diff options
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 76 |
1 files changed, 71 insertions, 5 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 4b910a4..56a0553 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -1,17 +1,83 @@ #pragma once +#include <cmath> + #include "System.h" +#include "types.h" namespace crepe { +class Camera; +class Sprite; +class Transform; +class Text; +/** + * \brief Manages rendering operations for all game objects. + * + * RenderSystem is responsible for rendering, clearing and presenting the screen, and + * managing the active camera. + */ class RenderSystem : public System { - public: - static RenderSystem & get_instance(); - void update(); + using System::System; + /** + * \brief Updates the RenderSystem for the current frame. + * This method is called to perform all rendering operations for the current game frame. + */ + void update() override; private: - RenderSystem(); - ~RenderSystem(); + //! Clears the screen in preparation for rendering. + void clear_screen(); + + //! Presents the rendered frame to the display. + void present_screen(); + + //! Updates the active camera used for rendering. + void update_camera(); + + //! Renders the whole screen + void render(); + + /** + * \brief Renders all the particles on the screen from a given sprite. + * + * \param sprite renders the particles with given texture + * \param tm the Transform component for scale. This is not a const reference because each + * particle has a position and rotation that needs to overwrite the transform position and + * rotation without overwriting the current transform. and because the transform + * constructor is now protected i cannot make tmp inside + * \return true if particles have been rendered + */ + bool render_particle(const Sprite & sprite, const double & scale); + /** + * \brief Renders all Text components + * + * \param text The text component to be rendered. + * \param tm the Transform component that holds the position,rotation and scale + */ + void render_text(Text & text, const Transform & tm); + /** + * \brief renders a sprite with a Transform component on the screen + * + * \param sprite the sprite component that holds all the data + * \param tm the Transform component that holds the position,rotation and scale + */ + void render_normal(const Sprite & sprite, const Transform & tm); + + /** + * \brief sort a vector sprite objects with + * + * \param objs the vector that will do a sorting algorithm on + * \return returns a sorted reference vector + */ + RefVector<Sprite> sort(RefVector<Sprite> & objs) const; + + /** + * \todo Add text rendering using SDL_ttf for text components. + * \todo Implement a text component and a button component. + * \todo Consider adding text input functionality. + */ }; + } // namespace crepe |