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-rw-r--r--src/crepe/system/ScriptSystem.cpp18
-rw-r--r--src/crepe/system/ScriptSystem.h16
2 files changed, 28 insertions, 6 deletions
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp
index 746285f..9977396 100644
--- a/src/crepe/system/ScriptSystem.cpp
+++ b/src/crepe/system/ScriptSystem.cpp
@@ -1,7 +1,6 @@
#include "../api/BehaviorScript.h"
#include "../api/Script.h"
#include "../manager/ComponentManager.h"
-#include "../util/dbg.h"
#include "ScriptSystem.h"
@@ -9,10 +8,19 @@ using namespace std;
using namespace crepe;
void ScriptSystem::fixed_update() {
- dbg_trace();
+ LoopTimerManager & timer = this->mediator.loop_timer;
+ duration_t delta_time = timer.get_scaled_fixed_delta_time();
+ this->update(&Script::fixed_update, delta_time);
+}
- ComponentManager & mgr = this->mediator.component_manager;
+void ScriptSystem::frame_update() {
LoopTimerManager & timer = this->mediator.loop_timer;
+ duration_t delta_time = timer.get_delta_time();
+ this->update(&Script::frame_update, delta_time);
+}
+
+void ScriptSystem::update(void (Script::* update_function)(duration_t), const duration_t & delta_time) {
+ ComponentManager & mgr = this->mediator.component_manager;
RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>();
for (BehaviorScript & behavior_script : behavior_scripts) {
@@ -26,7 +34,7 @@ void ScriptSystem::fixed_update() {
script->initialized = true;
}
- duration_t delta_time = timer.get_scaled_fixed_delta_time();
- script->update(delta_time);
+ (*script.*update_function)(delta_time);
}
}
+
diff --git a/src/crepe/system/ScriptSystem.h b/src/crepe/system/ScriptSystem.h
index 612c2ae..ca4534a 100644
--- a/src/crepe/system/ScriptSystem.h
+++ b/src/crepe/system/ScriptSystem.h
@@ -2,6 +2,8 @@
#include "System.h"
+#include "../manager/LoopTimerManager.h"
+
namespace crepe {
class Script;
@@ -16,13 +18,25 @@ class ScriptSystem : public System {
public:
using System::System;
/**
- * \brief Call Script::update() on all active \c BehaviorScript instances
+ * \brief Call Script::fixed_update() on all active \c BehaviorScript instances
*
* This routine updates all scripts sequentially using the Script::update()
* method. It also calls Script::init() if this has not been done before on
* the \c BehaviorScript instance.
*/
void fixed_update() override;
+
+ /**
+ * \brief Call Script::frame_update() on all active \c BehaviorScript instances
+ *
+ * This routine updates all scripts sequentially using the Script::update()
+ * method. It also calls Script::init() if this has not been done before on
+ * the \c BehaviorScript instance.
+ */
+ void frame_update() override;
+
+private:
+ void update(void (Script::* update_function)(duration_t), const duration_t & delta_time);
};
} // namespace crepe