diff options
Diffstat (limited to 'src/crepe/system')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 28 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.h | 10 |
2 files changed, 33 insertions, 5 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 5aa00b5..18f6393 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -2,6 +2,7 @@ #include <cassert> #include <cmath> #include <functional> +#include <optional> #include <stdexcept> #include <vector> @@ -22,6 +23,7 @@ using namespace crepe; using namespace std; + void RenderSystem::clear_screen() { SDLContext & ctx = this->mediator.sdl_context; ctx.clear_screen(); @@ -124,9 +126,11 @@ void RenderSystem::render() { RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>(); ResourceManager & resource_manager = this->mediator.resource_manager; RefVector<Sprite> sorted_sprites = this->sort(sprites); - RefVector<Text> texts = mgr.get_components_by_type<Text>(); - for(const Text& text : texts){ - const Font & res = resource_manager.get<Font>(text.font); + RefVector<Text> text_components = mgr.get_components_by_type<Text>(); + for(Text& text : text_components){ + const Transform & transform + = mgr.get_components_by_id<Transform>(text.game_object_id).front().get(); + this->render_text(text,transform); } for (const Sprite & sprite : sorted_sprites) { @@ -143,4 +147,22 @@ void RenderSystem::render() { } + } +void RenderSystem::render_text(Text & text, const Transform & tm) { + SDLContext & ctx = this->mediator.sdl_context; + + // Check if font is available in text + if (!text.font.has_value()) { + } + + ResourceManager & resource_manager = this->mediator.resource_manager; + + if (text.font.has_value()) { + const Asset& font_asset = text.font.value(); + const Font & res = resource_manager.get<Font>(font_asset); + } +} + + + diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index fc7b46e..56a0553 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -10,7 +10,7 @@ namespace crepe { class Camera; class Sprite; class Transform; - +class Text; /** * \brief Manages rendering operations for all game objects. * @@ -50,7 +50,13 @@ private: * \return true if particles have been rendered */ bool render_particle(const Sprite & sprite, const double & scale); - + /** + * \brief Renders all Text components + * + * \param text The text component to be rendered. + * \param tm the Transform component that holds the position,rotation and scale + */ + void render_text(Text & text, const Transform & tm); /** * \brief renders a sprite with a Transform component on the screen * |