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-rw-r--r--src/crepe/system/InputSystem.h19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h
index e65ad30..557ba47 100644
--- a/src/crepe/system/InputSystem.h
+++ b/src/crepe/system/InputSystem.h
@@ -13,7 +13,7 @@ class Button;
class Transform;
/**
- * \brief Handles the processing of input events like mouse and keyboard interactions.
+ * \brief Handles the processing of input events created by SDLContext
*
* This system processes events such as mouse clicks, mouse movement, and keyboard
* actions. It is responsible for detecting interactions with UI buttons and
@@ -31,14 +31,15 @@ public:
private:
//! Stores the last position of the mouse when the button was pressed.
- std::pair<int, int> last_mouse_down_position{INFINITY, INFINITY};
+ ivec2 last_mouse_down_position{std::numeric_limits<int>::max(), std::numeric_limits<int>::max()};
//! Stores the last mouse button pressed.
MouseButton last_mouse_button = MouseButton::NONE;
- //
- //! The tolerance in game units for detecting a mouse click.
+
+ //! The maximum allowable distance between mouse down and mouse up to register as a click.
const int click_tolerance = 5;
+
/**
* \brief Handles the mouse click event.
* \param mouse_button The mouse button involved in the click.
@@ -47,8 +48,8 @@ private:
*
* This method processes the mouse click event and triggers the corresponding button action.
*/
- void handle_click(const MouseButton & mouse_button, const int & world_mouse_x,
- const int & world_mouse_y);
+ void handle_click(const MouseButton & mouse_button, const int world_mouse_x,
+ const int world_mouse_y);
/**
* \brief Handles the mouse movement event.
@@ -58,8 +59,8 @@ private:
*
* This method processes the mouse movement event and updates the button hover state.
*/
- void handle_move(const SDLContext::EventData & event_data, const int & world_mouse_x,
- const int & world_mouse_y);
+ void handle_move(const SDLContext::EventData & event_data, const int world_mouse_x,
+ const int world_mouse_y);
/**
* \brief Checks if the mouse position is inside the bounds of the button.
@@ -69,7 +70,7 @@ private:
* \param transform The transform component of the button.
* \return True if the mouse is inside the button, false otherwise.
*/
- bool is_mouse_inside_button(const int & world_mouse_x, const int & world_mouse_y,
+ bool is_mouse_inside_button(const int world_mouse_x, const int world_mouse_y,
const Button & button, const Transform & transform);
/**