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-rw-r--r--src/crepe/system/RenderSystem.cpp31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 4a70843..7d6a31b 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -2,12 +2,15 @@
#include <cassert>
#include <cmath>
#include <functional>
+#include <optional>
#include <stdexcept>
#include <vector>
#include "../api/Camera.h"
#include "../api/ParticleEmitter.h"
#include "../api/Sprite.h"
+#include "../api/Text.h"
+#include "../facade/Font.h"
#include "../api/Transform.h"
#include "../facade/SDLContext.h"
#include "../facade/Texture.h"
@@ -140,8 +143,15 @@ void RenderSystem::render() {
this->update_camera();
RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>();
+ ResourceManager & resource_manager = this->mediator.resource_manager;
RefVector<Sprite> sorted_sprites = this->sort(sprites);
+ RefVector<Text> text_components = mgr.get_components_by_type<Text>();
+ for(Text& text : text_components){
+ const Transform & transform
+ = mgr.get_components_by_id<Transform>(text.game_object_id).front().get();
+ this->render_text(text,transform);
+ }
for (const Sprite & sprite : sorted_sprites) {
if (!sprite.active) continue;
const Transform & transform
@@ -152,5 +162,26 @@ void RenderSystem::render() {
if (rendered_particles) continue;
this->render_normal(sprite, transform);
+
+
+
}
+
}
+void RenderSystem::render_text(Text & text, const Transform & tm) {
+ SDLContext & ctx = this->mediator.sdl_context;
+
+ // Check if font is available in text
+ if (!text.font.has_value()) {
+ }
+
+ ResourceManager & resource_manager = this->mediator.resource_manager;
+
+ if (text.font.has_value()) {
+ const Asset& font_asset = text.font.value();
+ const Font & res = resource_manager.get<Font>(font_asset);
+ }
+}
+
+
+