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-rw-r--r--src/crepe/system/ScriptSystem.cpp18
-rw-r--r--src/crepe/system/ScriptSystem.h23
2 files changed, 29 insertions, 12 deletions
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp
index 746285f..93b4853 100644
--- a/src/crepe/system/ScriptSystem.cpp
+++ b/src/crepe/system/ScriptSystem.cpp
@@ -1,7 +1,6 @@
#include "../api/BehaviorScript.h"
#include "../api/Script.h"
#include "../manager/ComponentManager.h"
-#include "../util/dbg.h"
#include "ScriptSystem.h"
@@ -9,10 +8,20 @@ using namespace std;
using namespace crepe;
void ScriptSystem::fixed_update() {
- dbg_trace();
+ LoopTimerManager & timer = this->mediator.loop_timer;
+ duration_t delta_time = timer.get_scaled_fixed_delta_time();
+ this->update(&Script::fixed_update, delta_time);
+}
- ComponentManager & mgr = this->mediator.component_manager;
+void ScriptSystem::frame_update() {
LoopTimerManager & timer = this->mediator.loop_timer;
+ duration_t delta_time = timer.get_delta_time();
+ this->update(&Script::frame_update, delta_time);
+}
+
+void ScriptSystem::update(void (Script::*update_function)(duration_t),
+ const duration_t & delta_time) {
+ ComponentManager & mgr = this->mediator.component_manager;
RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>();
for (BehaviorScript & behavior_script : behavior_scripts) {
@@ -26,7 +35,6 @@ void ScriptSystem::fixed_update() {
script->initialized = true;
}
- duration_t delta_time = timer.get_scaled_fixed_delta_time();
- script->update(delta_time);
+ (*script.*update_function)(delta_time);
}
}
diff --git a/src/crepe/system/ScriptSystem.h b/src/crepe/system/ScriptSystem.h
index 612c2ae..257b615 100644
--- a/src/crepe/system/ScriptSystem.h
+++ b/src/crepe/system/ScriptSystem.h
@@ -1,5 +1,7 @@
#pragma once
+#include "../manager/LoopTimerManager.h"
+
#include "System.h"
namespace crepe {
@@ -9,20 +11,27 @@ class Script;
/**
* \brief Script system
*
- * The script system is responsible for all \c BehaviorScript components, and
- * calls the methods on classes derived from \c Script.
+ * The script system is responsible for all \c BehaviorScript components, and calls the methods
+ * on classes derived from \c Script.
*/
class ScriptSystem : public System {
public:
using System::System;
+
+public:
+ //! Call Script::fixed_update() on all active \c BehaviorScript instances
+ void fixed_update() override;
+ //! Call Script::frame_update() on all active \c BehaviorScript instances
+ void frame_update() override;
+
+private:
/**
- * \brief Call Script::update() on all active \c BehaviorScript instances
+ * \brief Call Script `*_update` member function on all active \c BehaviorScript instances
*
- * This routine updates all scripts sequentially using the Script::update()
- * method. It also calls Script::init() if this has not been done before on
- * the \c BehaviorScript instance.
+ * \note This routine also calls Script::init() if this has not been done before on the \c
+ * BehaviorScript instance.
*/
- void fixed_update() override;
+ void update(void (Script::*update_function)(duration_t), const duration_t & delta_time);
};
} // namespace crepe