aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/system/InputSystem.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/crepe/system/InputSystem.h')
-rw-r--r--src/crepe/system/InputSystem.h44
1 files changed, 32 insertions, 12 deletions
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h
index 87e86f8..b03805a 100644
--- a/src/crepe/system/InputSystem.h
+++ b/src/crepe/system/InputSystem.h
@@ -1,5 +1,6 @@
#pragma once
+#include "../api/Config.h"
#include "../facade/SDLContext.h"
#include "../types.h"
#include "../util/OptionalRef.h"
@@ -27,19 +28,40 @@ public:
* \brief Updates the system, processing all input events.
* This method processes all events and triggers corresponding actions.
*/
- void update() override;
+ void fixed_update() override;
private:
//! Stores the last position of the mouse when the button was pressed.
- ivec2 last_mouse_down_position;
+ vec2 last_mouse_down_position;
// TODO: specify world/hud space and make regular `vec2`
//! Stores the last mouse button pressed.
MouseButton last_mouse_button = MouseButton::NONE;
-
- //! The maximum allowable distance between mouse down and mouse up to register as a click.
- const int click_tolerance = 5;
-
+ /**
+ * \brief Determines whether the given event type is a mouse event.
+ * \param event_type The event type to check.
+ * \return True if the event type corresponds to a mouse event, false otherwise.
+ */
+ bool is_mouse_event(SDLContext::EventType event_type);
+ /**
+ * \brief Handles mouse-related events.
+ * \param event The event data for the mouse event.
+ * \param camera_origin The origin position of the camera in world space.
+ * \param current_cam The currently active camera.
+ *
+ * This method processes mouse events, adjusts the mouse position to world coordinates,
+ * and triggers the appropriate mouse-specific event handling logic.
+ */
+ void handle_mouse_event(const SDLContext::EventData & event, const vec2 & camera_origin,
+ const Camera & current_cam);
+ /**
+ * \brief Handles non-mouse-related events.
+ * \param event The event data for the non-mouse event.
+ *
+ * This method processes events that do not involve the mouse, such as keyboard events,
+ * window events, and shutdown events, and triggers the corresponding event actions.
+ */
+ void handle_non_mouse_event(const SDLContext::EventData & event);
/**
* \brief Handles the mouse click event.
* \param mouse_button The mouse button involved in the click.
@@ -48,8 +70,7 @@ private:
*
* This method processes the mouse click event and triggers the corresponding button action.
*/
- void handle_click(const MouseButton & mouse_button, const int world_mouse_x,
- const int world_mouse_y);
+ void handle_click(const MouseButton & mouse_button, const vec2 & mouse_pos);
/**
* \brief Handles the mouse movement event.
@@ -59,8 +80,7 @@ private:
*
* This method processes the mouse movement event and updates the button hover state.
*/
- void handle_move(const SDLContext::EventData & event_data, const int world_mouse_x,
- const int world_mouse_y);
+ void handle_move(const SDLContext::EventData & event_data, const vec2 & mouse_pos);
/**
* \brief Checks if the mouse position is inside the bounds of the button.
@@ -70,8 +90,8 @@ private:
* \param transform The transform component of the button.
* \return True if the mouse is inside the button, false otherwise.
*/
- bool is_mouse_inside_button(const int world_mouse_x, const int world_mouse_y,
- const Button & button, const Transform & transform);
+ bool is_mouse_inside_button(const vec2 & mouse_pos, const Button & button,
+ const Transform & transform);
/**
* \brief Handles the button press event, calling the on_click callback if necessary.