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-rw-r--r--src/crepe/system/CollisionSystem.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp
index b9366df..d59539e 100644
--- a/src/crepe/system/CollisionSystem.cpp
+++ b/src/crepe/system/CollisionSystem.cpp
@@ -27,7 +27,7 @@ void CollisionSystem::update() {
std::vector<std::reference_wrapper<BoxCollider>> boxcolliders = mgr.get_components_by_type<BoxCollider>();
std::vector<std::reference_wrapper<CircleCollider>> circlecolliders = mgr.get_components_by_type<CircleCollider>();
std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> collided = check_collisions(boxcolliders,circlecolliders);
- std::cout << "DEBUG INFO" << std::endl;
+ // std::cout << "DEBUG INFO" << std::endl;
for (const auto& collision_pair : collided) {
call_collision_handler(collision_pair.first,collision_pair.second); // First collider
call_collision_handler(collision_pair.second,collision_pair.first); // First collider
@@ -202,12 +202,12 @@ bool CollisionSystem::check_box_box_collision(const BoxCollider& box1, const Box
Vector2 final_position2 = current_position(box2,transform2,rigidbody2);
// Log final positions for debugging purposes
- std::cout << "Final Position of Box 1: (" << final_position1.x << ", " << final_position1.y << ")" << std::endl;
- std::cout << "Final Position of Box 2: (" << final_position2.x << ", " << final_position2.y << ")" << std::endl;
+ // std::cout << "Final Position of Box 1: (" << final_position1.x << ", " << final_position1.y << ")" << std::endl;
+ // std::cout << "Final Position of Box 2: (" << final_position2.x << ", " << final_position2.y << ")" << std::endl;
// Log rotation values for debugging
- std::cout << "Rotation of Box 1: " << transform1.rotation << " degrees" << std::endl;
- std::cout << "Rotation of Box 2: " << transform2.rotation << " degrees" << std::endl;
+ // std::cout << "Rotation of Box 1: " << transform1.rotation << " degrees" << std::endl;
+ // std::cout << "Rotation of Box 2: " << transform2.rotation << " degrees" << std::endl;
// Calculate half-extents (half width and half height)
@@ -229,8 +229,8 @@ bool CollisionSystem::check_box_circle_collision(const BoxCollider& box1, const
Vector2 final_position2 = current_position(circle2, transform2, rigidbody2);
// Log final positions for debugging purposes
- std::cout << "Final Position of Box: (" << final_position1.x << ", " << final_position1.y << ")" << std::endl;
- std::cout << "Final Position of Circle: (" << final_position2.x << ", " << final_position2.y << ")" << std::endl;
+ // std::cout << "Final Position of Box: (" << final_position1.x << ", " << final_position1.y << ")" << std::endl;
+ // std::cout << "Final Position of Circle: (" << final_position2.x << ", " << final_position2.y << ")" << std::endl;
// Calculate box half-extents
double half_width = box1.width / 2.0;
@@ -256,12 +256,12 @@ bool CollisionSystem::check_circle_circle_collision(const CircleCollider& circle
Vector2 final_position2 = current_position(circle2,transform2,rigidbody2);
// Log final positions for debugging purposes
- std::cout << "Final Position of Circle 1: (" << final_position1.x << ", " << final_position1.y << ")" << std::endl;
- std::cout << "Final Position of Circle 2: (" << final_position2.x << ", " << final_position2.y << ")" << std::endl;
+ // std::cout << "Final Position of Circle 1: (" << final_position1.x << ", " << final_position1.y << ")" << std::endl;
+ // std::cout << "Final Position of Circle 2: (" << final_position2.x << ", " << final_position2.y << ")" << std::endl;
// Log rotation values for debugging (circles do not rotate, so this might not be needed for circles)
- std::cout << "Rotation of Circle 1: " << transform1.rotation << " degrees" << std::endl;
- std::cout << "Rotation of Circle 2: " << transform2.rotation << " degrees" << std::endl;
+ // std::cout << "Rotation of Circle 1: " << transform1.rotation << " degrees" << std::endl;
+ // std::cout << "Rotation of Circle 2: " << transform2.rotation << " degrees" << std::endl;
double distance_x = final_position1.x - final_position2.x;
double distance_y = final_position1.y - final_position2.y;