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-rw-r--r--src/crepe/system/ParticleSystem.h8
-rw-r--r--src/crepe/system/PhysicsSystem.h10
2 files changed, 9 insertions, 9 deletions
diff --git a/src/crepe/system/ParticleSystem.h b/src/crepe/system/ParticleSystem.h
index 3155df1..3a118fb 100644
--- a/src/crepe/system/ParticleSystem.h
+++ b/src/crepe/system/ParticleSystem.h
@@ -2,13 +2,15 @@
#include <cstdint>
+#include "System.h"
+
namespace crepe {
class ParticleEmitter;
class Transform;
/**
* \brief ParticleSystem class responsible for managing particle emission, updates, and bounds checking.
*/
-class ParticleSystem {
+class ParticleSystem : public System{
public:
/**
* \brief Default constructor.
@@ -18,7 +20,7 @@ public:
/**
* \brief Updates all particle emitters by emitting particles, updating particle states, and checking bounds.
*/
- void update();
+ void update() override;
private:
/**
@@ -68,7 +70,7 @@ private:
//! Counter to count updates to determine how many times emit_particle is called.
uint32_t update_count = 0;
//! Determines the lowest amount of emission rate (1000 = 0.001 = 1 particle per 1000 updates).
- static constexpr uint32_t MAX_UPDATE_COUNT = 100;
+ static constexpr unsigned int MAX_UPDATE_COUNT = 100;
};
} // namespace crepe
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h
index cc13b70..038c120 100644
--- a/src/crepe/system/PhysicsSystem.h
+++ b/src/crepe/system/PhysicsSystem.h
@@ -1,5 +1,7 @@
#pragma once
+#include "System.h"
+
namespace crepe {
/**
* \brief System that controls all physics
@@ -7,18 +9,14 @@ namespace crepe {
* This class is a physics system that uses a rigidbody and transform
* to add physics to a game object.
*/
-class PhysicsSystem {
+class PhysicsSystem : public System {
public:
/**
- * Constructor is default
- */
- PhysicsSystem() = default;
- /**
* \brief updates the physics system.
*
* It calculates new velocties and changes the postion in the transform.
*/
- void update();
+ void update() override;
};
} // namespace crepe