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-rw-r--r--src/crepe/system/InputSystem.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index d24a33d..4a7f115 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -31,8 +31,8 @@ void InputSystem::update() {
= cam_transform.position.y + current_cam.offset.y - (current_cam.viewport_size.y / 2);
for (const SDLContext::EventData & event : event_list) {
- int world_mouse_x = event.mouse_position.first + camera_origin_x;
- int world_mouse_y = event.mouse_position.second + camera_origin_y;
+ int world_mouse_x = event.mouse_position.x + camera_origin_x;
+ int world_mouse_y = event.mouse_position.y + camera_origin_y;
// check if the mouse is within the viewport
bool mouse_in_viewport
= !(world_mouse_x < camera_origin_x
@@ -96,8 +96,8 @@ void InputSystem::update() {
event_mgr.queue_event<MouseMoveEvent>(MouseMoveEvent{
.mouse_x = world_mouse_x,
.mouse_y = world_mouse_y,
- .delta_x = event.rel_mouse_move.first,
- .delta_y = event.rel_mouse_move.second,
+ .delta_x = event.rel_mouse_move.x,
+ .delta_y = event.rel_mouse_move.y,
});
this->handle_move(event, world_mouse_x, world_mouse_y);
break;