diff options
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 4a70843..7d6a31b 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -2,12 +2,15 @@ #include <cassert> #include <cmath> #include <functional> +#include <optional> #include <stdexcept> #include <vector> #include "../api/Camera.h" #include "../api/ParticleEmitter.h" #include "../api/Sprite.h" +#include "../api/Text.h" +#include "../facade/Font.h" #include "../api/Transform.h" #include "../facade/SDLContext.h" #include "../facade/Texture.h" @@ -140,8 +143,15 @@ void RenderSystem::render() { this->update_camera(); RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>(); + ResourceManager & resource_manager = this->mediator.resource_manager; RefVector<Sprite> sorted_sprites = this->sort(sprites); + RefVector<Text> text_components = mgr.get_components_by_type<Text>(); + for(Text& text : text_components){ + const Transform & transform + = mgr.get_components_by_id<Transform>(text.game_object_id).front().get(); + this->render_text(text,transform); + } for (const Sprite & sprite : sorted_sprites) { if (!sprite.active) continue; const Transform & transform @@ -152,5 +162,26 @@ void RenderSystem::render() { if (rendered_particles) continue; this->render_normal(sprite, transform); + + + } + } +void RenderSystem::render_text(Text & text, const Transform & tm) { + SDLContext & ctx = this->mediator.sdl_context; + + // Check if font is available in text + if (!text.font.has_value()) { + } + + ResourceManager & resource_manager = this->mediator.resource_manager; + + if (text.font.has_value()) { + const Asset& font_asset = text.font.value(); + const Font & res = resource_manager.get<Font>(font_asset); + } +} + + + |