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-rw-r--r--src/crepe/system/InputSystem.cpp201
1 files changed, 116 insertions, 85 deletions
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index aaa8bdf..7c33308 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -1,3 +1,6 @@
+
+#include <iostream>
+
#include "../api/Button.h"
#include "../manager/ComponentManager.h"
#include "../manager/EventManager.h"
@@ -13,6 +16,7 @@ void InputSystem::update() {
RefVector<Button> buttons = mgr.get_components_by_type<Button>();
RefVector<Camera> cameras = mgr.get_components_by_type<Camera>();
OptionalRef<Camera> curr_cam_ref;
+
// Find the active camera
for (Camera & cam : cameras) {
if (!cam.active) continue;
@@ -20,104 +24,131 @@ void InputSystem::update() {
break;
}
if (!curr_cam_ref) return;
+
Camera & current_cam = curr_cam_ref;
RefVector<Transform> transform_vec
= mgr.get_components_by_id<Transform>(current_cam.game_object_id);
Transform & cam_transform = transform_vec.front().get();
- int camera_origin_x = cam_transform.position.x + current_cam.data.postion_offset.x
- - (current_cam.viewport_size.x / 2);
- int camera_origin_y = cam_transform.position.y + current_cam.data.postion_offset.y
+
+ ivec2 camera_origin;
+ camera_origin.y = cam_transform.position.y + current_cam.data.postion_offset.y
- (current_cam.viewport_size.y / 2);
+ camera_origin.x = cam_transform.position.x + current_cam.data.postion_offset.x
+ - (current_cam.viewport_size.x / 2);
for (const SDLContext::EventData & event : event_list) {
- int world_mouse_x = event.mouse_position.x + camera_origin_x;
- int world_mouse_y = event.mouse_position.y + camera_origin_y;
- // check if the mouse is within the viewport
- bool mouse_in_viewport
- = !(world_mouse_x < camera_origin_x
- || world_mouse_x > camera_origin_x + current_cam.viewport_size.x
- || world_mouse_y < camera_origin_y
- || world_mouse_y > camera_origin_y + current_cam.viewport_size.y);
-
- switch (event.event_type) {
- case SDLContext::EventType::KEYDOWN:
- event_mgr.queue_event<KeyPressEvent>(KeyPressEvent{
- .repeat = event.key_repeat,
- .key = event.key,
- });
- break;
- case SDLContext::EventType::KEYUP:
- event_mgr.queue_event<KeyReleaseEvent>(KeyReleaseEvent{
- .key = event.key,
- });
- break;
- case SDLContext::EventType::MOUSEDOWN:
- if (!mouse_in_viewport) {
+ std::cout << "event type: " << event.event_type << std::endl;
+ // Only calculate mouse coordinates for relevant events
+ if (event.event_type == SDLContext::EventType::MOUSEDOWN
+ || event.event_type == SDLContext::EventType::MOUSEUP
+ || event.event_type == SDLContext::EventType::MOUSEMOVE
+ || event.event_type == SDLContext::EventType::MOUSEWHEEL) {
+
+ int adjusted_mouse_x = event.mouse_data.mouse_position.x + camera_origin.x;
+ int adjusted_mouse_y = event.mouse_data.mouse_position.y + camera_origin.y;
+
+ // Check if the mouse is within the viewport
+ bool mouse_in_viewport = !(adjusted_mouse_x < camera_origin.x
+ || adjusted_mouse_x > camera_origin.x + current_cam.viewport_size.x
+ || adjusted_mouse_y < camera_origin.y
+ || adjusted_mouse_y > camera_origin.y + current_cam.viewport_size.y);
+
+ if (!mouse_in_viewport) continue;
+
+ // Handle mouse-specific events
