diff options
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 33 |
1 files changed, 8 insertions, 25 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 10211a3..fa3d0de 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -5,33 +5,19 @@ #include "../api/Sprite.h" #include "../api/Transform.h" #include "../facade/SDLContext.h" -#include "../util/log.h" +#include "../util/Log.h" #include "RenderSystem.h" using namespace crepe; -RenderSystem::RenderSystem() { dbg_trace(); } +void RenderSystem::clear_screen() const { SDLContext::get_instance().clear_screen(); } -RenderSystem::~RenderSystem() { dbg_trace(); } - -RenderSystem & RenderSystem::get_instance() { - static RenderSystem instance; - return instance; -} - -void RenderSystem::clear_screen() const { - SDLContext::get_instance().clear_screen(); -} - -void RenderSystem::present_screen() const { - SDLContext::get_instance().present_screen(); -} +void RenderSystem::present_screen() const { SDLContext::get_instance().present_screen(); } void RenderSystem::update_camera() { - ComponentManager & mgr = ComponentManager::get_instance(); + ComponentManager & mgr = this->component_manager; - std::vector<std::reference_wrapper<Camera>> cameras - = mgr.get_components_by_type<Camera>(); + std::vector<std::reference_wrapper<Camera>> cameras = mgr.get_components_by_type<Camera>(); for (Camera & cam : cameras) { SDLContext::get_instance().camera(cam); @@ -39,16 +25,13 @@ void RenderSystem::update_camera() { } } void RenderSystem::render_sprites() const { + ComponentManager & mgr = this->component_manager; - ComponentManager & mgr = ComponentManager::get_instance(); - - std::vector<std::reference_wrapper<Sprite>> sprites - = mgr.get_components_by_type<Sprite>(); + std::vector<std::reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>(); SDLContext & render = SDLContext::get_instance(); for (const Sprite & sprite : sprites) { - auto transforms - = mgr.get_components_by_id<Transform>(sprite.game_object_id); + auto transforms = mgr.get_components_by_id<Transform>(sprite.game_object_id); render.draw(sprite, transforms[0], *curr_cam); } } |