aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/system/PhysicsSystem.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/crepe/system/PhysicsSystem.h')
-rw-r--r--src/crepe/system/PhysicsSystem.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h
new file mode 100644
index 0000000..5ed624f
--- /dev/null
+++ b/src/crepe/system/PhysicsSystem.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include "System.h"
+
+namespace crepe {
+
+/**
+ * \brief System that controls all physics
+ *
+ * This class is a physics system that uses a rigidbody and transform to add physics to a game
+ * object.
+ */
+class PhysicsSystem : public System {
+public:
+ using System::System;
+ /**
+ * \brief updates the physics system.
+ *
+ * It calculates new velocties and changes the postion in the transform.
+ */
+ void fixed_update() override;
+};
+
+} // namespace crepe