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-rw-r--r--src/crepe/system/RenderSystem.h19
1 files changed, 5 insertions, 14 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 3d6286f..ad44716 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -12,19 +12,13 @@ namespace crepe {
* \class RenderSystem
* \brief Manages rendering operations for all game objects.
*
- * RenderSystem is responsible for rendering sprites, clearing and presenting the screen,
- * and managing the active camera. It functions as a singleton, providing centralized
- * rendering services for the application.
+ * RenderSystem is responsible for rendering sprites, clearing and presenting the screen, and
+ * managing the active camera. It functions as a singleton, providing centralized rendering
+ * services for the application.
*/
class RenderSystem : public System {
-
public:
- /**
- * \brief Gets the singleton instance of RenderSystem.
- * \return Reference to the RenderSystem instance.
- */
- static RenderSystem & get_instance();
-
+ using System::System;
/**
* \brief Updates the RenderSystem for the current frame.
* This method is called to perform all rendering operations for the current game frame.
@@ -38,10 +32,6 @@ public:
RenderSystem & operator=(RenderSystem &&) = delete;
private:
- // Private constructor to enforce singleton pattern.
- RenderSystem();
- ~RenderSystem();
-
//! Clears the screen in preparation for rendering.
void clear_screen() const;
@@ -85,4 +75,5 @@ private:
Camera * curr_cam = nullptr;
// TODO: needs a better solution
};
+
} // namespace crepe