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-rw-r--r--src/crepe/system/RenderSystem.cpp66
1 files changed, 37 insertions, 29 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 33218f6..698301e 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -16,6 +16,9 @@
#include "../facade/Texture.h"
#include "../manager/ComponentManager.h"
#include "../manager/ResourceManager.h"
+#include "api/Text.h"
+#include "facade/Font.h"
+#include "util/AbsolutePosition.h"
#include "RenderSystem.h"
#include "types.h"
@@ -70,11 +73,34 @@ RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const {
void RenderSystem::frame_update() {
this->clear_screen();
this->render();
+ this->render_text();
this->present_screen();
}
-bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) {
+void RenderSystem::render_text() {
+ SDLContext & ctx = this->mediator.sdl_context;
+ ComponentManager & mgr = this->mediator.component_manager;
+ ResourceManager & resource_manager = this->mediator.resource_manager;
+
+ RefVector<Text> texts = mgr.get_components_by_type<Text>();
+
+ for (Text & text : texts) {
+ if (!text.active) continue;
+ if (!text.font.has_value())
+ text.font.emplace(ctx.get_font_from_name(text.font_family));
+
+ const Font & font = resource_manager.get<Font>(text.font.value());
+ const auto & transform
+ = mgr.get_components_by_id<Transform>(text.game_object_id).front().get();
+ ctx.draw_text(SDLContext::RenderText{
+ .text = text,
+ .font = font,
+ .transform = transform,
+ });
+ }
+}
+bool RenderSystem::render_particle(const Sprite & sprite, const Transform & transform) {
ComponentManager & mgr = this->mediator.component_manager;
SDLContext & ctx = this->mediator.sdl_context;
ResourceManager & resource_manager = this->mediator.resource_manager;
@@ -92,29 +118,30 @@ bool RenderSystem::render_particle(const Sprite & sprite, const double & scale)
for (const Particle & p : em.particles) {
if (!p.active) continue;
+ if (p.time_in_life < em.data.begin_lifespan) continue;
ctx.draw(SDLContext::RenderContext{
.sprite = sprite,
.texture = res,
.pos = p.position,
- .angle = p.angle,
- .scale = scale,
+ .angle = p.angle + transform.rotation,
+ .scale = transform.scale,
});
}
}
return rendering_particles;
}
-void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) {
+void RenderSystem::render_normal(const Sprite & sprite, const Transform & transform) {
SDLContext & ctx = this->mediator.sdl_context;
ResourceManager & resource_manager = this->mediator.resource_manager;
const Texture & res = resource_manager.get<Texture>(sprite.source);
-
+ vec2 pos = AbsolutePosition::get_position(transform, sprite.data.position_offset);
ctx.draw(SDLContext::RenderContext{
.sprite = sprite,
.texture = res,
- .pos = tm.position,
- .angle = tm.rotation,
- .scale = tm.scale,
+ .pos = pos,
+ .angle = transform.rotation,
+ .scale = transform.scale,
});
}
@@ -126,35 +153,16 @@ void RenderSystem::render() {
ResourceManager & resource_manager = this->mediator.resource_manager;
RefVector<Sprite> sorted_sprites = this->sort(sprites);
RefVector<Text> text_components = mgr.get_components_by_type<Text>();
- for (Text & text : text_components) {
- const Transform & transform
- = mgr.get_components_by_id<Transform>(text.game_object_id).front().get();
- this->render_text(text, transform);
- }
+
for (const Sprite & sprite : sorted_sprites) {
if (!sprite.active) continue;
const Transform & transform
= mgr.get_components_by_id<Transform>(sprite.game_object_id).front().get();
- bool rendered_particles = this->render_particle(sprite, transform.scale);
+ bool rendered_particles = this->render_particle(sprite, transform);
if (rendered_particles) continue;
this->render_normal(sprite, transform);
}
}
-void RenderSystem::render_text(Text & text, const Transform & tm) {
- SDLContext & ctx = this->mediator.sdl_context;
-
- if (!text.font.has_value()) {
- text.font.emplace(ctx.get_font_from_name(text.font_family));
- }
-
- ResourceManager & resource_manager = this->mediator.resource_manager;
-
- if (!text.font.has_value()) {
- return;
- }
- const Asset & font_asset = text.font.value();
- const Font & res = resource_manager.get<Font>(font_asset);
-}