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-rw-r--r--src/crepe/system/AnimatorSystem.cpp36
1 files changed, 19 insertions, 17 deletions
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index e5ab2fa..467d2a2 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -13,28 +13,30 @@ void AnimatorSystem::frame_update() {
LoopTimerManager & timer = this->mediator.loop_timer;
RefVector<Animator> animations = mgr.get_components_by_type<Animator>();
- float elapsed_time = duration_cast<duration<float>>(timer.get_elapsed_time()).count();
+ duration_t elapsed = timer.get_delta_time();
- for (Animator & a : animations) {
- if (!a.active) continue;
- if (a.data.fps == 0) continue;
+ for (Animator & animator : animations) {
+ if (!animator.active) continue;
- Animator::Data & ctx = a.data;
- float frame_duration = 1.0f / ctx.fps;
+ Animator::Data & data = animator.data;
+ if (animator.data.fps == 0) continue;
- int last_frame = ctx.row;
+ if (animator.data.cycle_end == -1)
+ animator.data.cycle_end = animator.grid_size.x * animator.grid_size.y;
- int cycle_end = (ctx.cycle_end == -1) ? a.grid_size.x : ctx.cycle_end;
- int total_frames = cycle_end - ctx.cycle_start;
+ animator.elapsed += elapsed;
+ duration_t frame_duration = 1000ms / animator.data.fps;
- int curr_frame = static_cast<int>(elapsed_time / frame_duration) % total_frames;
-
- ctx.row = ctx.cycle_start + curr_frame;
- a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w;
- a.spritesheet.mask.y = (ctx.col * a.spritesheet.mask.h);
-
- if (!ctx.looping && curr_frame == ctx.cycle_start && last_frame == total_frames - 1) {
- a.active = false;
+ if (animator.elapsed > frame_duration) {
+ animator.elapsed = 0ms;
+ animator.data.frame++;
+
+ if (animator.data.looping && animator.data.frame >= animator.data.cycle_end)
+ animator.data.frame = animator.data.cycle_start;
}
+
+ Sprite::Mask & mask = animator.spritesheet.mask;
+ mask.x = animator.data.frame % animator.grid_size.x * mask.w;
+ mask.y = animator.data.frame / animator.grid_size.x * mask.h;
}
}