTimerManager & timer = this->mediator.loop_timer; RefVector<Animator> animations = mgr.get_components_by_type<Animator>(); - double elapsed_time = timer.get_current_time(); + unsigned long long elapsed_time = timer.get_elapsed_time().count(); for (Animator & a : animations) { if (!a.active) continue; |