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-rw-r--r--src/crepe/system/AnimatorSystem.cpp12
-rw-r--r--src/crepe/system/AnimatorSystem.h17
-rw-r--r--src/crepe/system/CMakeLists.txt12
-rw-r--r--src/crepe/system/CollisionSystem.cpp3
-rw-r--r--src/crepe/system/CollisionSystem.h8
-rw-r--r--src/crepe/system/RenderSystem.cpp14
-rw-r--r--src/crepe/system/RenderSystem.h13
-rw-r--r--src/crepe/system/System.cpp6
8 files changed, 24 insertions, 61 deletions
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index bf45362..9d18873 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -1,27 +1,17 @@
-
#include <cstdint>
#include <functional>
#include <vector>
#include "api/Animator.h"
#include "facade/SDLContext.h"
-#include "util/log.h"
#include "AnimatorSystem.h"
#include "ComponentManager.h"
using namespace crepe;
-AnimatorSystem::AnimatorSystem() { dbg_trace(); }
-AnimatorSystem::~AnimatorSystem() { dbg_trace(); }
-
-AnimatorSystem & AnimatorSystem::get_instance() {
- static AnimatorSystem instance;
- return instance;
-}
-
void AnimatorSystem::update() {
- ComponentManager & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = this->component_manager;
std::vector<std::reference_wrapper<Animator>> animations
= mgr.get_components_by_type<Animator>();
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h
index 969e9d1..aa97084 100644
--- a/src/crepe/system/AnimatorSystem.h
+++ b/src/crepe/system/AnimatorSystem.h
@@ -17,16 +17,7 @@ namespace crepe {
class AnimatorSystem : public System {
public:
- /**
- * \brief Retrieves the singleton instance of the AnimatorSystem.
- *
- * \return A reference to the single instance of the AnimatorSystem.
- *
- * This method ensures that there is only one instance of the AnimatorSystem, following the
- * singleton design pattern. It can be used to access the system globally.
- */
- static AnimatorSystem & get_instance();
-
+ using System::System;
/**
* \brief Updates the Animator components.
*
@@ -34,11 +25,7 @@ public:
* Animator components, moving the animations forward and managing their behavior (e.g., looping).
*/
void update() override;
-
-private:
- // private because singleton
- AnimatorSystem(); // dbg_trace
- ~AnimatorSystem(); // dbg_trace
+ // FIXME: never say "likely" in the documentation lmao
};
} // namespace crepe
diff --git a/src/crepe/system/CMakeLists.txt b/src/crepe/system/CMakeLists.txt
index 2fb58dc..d658b25 100644
--- a/src/crepe/system/CMakeLists.txt
+++ b/src/crepe/system/CMakeLists.txt
@@ -3,16 +3,16 @@ target_sources(crepe PUBLIC
ParticleSystem.cpp
ScriptSystem.cpp
PhysicsSystem.cpp
- # CollisionSystem.cpp
- # RenderSystem.cpp
- # AnimatorSystem.cpp
+ CollisionSystem.cpp
+ RenderSystem.cpp
+ AnimatorSystem.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
System.h
ScriptSystem.h
PhysicsSystem.h
- # CollisionSystem.h
- # RenderSystem.h
- # AnimatorSystem.h
+ CollisionSystem.h
+ RenderSystem.h
+ AnimatorSystem.h
)
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp
index 55e0fdc..67f535a 100644
--- a/src/crepe/system/CollisionSystem.cpp
+++ b/src/crepe/system/CollisionSystem.cpp
@@ -2,6 +2,5 @@
using namespace crepe;
-CollisionSystem::CollisionSystem() {}
-
void CollisionSystem::update() {}
+
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h
index 1e9f1aa..c1a70d8 100644
--- a/src/crepe/system/CollisionSystem.h
+++ b/src/crepe/system/CollisionSystem.h
@@ -1,11 +1,13 @@
#pragma once
+#include "System.h"
+
namespace crepe {
-class CollisionSystem {
+class CollisionSystem : public System {
public:
- CollisionSystem();
- void update();
+ using System::System;
+ void update() override;
};
} // namespace crepe
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 10211a3..3e6360c 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -11,15 +11,6 @@
using namespace crepe;
-RenderSystem::RenderSystem() { dbg_trace(); }
-
-RenderSystem::~RenderSystem() { dbg_trace(); }
-
-RenderSystem & RenderSystem::get_instance() {
- static RenderSystem instance;
- return instance;
-}
-
void RenderSystem::clear_screen() const {
SDLContext::get_instance().clear_screen();
}
@@ -28,7 +19,7 @@ void RenderSystem::present_screen() const {
SDLContext::get_instance().present_screen();
}
void RenderSystem::update_camera() {
- ComponentManager & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = this->component_manager;
std::vector<std::reference_wrapper<Camera>> cameras
= mgr.get_components_by_type<Camera>();
@@ -39,8 +30,7 @@ void RenderSystem::update_camera() {
}
}
void RenderSystem::render_sprites() const {
-
- ComponentManager & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = this->component_manager;
std::vector<std::reference_wrapper<Sprite>> sprites
= mgr.get_components_by_type<Sprite>();
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 70db21a..da4e910 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -15,14 +15,8 @@ namespace crepe {
* rendering services for the application.
*/
class RenderSystem : public System {
-
public:
- /**
- * \brief Gets the singleton instance of RenderSystem.
- * \return Reference to the RenderSystem instance.
- */
- static RenderSystem & get_instance();
-
+ using System::System;
/**
* \brief Updates the RenderSystem for the current frame.
* This method is called to perform all rendering operations for the current game frame.
@@ -30,10 +24,6 @@ public:
void update() override;
private:
- // Private constructor to enforce singleton pattern.
- RenderSystem();
- ~RenderSystem();
-
//! Clears the screen in preparation for rendering.
void clear_screen() const;
@@ -61,4 +51,5 @@ private:
Camera * curr_cam = nullptr;
// TODO: needs a better solution
};
+
} // namespace crepe
diff --git a/src/crepe/system/System.cpp b/src/crepe/system/System.cpp
index 296f1ed..31b1337 100644
--- a/src/crepe/system/System.cpp
+++ b/src/crepe/system/System.cpp
@@ -1,6 +1,10 @@
+#include "../util/log.h"
+
#include "System.h"
using namespace crepe;
-System::System(ComponentManager & mgr) : component_manager(mgr) {}
+System::System(ComponentManager & mgr) : component_manager(mgr) {
+ dbg_trace();
+}