diff options
Diffstat (limited to 'src/crepe/system/InputSystem.h')
-rw-r--r-- | src/crepe/system/InputSystem.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h index 7b8f510..63dfae5 100644 --- a/src/crepe/system/InputSystem.h +++ b/src/crepe/system/InputSystem.h @@ -52,8 +52,8 @@ private: * This method processes mouse events, adjusts the mouse position to world coordinates, * and triggers the appropriate mouse-specific event handling logic. */ - void handle_mouse_event(const SDLContext::EventData &event, const vec2 &camera_origin, - const Camera ¤t_cam); + void handle_mouse_event(const SDLContext::EventData & event, const vec2 & camera_origin, + const Camera & current_cam); /** * \brief Handles non-mouse-related events. * \param event The event data for the non-mouse event. @@ -61,7 +61,7 @@ private: * This method processes events that do not involve the mouse, such as keyboard events, * window events, and shutdown events, and triggers the corresponding event actions. */ - void handle_non_mouse_event(const SDLContext::EventData &event); + void handle_non_mouse_event(const SDLContext::EventData & event); /** * \brief Handles the mouse click event. * \param mouse_button The mouse button involved in the click. @@ -70,7 +70,7 @@ private: * * This method processes the mouse click event and triggers the corresponding button action. */ - void handle_click(const MouseButton & mouse_button,const vec2& mouse_pos); + void handle_click(const MouseButton & mouse_button, const vec2 & mouse_pos); /** * \brief Handles the mouse movement event. @@ -80,7 +80,7 @@ private: * * This method processes the mouse movement event and updates the button hover state. */ - void handle_move(const SDLContext::EventData & event_data, const vec2& mouse_pos); + void handle_move(const SDLContext::EventData & event_data, const vec2 & mouse_pos); /** * \brief Checks if the mouse position is inside the bounds of the button. @@ -90,8 +90,8 @@ private: * \param transform The transform component of the button. * \return True if the mouse is inside the button, false otherwise. */ - bool is_mouse_inside_button(const vec2& mouse_pos, - const Button & button, const Transform & transform); + bool is_mouse_inside_button(const vec2 & mouse_pos, const Button & button, + const Transform & transform); /** * \brief Handles the button press event, calling the on_click callback if necessary. |