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-rw-r--r--src/crepe/system/ParticleSystem.cpp2
-rw-r--r--src/crepe/system/ParticleSystem.h7
2 files changed, 1 insertions, 8 deletions
diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp
index 4a25b47..e7a3bec 100644
--- a/src/crepe/system/ParticleSystem.cpp
+++ b/src/crepe/system/ParticleSystem.cpp
@@ -11,8 +11,6 @@
using namespace crepe;
-ParticleSystem::ParticleSystem() {}
-
void ParticleSystem::update() {
// Get all emitters
ComponentManager & mgr = ComponentManager::get_instance();
diff --git a/src/crepe/system/ParticleSystem.h b/src/crepe/system/ParticleSystem.h
index 3a118fb..664394e 100644
--- a/src/crepe/system/ParticleSystem.h
+++ b/src/crepe/system/ParticleSystem.h
@@ -13,11 +13,6 @@ class Transform;
class ParticleSystem : public System{
public:
/**
- * \brief Default constructor.
- */
- ParticleSystem();
-
- /**
* \brief Updates all particle emitters by emitting particles, updating particle states, and checking bounds.
*/
void update() override;
@@ -68,7 +63,7 @@ private:
private:
//! Counter to count updates to determine how many times emit_particle is called.
- uint32_t update_count = 0;
+ unsigned int update_count = 0;
//! Determines the lowest amount of emission rate (1000 = 0.001 = 1 particle per 1000 updates).
static constexpr unsigned int MAX_UPDATE_COUNT = 100;
};