+ switch (event.event_type) {
+ case SDLContext::EventType::MOUSEDOWN:
+ event_mgr.queue_event<MousePressEvent>({
+ .mouse_pos = {adjusted_mouse_x, adjusted_mouse_y},
+ .button = event.mouse_data.mouse_button,
+ });
+ this->last_mouse_down_position = {adjusted_mouse_x, adjusted_mouse_y};
+ this->last_mouse_button = event.mouse_data.mouse_button;
break;
- }
- event_mgr.queue_event<MousePressEvent>(MousePressEvent{
- .mouse_x = world_mouse_x,
- .mouse_y = world_mouse_y,
- .button = event.mouse_button,
- });
- this->last_mouse_down_position = {world_mouse_x, world_mouse_y};
- this->last_mouse_button = event.mouse_button;
- break;
- case SDLContext::EventType::MOUSEUP: {
- if (!mouse_in_viewport) {
+
+ case SDLContext::EventType::MOUSEUP: {
+ event_mgr.queue_event<MouseReleaseEvent>({
+ .mouse_pos = {adjusted_mouse_x, adjusted_mouse_y},
+ .button = event.mouse_data.mouse_button,
+ });
+ int delta_x = adjusted_mouse_x - this->last_mouse_down_position.x;
+ int delta_y = adjusted_mouse_y - this->last_mouse_down_position.y;
+
+ if (this->last_mouse_button == event.mouse_data.mouse_button
+ && std::abs(delta_x) <= click_tolerance
+ && std::abs(delta_y) <= click_tolerance) {
+ event_mgr.queue_event<MouseClickEvent>({
+ .mouse_pos = {adjusted_mouse_x, adjusted_mouse_y},
+ .button = event.mouse_data.mouse_button,
+ });
+ this->handle_click(event.mouse_data.mouse_button, adjusted_mouse_x, adjusted_mouse_y);
+ }
break;
}
- event_mgr.queue_event<MouseReleaseEvent>(MouseReleaseEvent{
- .mouse_x = world_mouse_x,
- .mouse_y = world_mouse_y,
- .button = event.mouse_button,
- });
- //check if its a click by checking the last button down
- int delta_x = world_mouse_x - this->last_mouse_down_position.x;
- int delta_y = world_mouse_y - this->last_mouse_down_position.y;
-
- if (this->last_mouse_button == event.mouse_button
- && std::abs(delta_x) <= click_tolerance
- && std::abs(delta_y) <= click_tolerance) {
- event_mgr.queue_event<MouseClickEvent>(MouseClickEvent{
- .mouse_x = world_mouse_x,
- .mouse_y = world_mouse_y,
- .button = event.mouse_button,
+
+ case SDLContext::EventType::MOUSEMOVE:
+ event_mgr.queue_event<MouseMoveEvent>({
+ .mouse_pos = {adjusted_mouse_x, adjusted_mouse_y},
+ .mouse_delta = event.mouse_data.rel_mouse_move,
});
+ this->handle_move(event, adjusted_mouse_x, adjusted_mouse_y);
+ break;
- this->handle_click(event.mouse_button, world_mouse_x, world_mouse_y);
- }
- } break;
- case SDLContext::EventType::MOUSEMOVE:
- if (!mouse_in_viewport) {
+ case SDLContext::EventType::MOUSEWHEEL:
+ event_mgr.queue_event<MouseScrollEvent>({
+ .mouse_pos = {adjusted_mouse_x, adjusted_mouse_y},
+ .scroll_direction = event.mouse_data.scroll_direction,
+ .scroll_delta = event.mouse_data.scroll_delta,
+ });
break;
- }
- event_mgr.queue_event<MouseMoveEvent>(MouseMoveEvent{
- .mouse_x = world_mouse_x,
- .mouse_y = world_mouse_y,
- .delta_x = event.rel_mouse_move.x,
- .delta_y = event.rel_mouse_move.y,
- });
- this->handle_move(event, world_mouse_x, world_mouse_y);
- break;
- case SDLContext::EventType::MOUSEWHEEL:
- event_mgr.queue_event<MouseScrollEvent>(MouseScrollEvent{
- .mouse_x = world_mouse_x,
- .mouse_y = world_mouse_y,
- .scroll_direction = event.scroll_direction,
