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Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r--src/crepe/system/RenderSystem.cpp30
1 files changed, 8 insertions, 22 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 718036c..aa9910b 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -7,33 +7,19 @@
#include "../api/Sprite.h"
#include "../api/Transform.h"
#include "../facade/SDLContext.h"
-#include "../util/log.h"
-#include "Asset.h"
+#include "../util/Log.h"
#include "RenderSystem.h"
using namespace crepe;
-RenderSystem::RenderSystem() { dbg_trace(); }
+void RenderSystem::clear_screen() const { SDLContext::get_instance().clear_screen(); }
-RenderSystem::~RenderSystem() { dbg_trace(); }
-
-RenderSystem & RenderSystem::get_instance() {
- static RenderSystem instance;
- return instance;
-}
-
-void RenderSystem::clear_screen() const {
- SDLContext::get_instance().clear_screen();
-}
-
-void RenderSystem::present_screen() const {
- SDLContext::get_instance().present_screen();
-}
+void RenderSystem::present_screen() const { SDLContext::get_instance().present_screen(); }
void RenderSystem::update_camera() {
- ComponentManager & mgr = ComponentManager::get_instance();
- std::vector<std::reference_wrapper<Camera>> cameras
- = mgr.get_components_by_type<Camera>();
+ ComponentManager & mgr = this->component_manager;
+
+ std::vector<std::reference_wrapper<Camera>> cameras = mgr.get_components_by_type<Camera>();
for (Camera & cam : cameras) {
SDLContext::get_instance().camera(cam);
@@ -63,6 +49,7 @@ RenderSystem::sort(std::vector<std::reference_wrapper<Sprite>> & objs) {
}
void RenderSystem::render_sprites() {
+ ComponentManager & mgr = this->component_manager;
ComponentManager & mgr = ComponentManager::get_instance();
@@ -72,8 +59,7 @@ void RenderSystem::render_sprites() {
SDLContext & render = SDLContext::get_instance();
for (const Sprite & sprite : sorted_sprites) {
- auto transforms
- = mgr.get_components_by_id<Transform>(sprite.game_object_id);
+ auto transforms = mgr.get_components_by_id<Transform>(sprite.game_object_id);
render.draw(sprite, transforms[0], *curr_cam);
}
}