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Diffstat (limited to 'src/crepe/system/InputSystem.h')
-rw-r--r-- | src/crepe/system/InputSystem.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h new file mode 100644 index 0000000..b648144 --- /dev/null +++ b/src/crepe/system/InputSystem.h @@ -0,0 +1,86 @@ +#pragma once + +#include "facade/SDLContext.h" +#include "types.h" +#include "util/OptionalRef.h" + +#include "System.h" + +namespace crepe { + +class Button; + +class Transform; +/** + * \class InputSystem + * \brief Handles the processing of input events like mouse and keyboard interactions. + * + * This system processes events such as mouse clicks, mouse movement, and keyboard + * actions. It is responsible for detecting interactions with UI buttons and + * passing the corresponding events to the registered listeners. + */ +class InputSystem : public System { +public: + using System::System; + + /** + * \brief Updates the system, processing all input events. + * This method processes all events and triggers corresponding actions. + */ + void update() override; + +private: + //! Stores the last position of the mouse when the button was pressed. + std::pair<int, int> last_mouse_down_position{-1, -1}; + + //! Stores the last mouse button pressed. + MouseButton last_mouse_button = MouseButton::NONE; + + //! The tolerance in game units for detecting a mouse click. + const int click_tolerance = 5; + + /** + * \brief Handles the click event. + * \param eventData The event data containing information about the mouse click. + * + * This method processes the mouse click event and triggers the corresponding button action. + */ + void handle_click(const SDLContext::EventData & eventData); + + /** + * \brief Handles the mouse movement event. + * \param eventData The event data containing information about the mouse movement. + * + * This method processes the mouse movement event and updates the button hover state. + */ + void handle_move(const SDLContext::EventData & eventData); + + /** + * \brief Finds the transform component associated with a button. + * \param button The button to find the associated transform for. + * \param transforms A list of transforms to search through. + * \return A pointer to the transform of the button, or nullptr if not found. + */ + OptionalRef<Transform> find_transform_for_button(Button & button, + RefVector<Transform> & transforms); + + /** + * \brief Checks if the mouse position is inside the bounds of the button. + * \param eventData The event data containing the mouse position. + * \param button The button to check. + * \param transform The transform component of the button. + * \return True if the mouse is inside the button, false otherwise. + */ + bool is_mouse_inside_button(const SDLContext::EventData & eventData, const Button & button, + const Transform & transform); + + /** + * \brief Handles the button press event, calling the on_click callback if necessary. + * \param button The button being pressed. + * + * This method triggers the on_click action for the button when it is pressed. + */ + void handle_button_press(Button & button); +}; + +} // namespace crepe |