diff options
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 58 |
1 files changed, 36 insertions, 22 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 92dba43..afd9548 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -10,20 +10,29 @@ #include "../api/Sprite.h" #include "../api/Transform.h" #include "../facade/SDLContext.h" +#include "../facade/Texture.h" #include "../manager/ComponentManager.h" +#include "../manager/ResourceManager.h" #include "RenderSystem.h" +#include "types.h" using namespace crepe; using namespace std; -void RenderSystem::clear_screen() { this->context.clear_screen(); } +void RenderSystem::clear_screen() { + SDLContext & ctx = this->mediator.sdl_context; + ctx.clear_screen(); +} -void RenderSystem::present_screen() { this->context.present_screen(); } +void RenderSystem::present_screen() { + SDLContext & ctx = this->mediator.sdl_context; + ctx.present_screen(); +} -const Camera & RenderSystem::update_camera() { +void RenderSystem::update_camera() { ComponentManager & mgr = this->mediator.component_manager; - + SDLContext & ctx = this->mediator.sdl_context; RefVector<Camera> cameras = mgr.get_components_by_type<Camera>(); if (cameras.size() == 0) throw std::runtime_error("No cameras in current scene"); @@ -32,16 +41,18 @@ const Camera & RenderSystem::update_camera() { if (!cam.active) continue; const Transform & transform = mgr.get_components_by_id<Transform>(cam.game_object_id).front().get(); - this->context.set_camera(cam); - this->cam_pos = transform.position + cam.offset; - return cam; + vec2 new_camera_pos = transform.position + cam.data.postion_offset; + ctx.update_camera_view(cam, new_camera_pos); + return; } throw std::runtime_error("No active cameras in current scene"); } bool sorting_comparison(const Sprite & a, const Sprite & b) { - if (a.sorting_in_layer < b.sorting_in_layer) return true; - if (a.sorting_in_layer == b.sorting_in_layer) return a.order_in_layer < b.order_in_layer; + if (a.data.sorting_in_layer != b.data.sorting_in_layer) + return a.data.sorting_in_layer < b.data.sorting_in_layer; + if (a.data.order_in_layer != b.data.order_in_layer) + return a.data.order_in_layer < b.data.order_in_layer; return false; } @@ -59,10 +70,12 @@ void RenderSystem::update() { this->present_screen(); } -bool RenderSystem::render_particle(const Sprite & sprite, const Camera & cam, - const double & scale) { +bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) { ComponentManager & mgr = this->mediator.component_manager; + SDLContext & ctx = this->mediator.sdl_context; + ResourceManager & resource_manager = this->mediator.resource_manager; + Texture & res = resource_manager.get<Texture>(sprite.source); vector<reference_wrapper<ParticleEmitter>> emitters = mgr.get_components_by_id<ParticleEmitter>(sprite.game_object_id); @@ -77,10 +90,9 @@ bool RenderSystem::render_particle(const Sprite & sprite, const Camera & cam, for (const Particle & p : em.data.particles) { if (!p.active) continue; - this->context.draw(SDLContext::RenderContext{ + ctx.draw(SDLContext::RenderContext{ .sprite = sprite, - .cam = cam, - .cam_pos = this->cam_pos, + .texture = res, .pos = p.position, .angle = p.angle, .scale = scale, @@ -89,12 +101,14 @@ bool RenderSystem::render_particle(const Sprite & sprite, const Camera & cam, } return rendering_particles; } -void RenderSystem::render_normal(const Sprite & sprite, const Camera & cam, - const Transform & tm) { - this->context.draw(SDLContext::RenderContext{ +void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) { + SDLContext & ctx = this->mediator.sdl_context; + ResourceManager & resource_manager = this->mediator.resource_manager; + const Texture & res = resource_manager.get<Texture>(sprite.source); + + ctx.draw(SDLContext::RenderContext{ .sprite = sprite, - .cam = cam, - .cam_pos = this->cam_pos, + .texture = res, .pos = tm.position, .angle = tm.rotation, .scale = tm.scale, @@ -103,7 +117,7 @@ void RenderSystem::render_normal(const Sprite & sprite, const Camera & cam, void RenderSystem::render() { ComponentManager & mgr = this->mediator.component_manager; - const Camera & cam = this->update_camera(); + this->update_camera(); RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>(); RefVector<Sprite> sorted_sprites = this->sort(sprites); @@ -113,10 +127,10 @@ void RenderSystem::render() { const Transform & transform = mgr.get_components_by_id<Transform>(sprite.game_object_id).front().get(); - bool rendered_particles = this->render_particle(sprite, cam, transform.scale); + bool rendered_particles = this->render_particle(sprite, transform.scale); if (rendered_particles) continue; - this->render_normal(sprite, cam, transform); + this->render_normal(sprite, transform); } } |