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-rw-r--r--src/crepe/system/AudioSystem.cpp29
-rw-r--r--src/crepe/system/AudioSystem.h26
2 files changed, 38 insertions, 17 deletions
diff --git a/src/crepe/system/AudioSystem.cpp b/src/crepe/system/AudioSystem.cpp
index 0f943be..191dbbb 100644
--- a/src/crepe/system/AudioSystem.cpp
+++ b/src/crepe/system/AudioSystem.cpp
@@ -15,18 +15,35 @@ void AudioSystem::update() {
for (AudioSource & component : components) {
if (!component.active) continue;
- Sound & sound = resource_manager.get<Sound>(component.source);
- if (component.private_data.empty())
- component.private_data.set<ComponentPrivate>();
+ Sound & resource = resource_manager.get<Sound>(component.source);
+
+ if (component.private_data.empty()) {
+ auto & data = component.private_data.set<ComponentPrivate>();
+ this->update_last(component, data);
+ }
auto & data = component.private_data.get<ComponentPrivate>();
- // TODO: lots of state diffing
+ this->diff_update(component, data, resource);
+
+ this->update_last(component, data);
+ }
+}
+
+void AudioSystem::diff_update(AudioSource & component, const ComponentPrivate & data, Sound & resource) {
+ bool update_playing = component.playing != data.last_playing;
+ bool update_volume = component.volume != data.last_volume;
+ bool update_loop = component.loop != data.last_loop;
+ bool update_active = component.active != data.last_active;
- this->update_private(component, data);
+ if (update_active)
+ if (component.rewind) {
+ component.playing = false;
+ // this->context.rewind(resource, data.handle);
}
+
}
-void AudioSystem::update_private(const AudioSource & component, ComponentPrivate & data) {
+void AudioSystem::update_last(const AudioSource & component, ComponentPrivate & data) {
data.last_active = component.active;
data.last_loop = component.loop;
data.last_playing = component.playing;
diff --git a/src/crepe/system/AudioSystem.h b/src/crepe/system/AudioSystem.h
index 7f41fda..4650178 100644
--- a/src/crepe/system/AudioSystem.h
+++ b/src/crepe/system/AudioSystem.h
@@ -1,6 +1,7 @@
#pragma once
#include "../facade/SoundContext.h"
+#include "../facade/Sound.h"
#include "../api/AudioSource.h"
#include "System.h"
@@ -18,19 +19,22 @@ private:
*/
struct ComponentPrivate {
//! This sample's voice handle
- SoLoud::handle handle;
-
- //! Value of \c active after last system update
- bool last_active = false;
- //! Value of \c playing after last system update
- bool last_playing = false;
- //! Value of \c volume after last system update
- float last_volume = 1.0;
- //! Value of \c loop after last system update
- bool last_loop = false;
+ Sound::Handle handle;
+
+ /**
+ * \name State diffing variables
+ * \{
+ */
+ typeof(AudioSource::active) last_active;
+ typeof(AudioSource::playing) last_playing;
+ typeof(AudioSource::volume) last_volume;
+ typeof(AudioSource::loop) last_loop;
+ //! \}
};
- void update_private(const AudioSource & component, ComponentPrivate & data);
+ void update_last(const AudioSource & component, ComponentPrivate & data);
+
+ void diff_update(AudioSource & component, const ComponentPrivate & data, Sound & resource);
private:
SoundContext context {};