diff options
Diffstat (limited to 'src/crepe/system')
-rw-r--r-- | src/crepe/system/InputSystem.cpp | 24 | ||||
-rw-r--r-- | src/crepe/system/InputSystem.h | 33 |
2 files changed, 45 insertions, 12 deletions
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp index fca540f..e42eaeb 100644 --- a/src/crepe/system/InputSystem.cpp +++ b/src/crepe/system/InputSystem.cpp @@ -155,28 +155,27 @@ void InputSystem::handle_non_mouse_event(const EventData & event) { void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_pos) { ComponentManager & mgr = this->mediator.component_manager; - + EventManager & event_mgr = this->mediator.event_manager; RefVector<Button> buttons = mgr.get_components_by_type<Button>(); for (Button & button : buttons) { if (!button.active) continue; RefVector<Transform> transform_vec = mgr.get_components_by_id<Transform>(button.game_object_id); - Transform & transform(transform_vec.front().get()); - + Transform & transform = transform_vec.front().get(); + RefVector<Metadata> metadata_vec + = mgr.get_components_by_id<Metadata>(button.game_object_id); + Metadata & metadata = metadata_vec.front().get(); bool was_hovering = button.hover; if (this->is_mouse_inside_button(mouse_pos, button, transform)) { button.hover = true; - if (!button.on_mouse_enter) continue; if (!was_hovering) { - button.on_mouse_enter(); + event_mgr.trigger_event<ButtonEnterEvent>(metadata); } } else { button.hover = false; - // Trigger the on_exit callback if the hover state just changed to false - if (!button.on_mouse_exit) continue; if (was_hovering) { - button.on_mouse_exit(); + event_mgr.trigger_event<ButtonExitEvent>(metadata); } } } @@ -184,19 +183,20 @@ void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_p void InputSystem::handle_click(const MouseButton & mouse_button, const vec2 & mouse_pos) { ComponentManager & mgr = this->mediator.component_manager; - + EventManager & event_mgr = this->mediator.event_manager; RefVector<Button> buttons = mgr.get_components_by_type<Button>(); for (Button & button : buttons) { if (!button.active) continue; - if (!button.on_click) continue; + RefVector<Metadata> metadata_vec + = mgr.get_components_by_id<Metadata>(button.game_object_id); + Metadata & metadata = metadata_vec.front().get(); RefVector<Transform> transform_vec = mgr.get_components_by_id<Transform>(button.game_object_id); Transform & transform = transform_vec.front().get(); if (this->is_mouse_inside_button(mouse_pos, button, transform)) { - - button.on_click(); + event_mgr.trigger_event<ButtonPressEvent>(metadata); } } } diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h index eefd9fe..45c593a 100644 --- a/src/crepe/system/InputSystem.h +++ b/src/crepe/system/InputSystem.h @@ -3,6 +3,8 @@ #include "../api/Config.h" #include "../facade/EventData.h" +#include "../api/Event.h" +#include "../api/Metadata.h" #include "../types.h" #include "../util/OptionalRef.h" @@ -13,6 +15,37 @@ namespace crepe { class Camera; class Button; class Transform; +//! Event triggered when a button is clicked +class ButtonPressEvent : public Event { +public: + //! Metadata of the button. + const Metadata & meta_data; + /** + * \param meta_data Metadata of the button pressed + */ + ButtonPressEvent(const Metadata & meta_data) : meta_data(meta_data){}; +}; +//! Event triggered when the mouse enters a button +class ButtonEnterEvent : public Event { +public: + //! Metadata of the button. + const Metadata & meta_data; + /** + * \param meta_data Metadata of the button pressed + */ + ButtonEnterEvent(const Metadata & meta_data) : meta_data(meta_data){}; +}; +//! Event triggered when the mouse leaves a button +class ButtonExitEvent : public Event { +public: + //! Metadata of the button. + const Metadata & meta_data; + /** + * \param meta_data Metadata of the button pressed + */ + ButtonExitEvent(const Metadata & meta_data) : meta_data(meta_data){}; +}; + /** * \brief Handles the processing of input events created by SDLContext * |