- .scroll_delta = event.scroll_delta,
- });
- break;
- case SDLContext::EventType::SHUTDOWN:
- event_mgr.queue_event<ShutDownEvent>(ShutDownEvent{});
- break;
- default:
- break;
+
+ default:
+ break;
+ }
+ } else {
+ std::cout << "non mouse event" << std::endl;
+ // Handle non-mouse events
+ switch (event.event_type) {
+ case SDLContext::EventType::KEYDOWN:
+ event_mgr.queue_event<KeyPressEvent>({.repeat = event.key_data.key_repeat, .key = event.key_data.key});
+ break;
+ case SDLContext::EventType::KEYUP:
+ event_mgr.queue_event<KeyReleaseEvent>({.key = event.key_data.key});
+ break;
+ case SDLContext::EventType::SHUTDOWN:
+ event_mgr.queue_event<ShutDownEvent>({});
+ break;
+ case SDLContext::EventType::WINDOW_EXPOSE:
+ event_mgr.queue_event<WindowExposeEvent>({});
+ break;
+ case SDLContext::EventType::WINDOW_RESIZE:
+ std::cout << "input system queue" << std::endl;
+ event_mgr.queue_event<WindowResizeEvent>(WindowResizeEvent{.dimensions = event.window_data.resize_dimension});
+ break;
+ case SDLContext::EventType::WINDOW_MOVE:
+ event_mgr.queue_event<WindowMoveEvent>({.delta_move = event.window_data.move_delta});
+ break;
+ case SDLContext::EventType::WINDOW_MINIMIZE:
+ event_mgr.queue_event<WindowMinimizeEvent>({});
+ break;
+ case SDLContext::EventType::WINDOW_MAXIMIZE:
+ event_mgr.queue_event<WindowMaximizeEvent>({});
+ break;
+ case SDLContext::EventType::WINDOW_FOCUS_GAIN:
+ event_mgr.queue_event<WindowFocusGainEvent>({});
+ break;
+ case SDLContext::EventType::WINDOW_FOCUS_LOST:
+ event_mgr.queue_event<WindowFocusLostEvent>({});
+ break;
+ default:
+ break;
+ }
}
}
}
+
void InputSystem::handle_move(const SDLContext::EventData & event_data,
- const int world_mouse_x, const int world_mouse_y) {
+ const int adjusted_mouse_x, const int adjusted_mouse_y) {
ComponentManager & mgr = this->mediator.component_manager;
RefVector<Button> buttons = mgr.get_components_by_type<Button>();
@@ -129,7 +160,7 @@ void InputSystem::handle_move(const SDLContext::EventData & event_data,
bool was_hovering = button.hover;
if (button.active
- && this->is_mouse_inside_button(world_mouse_x, world_mouse_y, button, transform)) {
+ && this->is_mouse_inside_button(adjusted_mouse_x, adjusted_mouse_y, button, transform)) {
button.hover = true;
if (!was_hovering && button.on_mouse_enter) {
button.on_mouse_enter();
@@ -144,8 +175,8 @@ void InputSystem::handle_move(const SDLContext::EventData & event_data,
}
}
-void InputSystem::handle_click(const MouseButton & mouse_button, const int world_mouse_x,
- const int world_mouse_y) {
+void InputSystem::handle_click(const MouseButton & mouse_button, const int adjusted_mouse_x,
+ const int adjusted_mouse_y) {
ComponentManager & mgr = this->mediator.component_manager;
RefVector<Button> buttons = mgr.get_components_by_type<Button>();
@@ -156,7 +187,7 @@ void InputSystem::handle_click(const MouseButton & mouse_button, const int world
Transform & transform = transform_vec.front().get();
if (button.active
- && this->is_mouse_inside_button(world_mouse_x, world_mouse_y, button, transform)) {
+ && this->is_mouse_inside_button(adjusted_mouse_x, adjusted_mouse_y, button, transform)) {
this->handle_button_press(button);
}
}