diff options
Diffstat (limited to 'src/crepe/system')
-rw-r--r-- | src/crepe/system/ScriptSystem.cpp | 18 | ||||
-rw-r--r-- | src/crepe/system/ScriptSystem.h | 23 |
2 files changed, 29 insertions, 12 deletions
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp index 746285f..93b4853 100644 --- a/src/crepe/system/ScriptSystem.cpp +++ b/src/crepe/system/ScriptSystem.cpp @@ -1,7 +1,6 @@ #include "../api/BehaviorScript.h" #include "../api/Script.h" #include "../manager/ComponentManager.h" -#include "../util/dbg.h" #include "ScriptSystem.h" @@ -9,10 +8,20 @@ using namespace std; using namespace crepe; void ScriptSystem::fixed_update() { - dbg_trace(); + LoopTimerManager & timer = this->mediator.loop_timer; + duration_t delta_time = timer.get_scaled_fixed_delta_time(); + this->update(&Script::fixed_update, delta_time); +} - ComponentManager & mgr = this->mediator.component_manager; +void ScriptSystem::frame_update() { LoopTimerManager & timer = this->mediator.loop_timer; + duration_t delta_time = timer.get_delta_time(); + this->update(&Script::frame_update, delta_time); +} + +void ScriptSystem::update(void (Script::*update_function)(duration_t), + const duration_t & delta_time) { + ComponentManager & mgr = this->mediator.component_manager; RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>(); for (BehaviorScript & behavior_script : behavior_scripts) { @@ -26,7 +35,6 @@ void ScriptSystem::fixed_update() { script->initialized = true; } - duration_t delta_time = timer.get_scaled_fixed_delta_time(); - script->update(delta_time); + (*script.*update_function)(delta_time); } } diff --git a/src/crepe/system/ScriptSystem.h b/src/crepe/system/ScriptSystem.h index 612c2ae..257b615 100644 --- a/src/crepe/system/ScriptSystem.h +++ b/src/crepe/system/ScriptSystem.h @@ -1,5 +1,7 @@ #pragma once +#include "../manager/LoopTimerManager.h" + #include "System.h" namespace crepe { @@ -9,20 +11,27 @@ class Script; /** * \brief Script system * - * The script system is responsible for all \c BehaviorScript components, and - * calls the methods on classes derived from \c Script. + * The script system is responsible for all \c BehaviorScript components, and calls the methods + * on classes derived from \c Script. */ class ScriptSystem : public System { public: using System::System; + +public: + //! Call Script::fixed_update() on all active \c BehaviorScript instances + void fixed_update() override; + //! Call Script::frame_update() on all active \c BehaviorScript instances + void frame_update() override; + +private: /** - * \brief Call Script::update() on all active \c BehaviorScript instances + * \brief Call Script `*_update` member function on all active \c BehaviorScript instances * - * This routine updates all scripts sequentially using the Script::update() - * method. It also calls Script::init() if this has not been done before on - * the \c BehaviorScript instance. + * \note This routine also calls Script::init() if this has not been done before on the \c + * BehaviorScript instance. */ - void fixed_update() override; + void update(void (Script::*update_function)(duration_t), const duration_t & delta_time); }; } // namespace crepe |