diff options
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
| -rw-r--r-- | src/crepe/system/RenderSystem.h | 23 | 
1 files changed, 9 insertions, 14 deletions
| diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 096d058..e270a6b 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -18,7 +18,7 @@ class Transform;   * \brief Manages rendering operations for all game objects.   *   * RenderSystem is responsible for rendering, clearing and presenting the screen, and - * managing the active camera.  + * managing the active camera.   */  class RenderSystem : public System {  public: @@ -37,7 +37,7 @@ private:  	void present_screen();  	//! Updates the active camera used for rendering. -	const Camera & update_camera(); +	SDLContext::CameraValues update_camera();  	//! Renders the whole screen  	void render(); @@ -52,20 +52,22 @@ private:  	 *  constructor is now protected i cannot make tmp inside  	 * \return true if particles have been rendered  	 */ -	bool render_particle(const Sprite & sprite, const Camera & cam, const double & scale); +	bool render_particle(const Sprite & sprite, const SDLContext::CameraValues & cam, +						 const double & scale);  	/** -	 * \brief renders a sprite with a Transform component on the screen  +	 * \brief renders a sprite with a Transform component on the screen  	 *  	 * \param sprite  the sprite component that holds all the data -	 * \param tm the Transform component that holds the position,rotation and scale  +	 * \param tm the Transform component that holds the position,rotation and scale  	 */ -	void render_normal(const Sprite & sprite, const Camera & cam, const Transform & tm); +	void render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam, +					   const Transform & tm);  	/**  	 * \brief sort a vector sprite objects with  	 * -	 * \param objs the vector that will do a sorting algorithm on  +	 * \param objs the vector that will do a sorting algorithm on  	 * \return returns a sorted reference vector  	 */  	RefVector<Sprite> sort(RefVector<Sprite> & objs) const; @@ -75,13 +77,6 @@ private:  	 * \todo Implement a text component and a button component.  	 * \todo Consider adding text input functionality.  	 */ - -private: -	// FIXME: retrieve sdlcontext via mediator after #PR57 -	SDLContext & context = SDLContext::get_instance(); - -	//! camera postion in the current scene -	vec2 cam_pos;  };  } // namespace crepe |