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-rw-r--r--src/crepe/system/AISystem.cpp34
-rw-r--r--src/crepe/system/AISystem.h2
2 files changed, 33 insertions, 3 deletions
diff --git a/src/crepe/system/AISystem.cpp b/src/crepe/system/AISystem.cpp
index ce3147f..55dc14c 100644
--- a/src/crepe/system/AISystem.cpp
+++ b/src/crepe/system/AISystem.cpp
@@ -55,11 +55,11 @@ vec2 AISystem::calculate(AI & ai) {
}
}
if (ai.on(AI::BehaviorType::PATH_FOLLOW)) {
- /*vec2 force_to_add = this->path_follow(ai);
+ vec2 force_to_add = this->path_follow(ai);
if (!this->accumulate_force(ai, force, force_to_add)) {
return force;
- }*/
+ }
}
return force;
@@ -138,3 +138,33 @@ vec2 AISystem::arrive(const AI & ai) {
return vec2{0, 0};
}
+
+vec2 AISystem::path_follow(AI & ai) {
+ const Mediator & mediator = this->mediator;
+ ComponentManager & mgr = mediator.component_manager;
+ RefVector<Transform> transforms = mgr.get_components_by_id<Transform>(ai.game_object_id);
+ Transform & transform = transforms.front().get();
+ RefVector<Rigidbody> rigidbodies = mgr.get_components_by_id<Rigidbody>(ai.game_object_id);
+ Rigidbody & rigidbody = rigidbodies.front().get();
+
+ if (ai.path.empty()) {
+ return vec2{0, 0};
+ }
+
+ vec2 to_target = ai.path.at(ai.path_index) - transform.position;
+ if (to_target.length_squared() > ai.path_node_distance * ai.path_node_distance) {
+ ai.seek_target = ai.path.at(ai.path_index);
+ } else {
+ ai.path_index++;
+ if (ai.path_index >= ai.path.size()) {
+ if (ai.path_loop) {
+ ai.path_index = 0;
+ } else {
+ ai.path_index = ai.path.size() - 1;
+ return this->arrive(ai);
+ }
+ }
+ }
+
+ return this->seek(ai);
+}
diff --git a/src/crepe/system/AISystem.h b/src/crepe/system/AISystem.h
index 18f1c61..27861d9 100644
--- a/src/crepe/system/AISystem.h
+++ b/src/crepe/system/AISystem.h
@@ -20,7 +20,7 @@ private:
vec2 seek(const AI & ai);
vec2 flee(const AI & ai);
vec2 arrive(const AI & ai);
- vec2 path_follow(const AI & ai);
+ vec2 path_follow(AI & ai);
};
} // namespace crepe