aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/system
diff options
context:
space:
mode:
Diffstat (limited to 'src/crepe/system')
-rw-r--r--src/crepe/system/AudioSystem.cpp24
-rw-r--r--src/crepe/system/AudioSystem.h19
-rw-r--r--src/crepe/system/CMakeLists.txt2
3 files changed, 45 insertions, 0 deletions
diff --git a/src/crepe/system/AudioSystem.cpp b/src/crepe/system/AudioSystem.cpp
new file mode 100644
index 0000000..97cf966
--- /dev/null
+++ b/src/crepe/system/AudioSystem.cpp
@@ -0,0 +1,24 @@
+#include "AudioSystem.h"
+
+#include "../api/AudioSource.h"
+#include "../manager/ComponentManager.h"
+#include "../manager/ResourceManager.h"
+#include "../types.h"
+
+using namespace crepe;
+using namespace std;
+
+void AudioSystem::update() {
+ ComponentManager & component_manager = this->mediator.component_manager;
+ ResourceManager & resource_manager = this->mediator.resource_manager;
+ RefVector<AudioSource> components = component_manager.get_components_by_type<AudioSource>();
+
+ for (auto component_ref : components) {
+ AudioSource & component = component_ref.get();
+ if (!component.active) continue;
+
+ Sound & sound = resource_manager.get<Sound>(component.source);
+ // TODO: lots of state diffing
+ }
+}
+
diff --git a/src/crepe/system/AudioSystem.h b/src/crepe/system/AudioSystem.h
new file mode 100644
index 0000000..e037f51
--- /dev/null
+++ b/src/crepe/system/AudioSystem.h
@@ -0,0 +1,19 @@
+#pragma once
+
+#include "../facade/SoundContext.h"
+
+#include "System.h"
+
+namespace crepe {
+
+class AudioSystem : public System {
+public:
+ using System::System;
+ void update() override;
+
+private:
+ SoundContext context {};
+};
+
+} // namespace crepe
+
diff --git a/src/crepe/system/CMakeLists.txt b/src/crepe/system/CMakeLists.txt
index d658b25..f507b90 100644
--- a/src/crepe/system/CMakeLists.txt
+++ b/src/crepe/system/CMakeLists.txt
@@ -5,6 +5,7 @@ target_sources(crepe PUBLIC
PhysicsSystem.cpp
CollisionSystem.cpp
RenderSystem.cpp
+ AudioSystem.cpp
AnimatorSystem.cpp
)
@@ -14,5 +15,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
PhysicsSystem.h
CollisionSystem.h
RenderSystem.h
+ AudioSystem.h
AnimatorSystem.h
)