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-rw-r--r--src/crepe/system/InputSystem.h16
1 files changed, 5 insertions, 11 deletions
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h
index 63dfae5..eefd9fe 100644
--- a/src/crepe/system/InputSystem.h
+++ b/src/crepe/system/InputSystem.h
@@ -1,7 +1,8 @@
#pragma once
#include "../api/Config.h"
-#include "../facade/SDLContext.h"
+#include "../facade/EventData.h"
+
#include "../types.h"
#include "../util/OptionalRef.h"
@@ -12,7 +13,6 @@ namespace crepe {
class Camera;
class Button;
class Transform;
-
/**
* \brief Handles the processing of input events created by SDLContext
*
@@ -38,12 +38,6 @@ private:
//! Stores the last mouse button pressed.
MouseButton last_mouse_button = MouseButton::NONE;
/**
- * \brief Determines whether the given event type is a mouse event.
- * \param event_type The event type to check.
- * \return True if the event type corresponds to a mouse event, false otherwise.
- */
- bool is_mouse_event(SDLContext::EventType event_type);
- /**
* \brief Handles mouse-related events.
* \param event The event data for the mouse event.
* \param camera_origin The origin position of the camera in world space.
@@ -52,7 +46,7 @@ private:
* This method processes mouse events, adjusts the mouse position to world coordinates,
* and triggers the appropriate mouse-specific event handling logic.
*/
- void handle_mouse_event(const SDLContext::EventData & event, const vec2 & camera_origin,
+ void handle_mouse_event(const EventData & event, const vec2 & camera_origin,
const Camera & current_cam);
/**
* \brief Handles non-mouse-related events.
@@ -61,7 +55,7 @@ private:
* This method processes events that do not involve the mouse, such as keyboard events,
* window events, and shutdown events, and triggers the corresponding event actions.
*/
- void handle_non_mouse_event(const SDLContext::EventData & event);
+ void handle_non_mouse_event(const EventData & event);
/**
* \brief Handles the mouse click event.
* \param mouse_button The mouse button involved in the click.
@@ -80,7 +74,7 @@ private:
*
* This method processes the mouse movement event and updates the button hover state.
*/
- void handle_move(const SDLContext::EventData & event_data, const vec2 & mouse_pos);
+ void handle_move(const EventData & event_data, const vec2 & mouse_pos);
/**
* \brief Checks if the mouse position is inside the bounds of the button.