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-rw-r--r--src/crepe/system/RenderSystem.cpp47
-rw-r--r--src/crepe/system/RenderSystem.h13
2 files changed, 32 insertions, 28 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 62d42ec..684d798 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -16,6 +16,8 @@
#include "../facade/Texture.h"
#include "../manager/ComponentManager.h"
#include "../manager/ResourceManager.h"
+#include "api/Text.h"
+#include "facade/Font.h"
#include "RenderSystem.h"
#include "types.h"
@@ -70,9 +72,33 @@ RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const {
void RenderSystem::update() {
this->clear_screen();
this->render();
+ this->render_text();
this->present_screen();
}
+void RenderSystem::render_text() {
+ SDLContext & ctx = this->mediator.sdl_context;
+ ComponentManager & mgr = this->mediator.component_manager;
+ ResourceManager & resource_manager = this->mediator.resource_manager;
+
+ RefVector<Text> texts = mgr.get_components_by_type<Text>();
+
+ for (Text & text : texts) {
+ if (!text.active) continue;
+ if (!text.font.has_value()) text.font = ctx.get_font_from_name(text.font_family);
+ if (!text.font.has_value()) continue;
+
+ const Font & font = resource_manager.get<Font>(text.font.value());
+ const auto & transform
+ = mgr.get_components_by_id<Transform>(text.game_object_id).front().get();
+ ctx.draw_text(SDLContext::RenderText{
+ .text = text,
+ .font = font,
+ .transform = transform,
+ });
+ }
+}
+
bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) {
ComponentManager & mgr = this->mediator.component_manager;
@@ -126,11 +152,7 @@ void RenderSystem::render() {
ResourceManager & resource_manager = this->mediator.resource_manager;
RefVector<Sprite> sorted_sprites = this->sort(sprites);
RefVector<Text> text_components = mgr.get_components_by_type<Text>();
- for (Text & text : text_components) {
- const Transform & transform
- = mgr.get_components_by_id<Transform>(text.game_object_id).front().get();
- this->render_text(text, transform);
- }
+
for (const Sprite & sprite : sorted_sprites) {
if (!sprite.active) continue;
const Transform & transform
@@ -143,18 +165,3 @@ void RenderSystem::render() {
this->render_normal(sprite, transform);
}
}
-void RenderSystem::render_text(Text & text, const Transform & tm) {
- SDLContext & ctx = this->mediator.sdl_context;
-
- if (!text.font.has_value()) {
- text.font.emplace(ctx.get_font_from_name(text.font_family));
- }
-
- ResourceManager & resource_manager = this->mediator.resource_manager;
-
- if (!text.font.has_value()) {
- return;
- }
- const Asset & font_asset = text.font.value();
- const Font & res = resource_manager.get<Font>(font_asset);
-}
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 56a0553..d5385eb 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -36,9 +36,13 @@ private:
//! Updates the active camera used for rendering.
void update_camera();
- //! Renders the whole screen
+ //! Renders all the sprites and particles
void render();
+ //! Renders all Text components
+ void render_text();
+
+private:
/**
* \brief Renders all the particles on the screen from a given sprite.
*
@@ -51,13 +55,6 @@ private:
*/
bool render_particle(const Sprite & sprite, const double & scale);
/**
- * \brief Renders all Text components
- *
- * \param text The text component to be rendered.
- * \param tm the Transform component that holds the position,rotation and scale
- */
- void render_text(Text & text, const Transform & tm);
- /**
* \brief renders a sprite with a Transform component on the screen
*
* \param sprite the sprite component that holds all the data