diff options
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 1bf5f65..b5db45a 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -21,7 +21,7 @@ void RenderSystem::clear_screen() { this->context.clear_screen(); } void RenderSystem::present_screen() { this->context.present_screen(); } -const Camera & RenderSystem::update_camera() { +SDLContext::CameraValues RenderSystem::update_camera() { ComponentManager & mgr = this->component_manager; RefVector<Camera> cameras = mgr.get_components_by_type<Camera>(); @@ -32,9 +32,9 @@ const Camera & RenderSystem::update_camera() { if (!cam.active) continue; const Transform & transform = mgr.get_components_by_id<Transform>(cam.game_object_id).front().get(); - this->context.set_camera(cam, this->cam_ctx); - this->cam_ctx.cam_pos = transform.position + cam.data.offset; - return cam; + SDLContext::CameraValues cam_val = this->context.set_camera(cam); + cam_val.cam_pos = transform.position + cam.data.offset; + return cam_val; } throw std::runtime_error("No active cameras in current scene"); } @@ -60,7 +60,7 @@ void RenderSystem::update() { this->present_screen(); } -bool RenderSystem::render_particle(const Sprite & sprite, const Camera & cam, +bool RenderSystem::render_particle(const Sprite & sprite, const SDLContext::CameraValues & cam, const double & scale) { ComponentManager & mgr = this->component_manager; @@ -80,7 +80,7 @@ bool RenderSystem::render_particle(const Sprite & sprite, const Camera & cam, this->context.draw(SDLContext::RenderContext{ .sprite = sprite, - .cam = this->cam_ctx, + .cam = cam, .pos = p.position, .angle = p.angle, .scale = scale, @@ -89,11 +89,10 @@ bool RenderSystem::render_particle(const Sprite & sprite, const Camera & cam, } return rendering_particles; } -void RenderSystem::render_normal(const Sprite & sprite, const Camera & cam, - const Transform & tm) { +void RenderSystem::render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam, const Transform & tm) { this->context.draw(SDLContext::RenderContext{ .sprite = sprite, - .cam = this->cam_ctx, + .cam = cam, .pos = tm.position, .angle = tm.rotation, .scale = tm.scale, @@ -102,7 +101,7 @@ void RenderSystem::render_normal(const Sprite & sprite, const Camera & cam, void RenderSystem::render() { ComponentManager & mgr = this->component_manager; - const Camera & cam = this->update_camera(); + const SDLContext::CameraValues & cam = this->update_camera(); RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>(); RefVector<Sprite> sorted_sprites = this->sort(sprites); |