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-rw-r--r--src/crepe/system/ParticleSystem.cpp72
1 files changed, 45 insertions, 27 deletions
diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp
index ad6699b..4a25b47 100644
--- a/src/crepe/system/ParticleSystem.cpp
+++ b/src/crepe/system/ParticleSystem.cpp
@@ -1,10 +1,10 @@
#include <cmath>
-#include <ctime>
#include <cstdlib>
+#include <ctime>
#include "api/ParticleEmitter.h"
-#include "api/Vector2.h"
#include "api/Transform.h"
+#include "api/Vector2.h"
#include "ComponentManager.h"
#include "ParticleSystem.h"
@@ -16,20 +16,25 @@ ParticleSystem::ParticleSystem() {}
void ParticleSystem::update() {
// Get all emitters
ComponentManager & mgr = ComponentManager::get_instance();
- std::vector<std::reference_wrapper<ParticleEmitter>> emitters = mgr.get_components_by_type<ParticleEmitter>();
+ std::vector<std::reference_wrapper<ParticleEmitter>> emitters
+ = mgr.get_components_by_type<ParticleEmitter>();
for (ParticleEmitter & emitter : emitters) {
// Get transform linked to emitter
- const Transform& transform = mgr.get_components_by_id<Transform>(emitter.game_object_id).front().get();
+ const Transform & transform
+ = mgr.get_components_by_id<Transform>(emitter.game_object_id)
+ .front()
+ .get();
// Emit particles based on emission_rate
- int updates = calculate_update(this->update_count, emitter.data.emission_rate);
+ int updates
+ = calculate_update(this->update_count, emitter.data.emission_rate);
for (size_t i = 0; i < updates; i++) {
emit_particle(emitter, transform);
}
// Update all particles
- for (Particle& particle : emitter.data.particles) {
+ for (Particle & particle : emitter.data.particles) {
if (particle.active) {
particle.update();
}
@@ -42,23 +47,25 @@ void ParticleSystem::update() {
this->update_count = (this->update_count + 1) % this->MAX_UPDATE_COUNT;
}
-void ParticleSystem::emit_particle(ParticleEmitter & emitter, const Transform& transform) {
+void ParticleSystem::emit_particle(ParticleEmitter & emitter,
+ const Transform & transform) {
constexpr double DEG_TO_RAD = M_PI / 180.0;
Vector2 initial_position = emitter.data.position + transform.position;
- double random_angle = generate_random_angle(emitter.data.min_angle, emitter.data.max_angle);
+ double random_angle
+ = generate_random_angle(emitter.data.min_angle, emitter.data.max_angle);
- double random_speed = generate_random_speed(emitter.data.min_speed, emitter.data.max_speed);
+ double random_speed
+ = generate_random_speed(emitter.data.min_speed, emitter.data.max_speed);
double angle_radians = random_angle * DEG_TO_RAD;
- Vector2 velocity = {
- random_speed * std::cos(angle_radians),
- random_speed * std::sin(angle_radians)
- };
+ Vector2 velocity = {random_speed * std::cos(angle_radians),
+ random_speed * std::sin(angle_radians)};
- for (Particle& particle : emitter.data.particles) {
+ for (Particle & particle : emitter.data.particles) {
if (!particle.active) {
- particle.reset(emitter.data.end_lifespan, initial_position, velocity, random_angle);
+ particle.reset(emitter.data.end_lifespan, initial_position,
+ velocity, random_angle);
break;
}
}
@@ -69,15 +76,17 @@ int ParticleSystem::calculate_update(int count, double emission) const {
double fractional_part = emission - integer_part;
if (fractional_part > 0) {
- int denominator = static_cast<int>(1.0 / fractional_part);
- return (count % denominator == 0) ? 1 : 0;
+ int denominator = static_cast<int>(1.0 / fractional_part);
+ return (count % denominator == 0) ? 1 : 0;
}
return static_cast<int>(emission);
}
-void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform& transform) {
- Vector2 offset = emitter.data.boundary.offset + transform.position + emitter.data.position;
+void ParticleSystem::check_bounds(ParticleEmitter & emitter,
+ const Transform & transform) {
+ Vector2 offset = emitter.data.boundary.offset + transform.position
+ + emitter.data.position;
double half_width = emitter.data.boundary.width / 2.0;
double half_height = emitter.data.boundary.height / 2.0;
@@ -86,9 +95,10 @@ void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform& tr
const double TOP = offset.y - half_height;
const double BOTTOM = offset.y + half_height;
- for (Particle& particle : emitter.data.particles) {
- const Vector2& position = particle.position;
- bool within_bounds = (position.x >= LEFT && position.x <= RIGHT && position.y >= TOP && position.y <= BOTTOM);
+ for (Particle & particle : emitter.data.particles) {
+ const Vector2 & position = particle.position;
+ bool within_bounds = (position.x >= LEFT && position.x <= RIGHT
+ && position.y >= TOP && position.y <= BOTTOM);
if (!within_bounds) {
if (emitter.data.boundary.reset_on_exit) {
@@ -104,22 +114,30 @@ void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform& tr
}
}
-double ParticleSystem::generate_random_angle(double min_angle, double max_angle) const {
+double ParticleSystem::generate_random_angle(double min_angle,
+ double max_angle) const {
if (min_angle == max_angle) {
return min_angle;
} else if (min_angle < max_angle) {
- return min_angle + static_cast<double>(std::rand() % static_cast<int>(max_angle - min_angle));
+ return min_angle
+ + static_cast<double>(std::rand()
+ % static_cast<int>(max_angle - min_angle));
} else {
double angle_offset = (360 - min_angle) + max_angle;
- double random_angle = min_angle + static_cast<double>(std::rand() % static_cast<int>(angle_offset));
+ double random_angle = min_angle
+ + static_cast<double>(
+ std::rand() % static_cast<int>(angle_offset));
return (random_angle >= 360) ? random_angle - 360 : random_angle;
}
}
-double ParticleSystem::generate_random_speed(double min_speed, double max_speed) const {
+double ParticleSystem::generate_random_speed(double min_speed,
+ double max_speed) const {
if (min_speed == max_speed) {
return min_speed;
} else {
- return min_speed + static_cast<double>(std::rand() % static_cast<int>(max_speed - min_speed));
+ return min_speed
+ + static_cast<double>(std::rand()
+ % static_cast<int>(max_speed - min_speed));
}
}