diff options
Diffstat (limited to 'src/crepe/system')
-rw-r--r-- | src/crepe/system/AudioSystem.cpp | 24 | ||||
-rw-r--r-- | src/crepe/system/AudioSystem.h | 19 | ||||
-rw-r--r-- | src/crepe/system/CMakeLists.txt | 2 |
3 files changed, 45 insertions, 0 deletions
diff --git a/src/crepe/system/AudioSystem.cpp b/src/crepe/system/AudioSystem.cpp new file mode 100644 index 0000000..97cf966 --- /dev/null +++ b/src/crepe/system/AudioSystem.cpp @@ -0,0 +1,24 @@ +#include "AudioSystem.h" + +#include "../api/AudioSource.h" +#include "../manager/ComponentManager.h" +#include "../manager/ResourceManager.h" +#include "../types.h" + +using namespace crepe; +using namespace std; + +void AudioSystem::update() { + ComponentManager & component_manager = this->mediator.component_manager; + ResourceManager & resource_manager = this->mediator.resource_manager; + RefVector<AudioSource> components = component_manager.get_components_by_type<AudioSource>(); + + for (auto component_ref : components) { + AudioSource & component = component_ref.get(); + if (!component.active) continue; + + Sound & sound = resource_manager.get<Sound>(component.source); + // TODO: lots of state diffing + } +} + diff --git a/src/crepe/system/AudioSystem.h b/src/crepe/system/AudioSystem.h new file mode 100644 index 0000000..e037f51 --- /dev/null +++ b/src/crepe/system/AudioSystem.h @@ -0,0 +1,19 @@ +#pragma once + +#include "../facade/SoundContext.h" + +#include "System.h" + +namespace crepe { + +class AudioSystem : public System { +public: + using System::System; + void update() override; + +private: + SoundContext context {}; +}; + +} // namespace crepe + diff --git a/src/crepe/system/CMakeLists.txt b/src/crepe/system/CMakeLists.txt index d658b25..f507b90 100644 --- a/src/crepe/system/CMakeLists.txt +++ b/src/crepe/system/CMakeLists.txt @@ -5,6 +5,7 @@ target_sources(crepe PUBLIC PhysicsSystem.cpp CollisionSystem.cpp RenderSystem.cpp + AudioSystem.cpp AnimatorSystem.cpp ) @@ -14,5 +15,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES PhysicsSystem.h CollisionSystem.h RenderSystem.h + AudioSystem.h AnimatorSystem.h ) |