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Diffstat (limited to 'src/crepe/system/InputSystem.cpp')
-rw-r--r--src/crepe/system/InputSystem.cpp32
1 files changed, 13 insertions, 19 deletions
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index fca540f..60daa55 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -10,10 +10,8 @@ using namespace crepe;
void InputSystem::update() {
ComponentManager & mgr = this->mediator.component_manager;
-
SDLContext & context = this->mediator.sdl_context;
std::vector<EventData> event_list = context.get_events();
- RefVector<Button> buttons = mgr.get_components_by_type<Button>();
RefVector<Camera> cameras = mgr.get_components_by_type<Camera>();
OptionalRef<Camera> curr_cam_ref;
@@ -155,28 +153,25 @@ void InputSystem::handle_non_mouse_event(const EventData & event) {
void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_pos) {
ComponentManager & mgr = this->mediator.component_manager;
-
+ EventManager & event_mgr = this->mediator.event_manager;
RefVector<Button> buttons = mgr.get_components_by_type<Button>();
for (Button & button : buttons) {
if (!button.active) continue;
- RefVector<Transform> transform_vec
- = mgr.get_components_by_id<Transform>(button.game_object_id);
- Transform & transform(transform_vec.front().get());
-
+ Metadata & metadata
+ = mgr.get_components_by_id<Metadata>(button.game_object_id).front();
+ Transform & transform
+ = mgr.get_components_by_id<Transform>(button.game_object_id).front();
bool was_hovering = button.hover;
if (this->is_mouse_inside_button(mouse_pos, button, transform)) {
button.hover = true;
- if (!button.on_mouse_enter) continue;
if (!was_hovering) {
- button.on_mouse_enter();
+ event_mgr.trigger_event<ButtonEnterEvent>(metadata);
}
} else {
button.hover = false;
- // Trigger the on_exit callback if the hover state just changed to false
- if (!button.on_mouse_exit) continue;
if (was_hovering) {
- button.on_mouse_exit();
+ event_mgr.trigger_event<ButtonExitEvent>(metadata);
}
}
}
@@ -184,19 +179,18 @@ void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_p
void InputSystem::handle_click(const MouseButton & mouse_button, const vec2 & mouse_pos) {
ComponentManager & mgr = this->mediator.component_manager;
-
+ EventManager & event_mgr = this->mediator.event_manager;
RefVector<Button> buttons = mgr.get_components_by_type<Button>();
for (Button & button : buttons) {
if (!button.active) continue;
- if (!button.on_click) continue;
- RefVector<Transform> transform_vec
- = mgr.get_components_by_id<Transform>(button.game_object_id);
- Transform & transform = transform_vec.front().get();
+ Metadata & metadata
+ = mgr.get_components_by_id<Metadata>(button.game_object_id).front();
+ Transform & transform
+ = mgr.get_components_by_id<Transform>(button.game_object_id).front();
if (this->is_mouse_inside_button(mouse_pos, button, transform)) {
-
- button.on_click();
+ event_mgr.trigger_event<ButtonPressEvent>(metadata);
}
}
}