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-rw-r--r--src/crepe/system/ParticleSystem.cpp19
-rw-r--r--src/crepe/system/PhysicsSystem.cpp2
-rw-r--r--src/crepe/system/ScriptSystem.cpp29
-rw-r--r--src/crepe/system/ScriptSystem.h11
4 files changed, 17 insertions, 44 deletions
diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp
index fcf7522..0e62a57 100644
--- a/src/crepe/system/ParticleSystem.cpp
+++ b/src/crepe/system/ParticleSystem.cpp
@@ -4,7 +4,6 @@
#include "api/ParticleEmitter.h"
#include "api/Transform.h"
-#include "api/Vector2.h"
#include "ComponentManager.h"
#include "ParticleSystem.h"
@@ -42,17 +41,15 @@ void ParticleSystem::update() {
}
void ParticleSystem::emit_particle(ParticleEmitter & emitter, const Transform & transform) {
- constexpr double DEG_TO_RAD = M_PI / 180.0;
+ constexpr float DEG_TO_RAD = M_PI / 180.0;
- Vector2 initial_position = emitter.data.position + transform.position;
- double random_angle
- = generate_random_angle(emitter.data.min_angle, emitter.data.max_angle);
+ vec2 initial_position = emitter.data.position + transform.position;
+ float random_angle = generate_random_angle(emitter.data.min_angle, emitter.data.max_angle);
- double random_speed
- = generate_random_speed(emitter.data.min_speed, emitter.data.max_speed);
- double angle_radians = random_angle * DEG_TO_RAD;
+ float random_speed = generate_random_speed(emitter.data.min_speed, emitter.data.max_speed);
+ float angle_radians = random_angle * DEG_TO_RAD;
- Vector2 velocity
+ vec2 velocity
= {random_speed * std::cos(angle_radians), random_speed * std::sin(angle_radians)};
for (Particle & particle : emitter.data.particles) {
@@ -77,7 +74,7 @@ int ParticleSystem::calculate_update(int count, double emission) const {
}
void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform & transform) {
- Vector2 offset = emitter.data.boundary.offset + transform.position + emitter.data.position;
+ vec2 offset = emitter.data.boundary.offset + transform.position + emitter.data.position;
double half_width = emitter.data.boundary.width / 2.0;
double half_height = emitter.data.boundary.height / 2.0;
@@ -87,7 +84,7 @@ void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform & t
const double BOTTOM = offset.y + half_height;
for (Particle & particle : emitter.data.particles) {
- const Vector2 & position = particle.position;
+ const vec2 & position = particle.position;
bool within_bounds = (position.x >= LEFT && position.x <= RIGHT && position.y >= TOP
&& position.y <= BOTTOM);
diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp
index bcde431..514a4b3 100644
--- a/src/crepe/system/PhysicsSystem.cpp
+++ b/src/crepe/system/PhysicsSystem.cpp
@@ -34,7 +34,7 @@ void PhysicsSystem::update() {
if (rigidbody.data.angular_damping != 0) {
rigidbody.data.angular_velocity *= rigidbody.data.angular_damping;
}
- if (rigidbody.data.linear_damping != Vector2{0, 0}) {
+ if (rigidbody.data.linear_damping != vec2{0, 0}) {
rigidbody.data.linear_velocity *= rigidbody.data.linear_damping;
}
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp
index c33309c..20a83f7 100644
--- a/src/crepe/system/ScriptSystem.cpp
+++ b/src/crepe/system/ScriptSystem.cpp
@@ -1,5 +1,3 @@
-#include <functional>
-
#include "../ComponentManager.h"
#include "../api/BehaviorScript.h"
#include "../api/Script.h"
@@ -12,30 +10,19 @@ using namespace crepe;
void ScriptSystem::update() {
dbg_trace();
- RefVector<Script> scripts = this->get_scripts();
-
- for (auto & script_ref : scripts) {
- Script & script = script_ref.get();
- if (!script.initialized) {
- script.init();
- script.initialized = true;
- }
- script.update();
- }
-}
-
-RefVector<Script> ScriptSystem::get_scripts() const {
- RefVector<Script> scripts = {};
ComponentManager & mgr = this->component_manager;
RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>();
- for (auto behavior_script_ref : behavior_scripts) {
- BehaviorScript & behavior_script = behavior_script_ref.get();
+ for (BehaviorScript & behavior_script : behavior_scripts) {
if (!behavior_script.active) continue;
+
Script * script = behavior_script.script.get();
if (script == nullptr) continue;
- scripts.push_back(*script);
- }
- return scripts;
+ if (!script->initialized) {
+ script->init();
+ script->initialized = true;
+ }
+ script->update();
+ }
}
diff --git a/src/crepe/system/ScriptSystem.h b/src/crepe/system/ScriptSystem.h
index 32e1fcd..936e9ca 100644
--- a/src/crepe/system/ScriptSystem.h
+++ b/src/crepe/system/ScriptSystem.h
@@ -2,8 +2,6 @@
#include "System.h"
-#include "../types.h"
-
namespace crepe {
class Script;
@@ -25,15 +23,6 @@ public:
* the \c BehaviorScript instance.
*/
void update() override;
-
-private:
- /**
- * \brief Aggregate all active \c BehaviorScript components and return a list
- * of references to their \c Script instances (utility)
- *
- * \returns List of active \c Script instances
- */
- RefVector<Script> get_scripts() const;
};
} // namespace crepe