diff options
Diffstat (limited to 'src/crepe/system')
-rw-r--r-- | src/crepe/system/AudioSystem.cpp | 4 | ||||
-rw-r--r-- | src/crepe/system/AudioSystem.h | 29 |
2 files changed, 28 insertions, 5 deletions
diff --git a/src/crepe/system/AudioSystem.cpp b/src/crepe/system/AudioSystem.cpp index 0696b34..26913c0 100644 --- a/src/crepe/system/AudioSystem.cpp +++ b/src/crepe/system/AudioSystem.cpp @@ -52,10 +52,10 @@ void AudioSystem::diff_update(AudioSource & component, ComponentPrivate & data, component.oneshot_stop = false; } if (component.volume != data.last_volume) { - context.set_volume(resource, data.handle, component.volume); + context.set_volume(data.handle, component.volume); } if (component.loop != data.last_loop) { - context.set_loop(resource, data.handle, component.loop); + context.set_loop(data.handle, component.loop); } } diff --git a/src/crepe/system/AudioSystem.h b/src/crepe/system/AudioSystem.h index c941470..4d21883 100644 --- a/src/crepe/system/AudioSystem.h +++ b/src/crepe/system/AudioSystem.h @@ -14,9 +14,7 @@ public: void update() override; private: - /** - * \brief Private data stored by AudioSystem on AudioSource component - */ + //! Private data stored by AudioSystem on AudioSource component struct ComponentPrivate { //! This sample's voice handle Sound::Handle handle; @@ -31,14 +29,39 @@ private: //! \} }; + /** + * \brief Update `last_*` members of \c data + * + * Copies all component properties stored for comparison between AudioSystem::update() calls + * + * \param component Source properties + * \param data Destination properties + */ void update_last(const AudioSource & component, ComponentPrivate & data); + /** + * \brief Compare update component + * + * Compares properties of \c component and \c data, and calls SoundContext functions where + * applicable. + * + * \param component AudioSource component to update + * \param data AudioSource's private data + * \param resource Sound instance for AudioSource's Asset + */ void diff_update(AudioSource & component, ComponentPrivate & data, Sound & resource); protected: + /** + * \brief Get SoundContext + * + * SoundContext is retrieved through this function instead of being a direct member of + * AudioSystem to aid with testability. + */ virtual SoundContext & get_context(); private: + //! Actually stores SoundContext if the base AudioSystem::get_context implementation is used Private context; }; |