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-rw-r--r--src/crepe/system/ParticleSystem.cpp141
1 files changed, 100 insertions, 41 deletions
diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp
index 397b586..35a1d41 100644
--- a/src/crepe/system/ParticleSystem.cpp
+++ b/src/crepe/system/ParticleSystem.cpp
@@ -1,62 +1,121 @@
+#include <chrono>
#include <cmath>
+#include <cstdlib>
#include <ctime>
-#include "../ComponentManager.h"
#include "../api/ParticleEmitter.h"
+#include "../api/Transform.h"
+#include "../manager/ComponentManager.h"
+#include "../manager/LoopTimerManager.h"
#include "ParticleSystem.h"
using namespace crepe;
-ParticleSystem::ParticleSystem() : elapsed_time(0.0f) {}
-
void ParticleSystem::update() {
- ComponentManager & mgr = ComponentManager::get_instance();
- std::vector<std::reference_wrapper<ParticleEmitter>> emitters
- = mgr.get_components_by_type<ParticleEmitter>();
- float delta_time = 0.10;
+ // Get all emitters
+ const Mediator & mediator = this->mediator;
+ LoopTimerManager & loop_timer = mediator.loop_timer;
+ ComponentManager & mgr = mediator.component_manager;
+ float dt = loop_timer.get_scaled_fixed_delta_time().count();
+
+ RefVector<ParticleEmitter> emitters = mgr.get_components_by_type<ParticleEmitter>();
+
for (ParticleEmitter & emitter : emitters) {
- float update_amount = 1 / static_cast<float>(emitter.emission_rate);
- for (float i = 0; i < delta_time; i += update_amount) {
- emit_particle(emitter);
+ // Get transform linked to emitter
+ const Transform & transform
+ = mgr.get_components_by_id<Transform>(emitter.game_object_id).front().get();
+
+ // Emit particles based on emission_rate
+ emitter.spawn_accumulator += emitter.data.emission_rate * dt;
+ while (emitter.spawn_accumulator >= 1.0) {
+ this->emit_particle(emitter, transform);
+ emitter.spawn_accumulator -= 1.0;
}
- for (size_t j = 0; j < emitter.particles.size(); j++) {
- if (emitter.particles[j].active) {
- emitter.particles[j].update(delta_time);
+
+ // Update all particles
+ for (Particle & particle : emitter.particles) {
+ if (particle.active) {
+ particle.update(dt);
}
}
+
+ // Check if within boundary
+ this->check_bounds(emitter, transform);
}
}
-void ParticleSystem::emit_particle(ParticleEmitter & emitter) {
- Position initial_position = {emitter.position.x, emitter.position.y};
- float random_angle = 0.0f;
- if (emitter.max_angle < emitter.min_angle) {
- random_angle = ((emitter.min_angle
- + (std::rand()
- % (static_cast<uint32_t>(emitter.max_angle + 360
- - emitter.min_angle + 1))))
- % 360);
- } else {
- random_angle = emitter.min_angle
- + (std::rand()
- % (static_cast<uint32_t>(emitter.max_angle
- - emitter.min_angle + 1)));
- }
- float angle_in_radians = random_angle * (M_PI / 180.0f);
- float random_speed_offset = (static_cast<float>(std::rand()) / RAND_MAX)
- * (2 * emitter.speed_offset)
- - emitter.speed_offset;
- float velocity_x
- = (emitter.speed + random_speed_offset) * std::cos(angle_in_radians);
- float velocity_y
- = (emitter.speed + random_speed_offset) * std::sin(angle_in_radians);
- Position initial_velocity = {velocity_x, velocity_y};
- for (size_t i = 0; i < emitter.particles.size(); i++) {
- if (!emitter.particles[i].active) {
- emitter.particles[i].reset(emitter.end_lifespan, initial_position,
- initial_velocity);
+void ParticleSystem::emit_particle(ParticleEmitter & emitter, const Transform & transform) {
+ constexpr float DEG_TO_RAD = M_PI / 180.0;
+
+ vec2 initial_position = emitter.data.offset + transform.position;
+ float random_angle
+ = this->generate_random_angle(emitter.data.min_angle, emitter.data.max_angle);
+
+ float random_speed
+ = this->generate_random_speed(emitter.data.min_speed, emitter.data.max_speed);
+ float angle_radians = random_angle * DEG_TO_RAD;
+
+ vec2 velocity
+ = {random_speed * std::cos(angle_radians), random_speed * std::sin(angle_radians)};
+
+ for (Particle & particle : emitter.particles) {
+ if (!particle.active) {
+ particle.reset(emitter.data.end_lifespan, initial_position, velocity,
+ random_angle);
break;
}
}
}
+
+void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform & transform) {
+ vec2 offset = emitter.data.boundary.offset + transform.position + emitter.data.offset;
+ float half_width = emitter.data.boundary.width / 2.0;
+ float half_height = emitter.data.boundary.height / 2.0;
+
+ float left = offset.x - half_width;
+ float right = offset.x + half_width;
+ float top = offset.y - half_height;
+ float bottom = offset.y + half_height;
+
+ for (Particle & particle : emitter.particles) {
+ const vec2 & position = particle.position;
+ bool within_bounds = (position.x >= left && position.x <= right && position.y >= top
+ && position.y <= bottom);
+ //if not within bounds do a reset or stop velocity
+ if (!within_bounds) {
+ if (emitter.data.boundary.reset_on_exit) {
+ particle.active = false;
+ } else {
+ particle.velocity = {0, 0};
+ if (position.x < left) particle.position.x = left;
+ else if (position.x > right) particle.position.x = right;
+ if (position.y < top) particle.position.y = top;
+ else if (position.y > bottom) particle.position.y = bottom;
+ }
+ }
+ }
+}
+
+float ParticleSystem::generate_random_angle(float min_angle, float max_angle) const {
+ if (min_angle == max_angle) {
+ return min_angle;
+ } else if (min_angle < max_angle) {
+ return min_angle
+ + static_cast<float>(std::rand() % static_cast<int>(max_angle - min_angle));
+ } else {
+ float angle_offset = (360 - min_angle) + max_angle;
+ float random_angle
+ = min_angle + static_cast<float>(std::rand() % static_cast<int>(angle_offset));
+ return (random_angle >= 360) ? random_angle - 360 : random_angle;
+ }
+}
+
+float ParticleSystem::generate_random_speed(float min_speed, float max_speed) const {
+ if (min_speed == max_speed) {
+ return min_speed;
+ } else {
+ return min_speed
+ + static_cast<float>(std::rand() % static_cast<int>(max_speed - min_speed));
+ }
+}